Anyone else notice the hesitation in cpu fielder is a dead giveaway...

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  • BernieWilliams51
    Pro
    • Aug 2002
    • 634

    #31
    Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

    </font><blockquote><font class="small">Quote:</font><hr />
    Graphik said:
    I dont know, I certainly seen that shoe string catch more than the regular dive. It did'nt bother me at all though. I guess its on the same level as the crouch.

    <hr /></blockquote><font class="post">

    I dunno, I didnt really mind the crouch as much as this. It just was so repetitive some games to see the fielders react late, not only on diving catches and long runs to the ball, but also on home run balls. I'd rather see the outfielders give it their all on home run balls that appear catchable, chasing it down like its another long fly ball. Crouching is gradually goin away but it doesnt bother me as much as the fielding delay.

    Comment

    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #32
      Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

      LOL that's funny... ya see, THIS is more of a problem to some... while the Crouch is more of a problem to me.

      We are all so different... yet so alike. It's scary.
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      Comment

      • Pared
        Legen - WAIT FOR IT
        • Feb 2003
        • 39337

        #33
        Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

        LOL that's funny... ya see, THIS is more of a problem to some... while the Crouch is more of a problem to me.

        We are all so different... yet so alike. It's scary.
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        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #34
          Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

          LOL that's funny... ya see, THIS is more of a problem to some... while the Crouch is more of a problem to me.

          We are all so different... yet so alike. It's scary.
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          [OS Vets NBA 2k7 Champion]
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          Operation Sports is NOT a website for you to bitch and moan about sports gaming.
          That's not the meaning of constructive criticism.

          *Official Miami Heat Haters Club Member #1*

          Comment

          • cappadocian
            Banned
            • Nov 2003
            • 419

            #35
            Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

            </font><blockquote><font class="small">Quote:</font><hr />
            benrg said:
            Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

            <hr /></blockquote><font class="post">

            Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

            This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

            Comment

            • cappadocian
              Banned
              • Nov 2003
              • 419

              #36
              Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

              </font><blockquote><font class="small">Quote:</font><hr />
              benrg said:
              Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

              <hr /></blockquote><font class="post">

              Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

              This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

              Comment

              • cappadocian
                Banned
                • Nov 2003
                • 419

                #37
                Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

                </font><blockquote><font class="small">Quote:</font><hr />
                benrg said:
                Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

                <hr /></blockquote><font class="post">

                Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

                This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

                Comment

                • kauchy
                  Pro
                  • Aug 2002
                  • 540

                  #38
                  Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

                  </font><blockquote><font class="small">Quote:</font><hr />
                  cappadocian said:
                  </font><blockquote><font class="small">Quote:</font><hr />
                  benrg said:
                  Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

                  <hr /></blockquote><font class="post">

                  Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

                  This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

                  <hr /></blockquote><font class="post">

                  interesting. it sounds like it could be fixed easily, all you have to do is edit certain parts of the games code?

                  Comment

                  • kauchy
                    Pro
                    • Aug 2002
                    • 540

                    #39
                    Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

                    </font><blockquote><font class="small">Quote:</font><hr />
                    cappadocian said:
                    </font><blockquote><font class="small">Quote:</font><hr />
                    benrg said:
                    Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

                    <hr /></blockquote><font class="post">

                    Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

                    This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

                    <hr /></blockquote><font class="post">

                    interesting. it sounds like it could be fixed easily, all you have to do is edit certain parts of the games code?

                    Comment

                    • kauchy
                      Pro
                      • Aug 2002
                      • 540

                      #40
                      Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

                      </font><blockquote><font class="small">Quote:</font><hr />
                      cappadocian said:
                      </font><blockquote><font class="small">Quote:</font><hr />
                      benrg said:
                      Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

                      <hr /></blockquote><font class="post">

                      Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

                      This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

                      <hr /></blockquote><font class="post">

                      interesting. it sounds like it could be fixed easily, all you have to do is edit certain parts of the games code?

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #41
                        Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

                        </font><blockquote><font class="small">Quote:</font><hr />
                        cappadocian said:
                        </font><blockquote><font class="small">Quote:</font><hr />
                        benrg said:
                        Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

                        <hr /></blockquote><font class="post">

                        Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

                        This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

                        <hr /></blockquote><font class="post">

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                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #42
                          Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

                          </font><blockquote><font class="small">Quote:</font><hr />
                          cappadocian said:
                          </font><blockquote><font class="small">Quote:</font><hr />
                          benrg said:
                          Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

                          <hr /></blockquote><font class="post">

                          Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

                          This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

                          <hr /></blockquote><font class="post">

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                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #43
                            Re: Anyone else notice the hesitation in cpu fielder is a dead giveawa

                            </font><blockquote><font class="small">Quote:</font><hr />
                            cappadocian said:
                            </font><blockquote><font class="small">Quote:</font><hr />
                            benrg said:
                            Yea this was a huge problem I had with ASB 04. I remember hitting a routine fly to center and watching Roger Cedeno crouch for 6 seconds, then sprint 4 feet to get to the ball just in time to dive and appear to catch the ball with his left foot. Spectacular.

                            <hr /></blockquote><font class="post">

                            Anyone that has written a computer game knows this is purely a "threading" issue. For example, I'll use Java. I apologize for this being too deep for some. If you write your program to run in linear fashion (step 1, step 2, step 3, etc.) that is how the program will run and/or interact with you. You'll click this button to open up that window, so that you can punch in these numbers. If you write your program to run in concurrent fashion (having mulitple threads), then this event will occur while another event takes place behind the scenes.

                            This sounds like what is happening here. The fielder (and his animations) are on hold, until the program determines that the ball object is within range of hte fielder. THEN the fielder takes off for the ball. Not good. There is no concurrency here, and this is why you see THE CROUCH so oftenly displayed in the game. The fielders don't do anything until they they are directly involved in the play (as in the ball being X number of feet from them, or throwing or fielding the ball), so they go into the CROUCH animation. Silling looking. When Acclaim can figure out how to make the "players" appear to do things while YOU are doing things, their product will appear to be so much more alive.

                            <hr /></blockquote><font class="post">

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