So I bumped the slider up to 100. But even at 100, the game cannot replicate the speed of a Clemens fastball. It’s close – just a fraction of a second slower than in real life, but slightly slower nonetheless than Clemens actually pitches. Keep in mind here I’ve lowered all my pitchers’ individual Pitch Speeds, so Clemens in my game throws 93-95 mph, just as he really does.
Anyway, it got me thinking. First, it was a blast trying to hit (not hit, is more like it) his pitches with the Pitch Speed slider @ 100 (I play with Batter Contact @ 15). But obviously that would get old fast, all those whiffs. So I looked at the pitchers in the game, and I see tons of them are all rated in the 70’s. So I’m thinking that:
1. Playing with the Pitch Speed slider @ 100 would be ‘real’ – and keep in mind how people on these sports video sites are always moaning about ‘sim’.
2. Adjust and widen the ratings ‘spread’ of the many pitchers in the game: very few rated in the 90’s; a handful rated in the 80’s; some quality relievers etc. rated in the 70’s; a ‘second tier’ of pitchers all rated in the 60’s and 50’s; and average to below average pitchers rated 40 and below.
Imagine the new and different experience this would provide. After sweating out facing Clemens all game, the CPU manager sticks in his reliever, whose pitches are NOTICEABLY easier to read and therefore hit. Same thing with having to face a 90-rated starter in one game of a series, and then a 70-rated guy the next game. Yet with the Pitch Speed @ 100, you’d still have to keep your head in the game on every pitch, because even an 86 mph fastball, looks fast.
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