Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android)

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  • Shadak
    Rookie
    • Sep 2009
    • 226

    #91
    Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

    Has anyone done anything in PYS15 similar to SpiritTranslation CPU pitch analysis? Its there for PYS12 and Hard-minus is considered a good CPU pitching difficulty as Normal-plus produced almost no balls. So naturally thats what I always kept it at in 13,14 and 15.

    Now I was trying to practice a real game hitting a bit more so dropped it to Normal-plus and there was actually a realistic amount of balls. But of course considerably more center zone strikes with the occasional corner painting.

    Comment

    • saintjimbo1885
      Rookie
      • Nov 2013
      • 378

      #92
      Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

      Originally posted by Shadak
      Has anyone done anything in PYS15 similar to SpiritTranslation CPU pitch analysis? Its there for PYS12 and Hard-minus is considered a good CPU pitching difficulty as Normal-plus produced almost no balls. So naturally thats what I always kept it at in 13,14 and 15.

      Now I was trying to practice a real game hitting a bit more so dropped it to Normal-plus and there was actually a realistic amount of balls. But of course considerably more center zone strikes with the occasional corner painting.
      I actually tried this a while back - despite the fact that the "test" is flawed on so many levels that it is pretty wothless!!

      I had always played on hard minus but after they introduced the guess pitch I found the number of ball/walks dropped so I upped it to hard.

      The one time I did it I used Maeda with normal morale and it was totally bizarre, in the third inning he walked 3 batters then the dreaded flashing red line appeared and he proceeded to walk in 3 runs!!

      Here are the pics from the game:
      Attached Files
      Last edited by saintjimbo1885; 03-21-2016, 08:05 AM.

      Comment

      • Shadak
        Rookie
        • Sep 2009
        • 226

        #93
        Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

        Interesting ... from the spread it doesnt seem too bad.
        So did you revert back to hard-minus?

        Comment

        • Will I Am
          Pro
          • Nov 2013
          • 926

          #94
          Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

          In games previous to 2015 hard minus would give best release % of around 15-18% for the cpu pitcher with 2015 the % is closer to 40% but there are more pitches down the middle. I kind of like this approach as it simulates how a player in real life generally gets one good pitch to hit but if you miss it or guess wrong good luck hitting those best releases or at least for me it's good luck.

          I agree about the test of hard minus as in a real game you aren't taking every pitch so right there things will change once prove you can hit one over the plate. The cpu would have no reason to throw more pitches out of the zone if you kept taking them all for 27 k's.

          Ok just saw Jimbo's pic and best release was 37%, in the 2014 game it will be closer to half that. Had to chuckle at the "Maeda with normal morale" comment, where have we been reading about morale lately.
          Last edited by Will I Am; 03-21-2016, 12:23 PM.

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          • Will I Am
            Pro
            • Nov 2013
            • 926

            #95
            Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

            Originally posted by C.J.S.
            yeah, rent only
            I checked last night, at least I think I was in the right location and the only baseball game I could find was Baseball Stars.

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            • saintjimbo1885
              Rookie
              • Nov 2013
              • 378

              #96
              Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

              Originally posted by Shadak
              Interesting ... from the spread it doesnt seem too bad.
              So did you revert back to hard-minus?
              Nope, have kept it on hard and I'm pretty happy with it.

              On hard- I felt there were too many meatball pitches, especially when you faced either a poorish pitcher with normal/good morale or even an excellent pitcher with poor morale.

              Oh and I play with guess pitch off - in case that makes a difference.

              Comment

              • saintjimbo1885
                Rookie
                • Nov 2013
                • 378

                #97
                Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                Originally posted by Will I Am
                In games previous to 2015 hard minus would give best release % of around 15-18% for the cpu pitcher with 2015 the % is closer to 40% but there are more pitches down the middle. I kind of like this approach as it simulates how a player in real life generally gets one good pitch to hit but if you miss it or guess wrong good luck hitting those best releases or at least for me it's good luck.

                I agree about the test of hard minus as in a real game you aren't taking every pitch so right there things will change once prove you can hit one over the plate. The cpu would have no reason to throw more pitches out of the zone if you kept taking them all for 27 k's.

                Ok just saw Jimbo's pic and best release was 37%, in the 2014 game it will be closer to half that. Had to chuckle at the "Maeda with normal morale" comment, where have we been reading about morale lately.
                To be fair the show has "borrowed" quite a few things from PYS over the years!!

                Comment

                • Shadak
                  Rookie
                  • Sep 2009
                  • 226

                  #98
                  Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                  Originally posted by saintjimbo1885
                  Nope, have kept it on hard and I'm pretty happy with it.

                  On hard- I felt there were too many meatball pitches, especially when you faced either a poorish pitcher with normal/good morale or even an excellent pitcher with poor morale.

                  Oh and I play with guess pitch off - in case that makes a difference.
                  I dont use guess pitch either. Cool, will try hard instead of hard- next time I bump it up.

                  Comment

                  • saintjimbo1885
                    Rookie
                    • Nov 2013
                    • 378

                    #99
                    Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                    Played a match tonight against the Seibu Lions with Kazuhisa Makita starting on the mound - side arm / submarine delivey rated 75 with a smiley face morale and these were the results on hard setting.

                    (Total pitches including relievers then just the starter pitching results.)
                    Attached Files

                    Comment

                    • Shadak
                      Rookie
                      • Sep 2009
                      • 226

                      #100
                      Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                      thanks for posting these.

                      Im not sure why maybe I dont practice enough but PS3 controller has really sensitive sticks and I have a hard time sometimes to precisely move them to the ball location, especially upper part of the zone.

                      I was thinking about getting a PS4 controller for my PS3, can someone who has used both please comment on the stiffness of the sticks?

                      Thank you

                      Comment

                      • Will I Am
                        Pro
                        • Nov 2013
                        • 926

                        #101
                        Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                        Well if nothing else Konami is still updating the 2015 game with LIVE fixes. I'm not exactly sure what the issue was but they have fixed it so at least they are still looking after the game.

                        Comment

                        • RNunez187
                          Rookie
                          • Aug 2002
                          • 310

                          #102
                          Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                          I still need to put my pre order in. Can't wait to start playing

                          Comment

                          • C.J.S.
                            graphic artist
                            • Oct 2010
                            • 512

                            #103
                            Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                            I think i got the best settings for PYS..

                            do you guys have the link to the settings translated?

                            i don't have a PS3 anymore just PS4 so i can't just take a picture of them.

                            these settings i think you'll love..

                            Comment

                            • Shadak
                              Rookie
                              • Sep 2009
                              • 226

                              #104
                              Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                              Comment

                              • saintjimbo1885
                                Rookie
                                • Nov 2013
                                • 378

                                #105
                                Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                                Originally posted by Shadak
                                thanks for posting these.

                                Im not sure why maybe I dont practice enough but PS3 controller has really sensitive sticks and I have a hard time sometimes to precisely move them to the ball location, especially upper part of the zone.

                                I was thinking about getting a PS4 controller for my PS3, can someone who has used both please comment on the stiffness of the sticks?

                                Thank you

                                Have tried my PS4 controller with PYS and Power Pros a few times but I find it more difficult to move the bat around the strike zone as precisely and therefore harder to make good contact with the ball. I also feel that it can be a bit sluggish compared to the PS3 controller, it's as if there is a bit of lag.

                                Of course it's probably all in my mind and if I stuck with it I suspect I would soon get used to it!!

                                Come to think of it, I probably should give it a good long run on the PS3 in preparation for Jikkyou 2016 on the PS4!!

                                Btw the PS4 controller is much more comfortable to use in my opinion, as I've always felt the PS3 one was too small.

                                Comment

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