Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android)

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  • Pourvision21
    Rookie
    • Feb 2016
    • 182

    #346
    Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

    Originally posted by KBLover
    Sorry to be spamming I'm just enjoying the game so much. I mean, just seeing actual doubles and such out of the box on flyballs is so refreshing lol. And the defense - just awesome. And the slides, too. Makes me wish I could watch some actual NPB games

    Love the atmosphere - the reactions by the teammates/players. When pitchers have good or bad innings, etc.

    Just pitched a no-hitter with Darvish, 20 K's and 2 BB I think. I swear he's a cheat code This was on Hard CPU hitting (and I went to the one-button pitching - been hitting guys with pitches ever since lol, hit one two games in a row and Darvish nearly hit 2 batters).

    Pitch speed up to the 3rd from the bottom. Trying to work my way down to the bottom one

    Edit: Just found out you can only have one franchise save. Good thing I backed up, just in case. Wanted to try the Buffaloes (since I like their logo).
    I never use one button pitching. I think the default pitching in this game is close to that of 2k. As the series moved forward the pitching became harder for me to master just never could get the timing down well enough to get through a game w/o some major miscues. I might drag out some of my newer editions and check out one button although I don't like dumbing down the games.

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    • Spirits Translation
      Rookie
      • May 2011
      • 297

      #347
      Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

      Originally posted by KBLover
      Nevermind about the ties question. I found the standings page and see that my Fighters are 4-1-1. So it's like the NFL, ties just go in the books and probably screw with the standings later

      However, I do have a question on training (in Pennant).


      Some players have two options. Google translate calls them:

      "Practice" which gives +2 EXP / 1 "turn" (game? inning?)

      "Adjust" (Train?) which gives "Tone" (Individual Rating?) +1 / 2 "turns" (games? innings?)

      Oddball translation aside (used to that from playing JP and KR app games), I presume one is better than the other for certain situations? Perhaps veterans/older prospects might benefit from the 2nd choice (target a rating directly)? While young kids (like those top draftees from that spreadsheet I found in the database section), might benefit more from the top choice in the long run?

      Also, some players only have the top one. I noticed this with a pitcher, Nakamura, I'm going to train.
      First off you can train 2 active pro players who earn points for each HOME GAME ONLY.

      You can also train two farm players who earn points every game.

      You'll now have the option to choose from 2 training slots: clicking left is "Basic Training" and clicking right is "Special Training."

      WIth Basic Training you'll earn overall experience points for awakening. Sometimes you'll see other options but if you don't understand what they are you can't go wrong with EXP. Then it will say something like 4/1 - that means he will earn 4 EXP points for every home game.

      Special Training is where a pitcher for example can learn a new pitch or players can learn various special skills (you can find most of these options translated in our special skills page.) If it says 15/20% that means it will take 15 turns with a 20% chance you'll pick up that special skill. And yes these work better for young players that are hot prospects. Getting an old veteran to learn anything new is generally not going to happen.

      If you go into VIP section you can actually use points to awaken players. I don't do that but you can use it as a tool to find out the true value of each player. For example if you have a farm player that you can awaken from a D rating to A you'll want to put him in training pronto.
      Last edited by Spirits Translation; 09-02-2016, 07:10 PM.
      Japanese baseball gaming translated to English:

      PawaTranslation.com

      SpiritsTranslation.com

      Comment

      • Spirits Translation
        Rookie
        • May 2011
        • 297

        #348
        Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

        Originally posted by KBLover
        I drew a few walks in the last couple games I played...still not that many but at least it's not zero anymore. Still on Hard-
        Special Skills play a big factor in walks too. Some pitchers have melt-downs with men on base or when they have 3 balls. Take a look at the pitchers special skills and green skills and memorize those.

        Site is still down, been working a lot but I'll get it fixed ASAP.
        Japanese baseball gaming translated to English:

        PawaTranslation.com

        SpiritsTranslation.com

        Comment

        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #349
          Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

          I saw an option in Special Training that Google Translate called "Starting Pitching Method Adjustment".

          Is that basically turning him into a SP? I ask because I notice my roster is basically all relievers except for the six or so SP in the whole system lol. So turning a young guy (Kai, who's noted with an asterisk on the rosters spreadsheet) or two in to a SP sounds appealing

          6 games and 61% chance - figured it was worth it.
          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

          Comment

          • KBLover
            Hall Of Fame
            • Aug 2009
            • 12172

            #350
            Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

            BTW, is it normal for there to be no errors?

            Is that just the nature of NPB (not many errors) or is there a setting I could tweak?
            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

            Comment

            • Pourvision21
              Rookie
              • Feb 2016
              • 182

              #351
              Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

              Originally posted by KBLover
              BTW, is it normal for there to be no errors?

              Is that just the nature of NPB (not many errors) or is there a setting I could tweak?
              I see some errors. Just saw one last night. Left fielder just flat out dropped a fly ball. I would rather a game err on the side of too few errors than too many.

              Comment

              • KBLover
                Hall Of Fame
                • Aug 2009
                • 12172

                #352
                Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                Originally posted by Pourvision21
                I see some errors. Just saw one last night. Left fielder just flat out dropped a fly ball. I would rather a game err on the side of too few errors than too many.

                Yeah, next game after I type my post, the CPU made an E4.

                Then my team made two misplays on grounders but recovered to get the outs.

                One thing I miss from the Fighters is their awesome infield defense. B's defense is very much mediocre on the infield.
                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                Comment

                • Spirits Translation
                  Rookie
                  • May 2011
                  • 297

                  #353
                  Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                  Originally posted by KBLover
                  I saw an option in Special Training that Google Translate called "Starting Pitching Method Adjustment".

                  Is that basically turning him into a SP? I ask because I notice my roster is basically all relievers except for the six or so SP in the whole system lol. So turning a young guy (Kai, who's noted with an asterisk on the rosters spreadsheet) or two in to a SP sounds appealing

                  6 games and 61% chance - figured it was worth it.
                  2010 did not assign pitchers to starter/middle/closer (that came in 2011 version I think.) In 2010 it's up to you to pick up to 6 starting pitchers from the pool. If you go to the 3rd page of a pitchers attributes you'll see three colored letters. They are fatigue recovery, stamina and starting pitcher preparation.

                  So to find a good starting pitcher look for good stamina and decent SPP (C/D is usually fine as long as stamina is good.) Now if you plug a reliever into a starter slot you'll see a dark blue & light blue bar. The light blue represents how much your SPP extends overall stamina.

                  Closers will usually have average to bad stamina with poor SPP.

                  Originally posted by KBLover
                  BTW, is it normal for there to be no errors?

                  Is that just the nature of NPB (not many errors) or is there a setting I could tweak?
                  It's possible NPB has fewer errors. I remember "wonder dog" Rex Hudler talking about playing in the NPB. He said managers would yell at him for making an error and take it personal. He would be benched and not spoken to for a week. It's a very high pressure, disciplined league. Other differences are that good starters often pitch complete games; and pitching in general is about nibbling corners because pitchers don't have over-powering stuff.

                  In regards to PYS, errors got better with later versions (with 2015 probably being the best.) That is to say where you'll now see bobbled grounders and things of that nature. In 2010 it was more like "Bill Buckner" type plays with easy balls getting by players that may not be counted as an error.

                  Defense was still top notch though in regards to replicating speed, arm strength and accuracy. Defense has always been very important in this game.
                  Japanese baseball gaming translated to English:

                  PawaTranslation.com

                  SpiritsTranslation.com

                  Comment

                  • Pourvision21
                    Rookie
                    • Feb 2016
                    • 182

                    #354
                    Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                    Site is still down.

                    Comment

                    • KBLover
                      Hall Of Fame
                      • Aug 2009
                      • 12172

                      #355
                      Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                      Originally posted by Spirits Translation
                      2010 did not assign pitchers to starter/middle/closer (that came in 2011 version I think.) In 2010 it's up to you to pick up to 6 starting pitchers from the pool. If you go to the 3rd page of a pitchers attributes you'll see three colored letters. They are fatigue recovery, stamina and starting pitcher preparation.

                      So to find a good starting pitcher look for good stamina and decent SPP (C/D is usually fine as long as stamina is good.) Now if you plug a reliever into a starter slot you'll see a dark blue & light blue bar. The light blue represents how much your SPP extends overall stamina.

                      Closers will usually have average to bad stamina with poor SPP.

                      Ahhhh! I know I saw the colored bars and figured it meant something but wasn't sure what (since some guys had them and others didn't). Now I know.




                      Originally posted by Spirits Translation
                      It's possible NPB has fewer errors. I remember "wonder dog" Rex Hudler talking about playing in the NPB. He said managers would yell at him for making an error and take it personal. He would be benched and not spoken to for a week. It's a very high pressure, disciplined league. Other differences are that good starters often pitch complete games; and pitching in general is about nibbling corners because pitchers don't have over-powering stuff.

                      In regards to PYS, errors got better with later versions (with 2015 probably being the best.) That is to say where you'll now see bobbled grounders and things of that nature. In 2010 it was more like "Bill Buckner" type plays with easy balls getting by players that may not be counted as an error.

                      Defense was still top notch though in regards to replicating speed, arm strength and accuracy. Defense has always been very important in this game.

                      Defense is awesome in this game. Like you said, range ratings matter, speed matters, and the animations are fluid, show urgency, and are still very realistic and good looking. I've made plays in this game that would be nigh impossible in The Show due to the differences in speed (not types) of animations.

                      I saw one play last night in (one of many) close and exciting games I've had where my 2B clearly just missed a routine grounder. It was a hit lol. I did have an error, though. My SS made a bad throw that pulled the 1B off the bag and the batter was safe. I will have to remember to yell at him

                      When I had my no-hitter with Darvish going, I was like "if the scorer gives someone a hit on a clear error and ruins my no-hitter..." Fortunately, Darvish just struck out everyone late in the game.
                      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                      Comment

                      • Spirits Translation
                        Rookie
                        • May 2011
                        • 297

                        #356
                        Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                        Site is now up, and I got back to anyone who e-mailed me with questions or requests.

                        Yeah Darvish was a beast in the game. In real life he'd toss 135 pitches no problem. Try facing him with max pitch speed & real batting point - he will probably no-hit you.
                        Japanese baseball gaming translated to English:

                        PawaTranslation.com

                        SpiritsTranslation.com

                        Comment

                        • Hideki55
                          Just started!
                          • Sep 2016
                          • 3

                          #357
                          Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                          So I snagged a copy of PYS 2011 for $4 on eBay. It's really just insane how much more responsive and fluid the hitting, fielding, and overall gameplay is when compared to MLB 16. If the next PYS came out with a full scale English language option, no question of whether I'd spend 60-90 dollars to import it. Especially if the next one is on PS4. Anyway, what difficulty are you guys rocking? Right now I'm just using Hard- CPU pitching and Middle pitch speed.

                          Comment

                          • Spirits Translation
                            Rookie
                            • May 2011
                            • 297

                            #358
                            Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                            Yep CPU Pitching: Hard -

                            CPU Batting: Hard (for beginners is good) but I use Hard + with human Pitching set to "1-Button Simple Style."

                            Pitch Speed: Depends on your 'Batting Point' setting, most use normal BP but some like to turn speed down and use Real BP. I prefer increasing the speed and using normal. Middle + is a good starting point.

                            Batting Cursor assist: Low as possible

                            CPU Pitch cursor: Stay away from "Fade" because the CPU will paint corners

                            Also, don't jerk the cursor too much. The less you move the cursor = more power. Also, in some versions you can choose analog hitting but switch to digital on the fly by holding L1. Use this if you're ahead in the count and are looking for a pitch in a certain zone.

                            Those are the crucial settings, all the others are personal preference. $4.00 was a steal for such a great game, but don't count on an English version. We'll be lucky to even get a Japanese version for PS4.
                            Last edited by Spirits Translation; 09-07-2016, 07:56 PM.
                            Japanese baseball gaming translated to English:

                            PawaTranslation.com

                            SpiritsTranslation.com

                            Comment

                            • Hideki55
                              Just started!
                              • Sep 2016
                              • 3

                              #359
                              Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                              Originally posted by Spirits Translation
                              Yep CPU Pitching: Hard -

                              CPU Batting: Hard (for beginners is good) but I use Hard + with human Pitching set to "1-Button Simple Style."

                              Pitch Speed: Depends on your 'Batting Point' setting, most use normal BP but some like to turn speed down and use Real BP. I prefer increasing the speed and using normal. Middle + is a good starting point.

                              Batting Cursor assist: Low as possible

                              CPU Pitch cursor: Stay away from "Fade" because the CPU will paint corners

                              Also, don't jerk the cursor too much. The less you move the cursor = more power. Also, in some versions you can choose analog hitting but switch to digital on the fly by holding L1. Use this if you're ahead in the count and are looking for a pitch in a certain zone.

                              Those are the crucial settings, all the others are personal preference. $4.00 was a steal for such a great game, but don't count on an English version. We'll be lucky to even get a Japanese version for PS4.
                              Great tips, thank you. Yeah, I definitely need to enable 1-button pitching, since painting the corners is way too easy by default. English or no, a PS4 version in Japan would be great.

                              I'm a die hard Metal Gear fan, so an English version from Konami is definitely just wishful thinking. After the fiasco with Kojima and cut content from MGSV, I don't think Konami would go out of their way to appease a small-moderate group of English-speaking fans of PYS/Power Pros. Oh well .

                              Comment

                              • KBLover
                                Hall Of Fame
                                • Aug 2009
                                • 12172

                                #360
                                Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

                                Originally posted by Hideki55
                                So I snagged a copy of PYS 2011 for $4 on eBay. It's really just insane how much more responsive and fluid the hitting, fielding, and overall gameplay is when compared to MLB 16. If the next PYS came out with a full scale English language option, no question of whether I'd spend 60-90 dollars to import it. Especially if the next one is on PS4. Anyway, what difficulty are you guys rocking? Right now I'm just using Hard- CPU pitching and Middle pitch speed.
                                I have the 2010 version (my goodness, $4? I need to stalk E-bay more often....)

                                I'm on Hard- CPU pitching.

                                I'm still on Level 5 assist because I'm not use to controlling a bat like ever in a baseball game. Most of the games I've ever played were either sim-oriented (BBPro, OOTP), or controlled more like The Show (mostly timing and ratings determine results).

                                Level 5 assist still has me getting a spread of FB/LD/GB that's realistic (about 20% LD), especially on max pitch speed) and the offense comes and goes, especially if my whole team gets depressed for whatever reason.

                                On pitch speed, I waffle between Max and the one above max. I prefer max for breaking balls but for fastballs it might be too tough, especially since you REALLY need to get out front to pull things like a real hitter. I'm trying to set at max and just get my timing down for the heat. It's refreshing to even think like that because in The Show, even max pitch speed, I'm "very early" on 95+ heat a lot - it's baffling.

                                Batting Point - I'm going with the second one (Real, I think). I love it.

                                CPU Hitting, I have it on the one up from the bottom (Perfect?). Anything less than that and I stop the CPU offense too much, even with Orix's pitching "ability" (the "B's" must mean "Bad Pitchers" LOL). On Perfect...yeah, they suck like their ratings say. So many damn E's on this staff LOL.

                                For now I'm still on Auto baserunning and Auto Field/Manual throws (like I play on The Show).
                                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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