MLB Power Pros - Editing Pitchers for Realism

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  • Double Deuce
    Rookie
    • Oct 2007
    • 225

    #1

    MLB Power Pros - Editing Pitchers for Realism

    Hey all, I'm in the process of going through the whole roster and updating player's ratings and abilities to take into account their 2007 seasons (since the default ratings seem to be based on 2006). I've finished with the hitters, which are fairly easy, due to the "automatic" button in the stats section, which shows a projected AVG/HR/RBI line over a season. But the pitchers are a bit more confusing. The only thing the "automatic" button shows for pitchers is ERA, but doesn't give me any idea about innings pitched, strikeouts, etc.

    So, for anyone that's done some editing of pitchers, are there any guidelines when editing that I should know. If I want a guy to be capable of about 200 innings in a season, what should his stamina rating be (the number, not the letter)? How about control ratings? Etc.

    I notice when I sim a season, that a lot of the pitchers have some horribly messed up stats. A bunch of guys striking out over 300 batters, for instance (Smoltz struck out 397!), and walks are very low, on average. So I want to figure out how to get more realistic results when I sim a season.

    Any help, tips, etc. welcome. Thanks.
  • koolranch
    Rookie
    • Mar 2004
    • 31

    #2
    Re: MLB Power Pros - Editing Pitchers for Realism

    This sounds like a really good idea. Also, it seems that pitchers don't necessarily have their actual pitches in the game, and this information is difficult to find. If you don't mind, Double Deuce, maybe we could also use this thread for people that want to post the pitches and effectiveness of those pitches for the pitchers they know.

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    • Double Deuce
      Rookie
      • Oct 2007
      • 225

      #3
      Re: MLB Power Pros - Editing Pitchers for Realism

      Absolutely, sounds good to me.

      Also, I was thinking, the stamina rating goes from 0 to 255. I'm wondering if you could just match that number up with the number of innings you want the pitcher to pitch. So, for example, you want C.C. Sabathia to pitch around 240 innings, you set it to 240, which would be an A. If you have a reliever who goes about 60 innings a season, set it to 60, which would be around an E or F, I think (don't have the game in front of me). Don't know if this would match up well, but it might be worth a try. Anyone have any ideas?

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      • Meatdawg
        Rookie
        • Jun 2004
        • 59

        #4
        Re: MLB Power Pros - Editing Pitchers for Realism

        If you sim a season you will not only see that the pitching stats are off, but some of the hitting stats are off too.

        I have done a few different roster edits to try to get more realistic stats.

        I first lowerd all pitchers pitches to no more then 3 bars. For example, if beckett has a 5 rated cb, i lowerd it to 3.

        That really didnt make any differences in the sim stats.

        Next I lowerd all pitchers controll by 30, then simd a season. This droped the SO's and rasied there era's a bit, but still not enough. Finally I lowerd the controll another 30 points, or 60 points overall. This was the most realistic stats I got by far.

        Still, there are too many SO's, not enough extra base hits, and always one batter who hits over 400.

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        • Double Deuce
          Rookie
          • Oct 2007
          • 225

          #5
          Re: MLB Power Pros - Editing Pitchers for Realism

          This game was billed as a great sim. This is disappointing.

          I'll try lowering control like you suggested. What about Stamina? Any tips?

          Comment

          • Meatdawg
            Rookie
            • Jun 2004
            • 59

            #6
            Re: MLB Power Pros - Editing Pitchers for Realism

            Here is a repost of the post I made about the sim stats results. Not sure if this will help you or not. I am still editing rosters, I havnt focused on getting realistic stats yet, plust simming takes so long anyway.



            I just sim'd a season, (took a hour and a half) to see how some of the player stats would end up. Here is the results, and I think the numbers will have to be tweaked some.

            22 baters hit over 300. Lead by Hanley Ramierez who hit .411 in 153 games, with 258 hits.

            3 players had over 40 doubles, reyes, hanley, and ichiro. 23 players had over 30 doubles.

            7 players had over 30 homers, NONE over 40, and beltran hit 50.

            5 players had over 150 rbi's, beltran had 182.

            14 players SO over 200 times, with Howard leading the way with 245.

            3 players had over 130 walks, with aurilia, pujols, and griffey leading the way with 130.

            7 players had over 60 sb's. 3 had over 80, and Hanley had 97. Reyes with 89, Ichiro with 82, pierre with 75, rollins with 74, crawford with 70. 24 players had over 40 sb's. With graffanino, crisp, and rios rounding out the bottom all with 40.

            Highest SLG was Hanely with .568, then Beltran with .565, and 6 players over 500 slugging.

            Beltran lead all battes with 75 XBH. (Ouch) Only 10 players had over 60.

            11 Pitchers had a ERA lower then 3, lead by Orlando H. with 2.48, then peavy with 2.60.

            Johan lead all innings pitched with 220, 3 pitchers were over 200 innings.

            Only 1 20 game winner, Johan had 21.

            jenks had 37 saves to lead the Majors.

            STRIKE OUTS. Johan lead the league with 387 SO's, peavy had 320, and 5 pitchers had over 300. 30 pitchers had over 200.

            Most walks thrown was 155

            Most homers given up was 27

            Most errors by anyone was B.Phillips and Upton with 15.

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            • Double Deuce
              Rookie
              • Oct 2007
              • 225

              #7
              Re: MLB Power Pros - Editing Pitchers for Realism

              Yeah, that original post was what got me started on this in the first place. The ratings in this game are just so unbelievably off, it's frightening.

              I'm still figuring out the best way to edit all the pitchers, if anyone else has some good ideas.

              Comment

              • bullpen
                Rookie
                • Oct 2003
                • 348

                #8
                Re: MLB Power Pros - Editing Pitchers for Realism

                I've started doing some test ...

                On default Francisco Liriano gets around 344 k's .

                By lowering his pitching speed by 5 , and by lowering his pitches rating by 1 here are his stats so far :

                104 inning pitched, 2,56 era, 96 k's, 48 walks.

                I'll try this with other pitchers.....

                I'll let you know (if interested)

                Comment

                • Meatdawg
                  Rookie
                  • Jun 2004
                  • 59

                  #9
                  Re: MLB Power Pros - Editing Pitchers for Realism

                  I was able to lower the SO's by lowering there controll.

                  But you have to lower it by almost 60 points to get the SO's to come down to earth.

                  I don't like tinkering with the pitch speed because I feel it takes away from the game more then lowering some other stats would.

                  The problem however is if you start to play multiple seasons, the rookies coming into the league will eventually have balanced stats, which means any editing you do across the boards gets weeded out as you sim more and more seasons.

                  For example, you lower all pitchers controll by 60, every new rookie coming in will have a head up on all existing pitchers, and eventually surpass them by far.

                  Sliders would have been great here, but we have to make do with what we have.

                  Maybe there is a some middle ground, where you lower pitch speed by 5, controll by 10, and pitch rating by 1. However, I wouldnt touch any pitch ratings at 3 or lower, because you want there to be some discrepency between josh becketts curveball, and john doe.

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