Muffin - Alright, I got it. It took me a few times to figure out exactly what you were saying, but it's clear now! I'd say that many of the times I played, I did use sliders so that definately sounds like that was a big problem. I tried the other levels, but incorrectly assumed that if a level was too easy at default the sliders would fix it. I think I'm going to give WSB another longer try this time. I'm in the mood for a baseball game again since football is wearing on me and Tiger Woods is getting old. Thanks for the tips!
What does "High Heat is realistic in terms of gameplay" mean?
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Re: What does \"High Heat is realistic in terms of gameplay\" mean?
Muffin - Alright, I got it. It took me a few times to figure out exactly what you were saying, but it's clear now! I'd say that many of the times I played, I did use sliders so that definately sounds like that was a big problem. I tried the other levels, but incorrectly assumed that if a level was too easy at default the sliders would fix it. I think I'm going to give WSB another longer try this time. I'm in the mood for a baseball game again since football is wearing on me and Tiger Woods is getting old. Thanks for the tips! -
Re: What does \"High Heat is realistic in terms of gameplay\" mean?
I back the HH series like no other baseball series, and the question you're asking is the reason why: it's realistic gameplay.
With that said, I spent more time playing WSB 2k3 this past year b/c HH didn't give me the update in graphics I was hoping for (PS2 wise... I never liked PC gaming for sports).
Now, that's a bit confusing at first, but let me break it down to you why HH is always labeled the most realistic when it comes to gameplay.
The most important thing HH has going for it is the fact that you can NOT abuse the game. There aren't any little things that you have to account for, such as the stealing issue in WSB. You literally can play your best to try and beat the [censored you naughty boy] out of the CPU, and it feels like the CPU actually fights back - realistically. I don't get that same feeling in WSB. In other games, you can abuse things:
MVP: Pitching is too easy
WSB: K's come too easily, Can abuse the steal, Drag bunts by lefties are almost ALWAYS a gimme
ASB: HR's STILL come too easily (That power swing is just TOO useful!). They were toned down, but it was still an issue. Not to mention the lag time in player response.
Both WSB AND ASB would be better off actually including different degrees of "fielder running" (You know, slow jog, running, outright sprint depending on how far you move the Analog from the center...) NO baseball game has done this to my knowledge (and why, I have NO idea. It's such a simple concept that would make fielding INFINITELY better).
You just can't abuse anything in HH no matter what you try. If you try to hit HR's all the time, you just pop out 95% of the time. It begins to feel like you're wasting your time, and the game MAKES YOU play smart baseball. You know, get a single, bunt him over, get that critical double, etc.
You can claim that you can up the sliders or lower them, but sliders don't address the issues I mentioned above for the other games. HH has no issue that is similar. The big gripe has always been graphics. (Even now.... that and HR replays are why I switched to WSB)
I mean, HH is simply >this< close to being perfect. What are they really missing, graphics aside? The franchise is pretty decent. HR replays would be nice (And I mean GOOD ones, not the cheesy ones there now)... and not much else. Drag bunts, possibly? Possibly increasing outfield assists.. or make the CPU running slightly more 'risk-taking.' Maybe more hit variety? None of that is even close to the amount of work other games need to be able to say they are close to perfect.
Again, my main point is HH needs VERY minor adjustments out the box (My sliders have always been revered as THE one's to go with, in terms of the console version of HH) while even with major adjustments, the other games still have flaws that WE can't fix. I understand that you get realistic stats Muffin, but I'm sure that you will find many other "sim" players like myself that if we tried those settings, we STILL would get too many K's for our starters, or steals would be too high. I hate that I have to limit myself when playing. And difficulty levels? Why should I have to play on "Pro"? I honestly want to feel that when I progress in difficulty, the game gets harder, not cheap(er?).
That's what you get with High Heat. And damn it, if I didn't have an XBox, I'd buy one for this game alone next year.
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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: What does \"High Heat is realistic in terms of gameplay\" mean?
I back the HH series like no other baseball series, and the question you're asking is the reason why: it's realistic gameplay.
With that said, I spent more time playing WSB 2k3 this past year b/c HH didn't give me the update in graphics I was hoping for (PS2 wise... I never liked PC gaming for sports).
Now, that's a bit confusing at first, but let me break it down to you why HH is always labeled the most realistic when it comes to gameplay.
The most important thing HH has going for it is the fact that you can NOT abuse the game. There aren't any little things that you have to account for, such as the stealing issue in WSB. You literally can play your best to try and beat the [censored you naughty boy] out of the CPU, and it feels like the CPU actually fights back - realistically. I don't get that same feeling in WSB. In other games, you can abuse things:
MVP: Pitching is too easy
WSB: K's come too easily, Can abuse the steal, Drag bunts by lefties are almost ALWAYS a gimme
ASB: HR's STILL come too easily (That power swing is just TOO useful!). They were toned down, but it was still an issue. Not to mention the lag time in player response.
Both WSB AND ASB would be better off actually including different degrees of "fielder running" (You know, slow jog, running, outright sprint depending on how far you move the Analog from the center...) NO baseball game has done this to my knowledge (and why, I have NO idea. It's such a simple concept that would make fielding INFINITELY better).
You just can't abuse anything in HH no matter what you try. If you try to hit HR's all the time, you just pop out 95% of the time. It begins to feel like you're wasting your time, and the game MAKES YOU play smart baseball. You know, get a single, bunt him over, get that critical double, etc.
You can claim that you can up the sliders or lower them, but sliders don't address the issues I mentioned above for the other games. HH has no issue that is similar. The big gripe has always been graphics. (Even now.... that and HR replays are why I switched to WSB)
I mean, HH is simply >this< close to being perfect. What are they really missing, graphics aside? The franchise is pretty decent. HR replays would be nice (And I mean GOOD ones, not the cheesy ones there now)... and not much else. Drag bunts, possibly? Possibly increasing outfield assists.. or make the CPU running slightly more 'risk-taking.' Maybe more hit variety? None of that is even close to the amount of work other games need to be able to say they are close to perfect.
Again, my main point is HH needs VERY minor adjustments out the box (My sliders have always been revered as THE one's to go with, in terms of the console version of HH) while even with major adjustments, the other games still have flaws that WE can't fix. I understand that you get realistic stats Muffin, but I'm sure that you will find many other "sim" players like myself that if we tried those settings, we STILL would get too many K's for our starters, or steals would be too high. I hate that I have to limit myself when playing. And difficulty levels? Why should I have to play on "Pro"? I honestly want to feel that when I progress in difficulty, the game gets harder, not cheap(er?).
That's what you get with High Heat. And damn it, if I didn't have an XBox, I'd buy one for this game alone next year.
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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: What does \"High Heat is realistic in terms of gameplay\" mean?
I back the HH series like no other baseball series, and the question you're asking is the reason why: it's realistic gameplay.
With that said, I spent more time playing WSB 2k3 this past year b/c HH didn't give me the update in graphics I was hoping for (PS2 wise... I never liked PC gaming for sports).
Now, that's a bit confusing at first, but let me break it down to you why HH is always labeled the most realistic when it comes to gameplay.
The most important thing HH has going for it is the fact that you can NOT abuse the game. There aren't any little things that you have to account for, such as the stealing issue in WSB. You literally can play your best to try and beat the [censored you naughty boy] out of the CPU, and it feels like the CPU actually fights back - realistically. I don't get that same feeling in WSB. In other games, you can abuse things:
MVP: Pitching is too easy
WSB: K's come too easily, Can abuse the steal, Drag bunts by lefties are almost ALWAYS a gimme
ASB: HR's STILL come too easily (That power swing is just TOO useful!). They were toned down, but it was still an issue. Not to mention the lag time in player response.
Both WSB AND ASB would be better off actually including different degrees of "fielder running" (You know, slow jog, running, outright sprint depending on how far you move the Analog from the center...) NO baseball game has done this to my knowledge (and why, I have NO idea. It's such a simple concept that would make fielding INFINITELY better).
You just can't abuse anything in HH no matter what you try. If you try to hit HR's all the time, you just pop out 95% of the time. It begins to feel like you're wasting your time, and the game MAKES YOU play smart baseball. You know, get a single, bunt him over, get that critical double, etc.
You can claim that you can up the sliders or lower them, but sliders don't address the issues I mentioned above for the other games. HH has no issue that is similar. The big gripe has always been graphics. (Even now.... that and HR replays are why I switched to WSB)
I mean, HH is simply >this< close to being perfect. What are they really missing, graphics aside? The franchise is pretty decent. HR replays would be nice (And I mean GOOD ones, not the cheesy ones there now)... and not much else. Drag bunts, possibly? Possibly increasing outfield assists.. or make the CPU running slightly more 'risk-taking.' Maybe more hit variety? None of that is even close to the amount of work other games need to be able to say they are close to perfect.
Again, my main point is HH needs VERY minor adjustments out the box (My sliders have always been revered as THE one's to go with, in terms of the console version of HH) while even with major adjustments, the other games still have flaws that WE can't fix. I understand that you get realistic stats Muffin, but I'm sure that you will find many other "sim" players like myself that if we tried those settings, we STILL would get too many K's for our starters, or steals would be too high. I hate that I have to limit myself when playing. And difficulty levels? Why should I have to play on "Pro"? I honestly want to feel that when I progress in difficulty, the game gets harder, not cheap(er?).
That's what you get with High Heat. And damn it, if I didn't have an XBox, I'd buy one for this game alone next year.
Man, now I'm in the mood to play High Heat....<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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