9 Innings with MLB2K6's AI

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  • Zhariken
    Rookie
    • Feb 2004
    • 126

    #1

    9 Innings with MLB2K6's AI

    I'll try to keep this intro short...
    When I first loaded up MLB2K6, the first thing I did was go to the 'GM Career' mode and signed myself up as the GM of the Philadelphia Phillies. I'm a sad, sad Phillies fan, I have no excuse. Anyhow, I was impressed by the wide array of GM/Front Office type of stuff in the game, paired with the scouting, etc etc. The interface is troublesome at times (completely inexcusable that you can scroll up and down between players to compare in the "Player's Card" view on some screens, then inexplicably you can't on other screens.)

    I was presented with some interesting goals for the season, some challenges, blah blah...this isn't what I'm here to talk about. Overall, I've been incredibly disappointed, and completely perplexed at most things in this game.

    I’ll explain now that for baseball, I prefer to manage the front office type stuff and *watch* the games. That is, go to ‘play game’ and select neither side…just let the AI play and watch how the team does. That way my own ability has no bearing on the game, instead it’s up to the moves I made away from the field that matter.

    Before I get to our featured presentation, I'll tell you the moves I made:

    * Fired the default manager, Rocky Cunningham (C+ Prestige, D- Motivation, Fully Passive style)
    * Hired manager Woody Sizemore (D+ Prestige, A Motivation, Aggressive Style)
    * Traded SP Brett Myers and 3B David Bell to the Rangers for 3B Hank Blalock
    * Moved SP Randy Wolf from AA to ML
    * Signed SP Wade Miller to a 4-year deal.
    * Traded OF Aaron Rowand and SP "Felix Berger" to the Devil Rays for OF Carlos Crawford
    * Traded OF Abraham Nunez to the Rockies for OF Choo Freeman
    * Signed Shingo Takatsu to a 7-year (!) deal...
    * Re-signed Utley and Howard to new deals to make them happier.

    My lineup looks like this:
    1- SS Rollins
    2- 2B Utley
    3- RF Abreu
    4- 3B Blalock
    5- 1B Howard
    6- LF Burrell
    7- CF Crawford
    8- C Lieberthal
    9- P ---------

    Versus Lefties Howard gets dropped down a bit and Crawford is moved up the lineup considerably.

    Pitching Rotation:
    1- Randy Wolf
    2- Jon Lieber
    3- Ryan Franklin
    4- Wade Miller
    5- Gavin Floyd

    My current record?

    1-11!!!!!!!!!!!!

    We currently own the absolute worst record in baseball, by far! Not only that, but I really don’t know why! It’s not the team morale, as I’ve made a few speeches, checked the team pulse, all that, and everything is fine.

    As far as the individual rankings go, here’s how the team stacks up:
    Overall- 12th
    Offense- 3rd
    Defense- 17th
    Pitching- 22nd

    We have a .260 avg, hit 9HR, 13SB (I have the manager setting very aggressive for SB), and a 3.93 team ERA.

    Tonight we’re facing the 6-7 Washington Nationals, .269avg, 14HR, 2SB, 3.98 team ERA.

    I’ve witnessed some absolutely ridiculous feats in the 12 games I’ve painfully endured. However, I decided to watch at least 1 and chronicle it for the board, to try and give other folks who don’t have the game yet some idea of the AI’s performance…

    Here goes…

    Pitching matchup:
    Brian Lawrence (1-0, 5.06ERA, 10K) vs. Ryan Franklin (0-2, 5.40ERA, 10K)

    Team matchup:
    Washington-

    Offense: 3.5
    Defense: 1.5
    Pitching: 3.5
    Speed: 5
    Overall: 14th

    Philadelphia-

    Offense: 5
    Defense: 3
    Pitching: 2
    Speed: 2.5
    Overall: 12th

    Lineup Note: Mike Lieberthal (.256, 1HR, 2RBI in 12 G) is resting in favor of Sal Fasano tonight.

    11PM EST Start Time

    Top of the 1st:
    First pitch swinging for Tucker, grounder to SS, out.

    Byrd lines out to Blalock for out number 2.

    Soriano pops it up in the infield, Rollins under it…that’ll end the inning.

    Bottom of the 1st:
    Rollins swings at pitch number 2 and flies out to deep SS.

    Utley flies out to deep CF, 2 down.

    Abreu loops one to right for a single.

    Blalock dribbles one to the 3B…the 3B stands there and stares at the ball, waits for it to get to him, then fires to second. In his excitement of being on base, apparently Bobby Abreu decided he wanted to go to 3rd, rounded second, then walked back to the base. By time he got back to 2nd, the ball was there and he was tagged out. Completely inexcusable running AI. This happens…a lot. Blalock was nearly at 1st before the ball reached the infielder.


    Top of the 2nd:
    Franklin Ks Church on a nice breaking ball.

    Grounder to 3rd, Blalock was playing a deep 3B and actually charged the ball, no complaint there. However, as soon as the ball hit his glove, it magically teleported to his throwing hand and he short-armed it to 1st all in one motion. When the ball hit his glove, his right foot was on the ground, the ball was out of his throwing hand and heading to 1st before his left foot ever touched the ground. It was honestly that quick. The baserunner wasn’t even half way down the line before he was thrown out.

    Fick flies out to right on the first pitch.


    Bottom of the 2nd:
    Howard hits a 441ft HR to left field. Low/away slider that Howard golfed out and over the wall. Stance/swing look awkward, but much more awkward is the fact that Ryan Howard’s player model in this game makes him look like Endy Chavez (see: stringbean physique.)

    Burrell flies out to left, one out.

    Crawford grounds out to 3rd, see the comment about the grounder to Blalock, an exact repeat.

    Fasano grounds out to SS…no quick animation here, instead the fielder stops, stands still, then lobs it to 1B like he’s warming his arm up. Barely beats Fasano to the bag.


    Top of the 3rd:
    Double into left center for Guzman.

    First pitch swinging, fly out to center for Blanco.

    Franklin throws it 3 feet wide of the catcher…Guzman takes 3rd easily. Lawrence strikes out swinging, 2 down.

    Michael Tucker grounds one hard to Rollins…the non-chalant throw just barely beats him to the bag, Franklin gets out of a jam.

    Bottom of the 3rd:
    Franklin pops out to 2nd on the first pitch.

    Rollins grounds out to 2nd on the first pitch.

    Utley drives one to deep left-center, but Byrd gets under it for the 3rd out.

    Top of the 4th:
    Franklin starts the inning at 59% stamina.

    Byrd grounds out to 2nd.

    Soriano hits one weakly in the air to the pitcher, he stumbles off the mound and catches it.

    Church grounds out to 2nd, 3 up and 3 down.

    Bottom of the 4th:
    Lawrence starts off the inning at 59% stamina as well.

    Abreu grounds out to 1st.

    Blalock fouls out to 3rd.

    Howard singles to left on the first pitch.

    Burrell strikes out looking.

    Top of the 5th:
    Franklin starts the inning with 45% stamina.

    Vidro flies out to short.

    Fick strikes out swinging.

    Guzman flies out to SS.

    Bottom of the 5th:
    Lawrence starts the inning with 42% stamina.

    Crawford looks at 3 straight pitches called balls, swings at two in the zone, then grounds one past the first baseman for a hit.

    Crawford steals on the first pitch as Fasano misses a bunt. Lawrence at 29% stamina now. Fasano strikes out swinging.

    Ryan Franklin up to bat now…no pinch hitter brought in. Franklin lines it to right for a single, go figure! 1st and 3rd, one out.

    Lawrence at 22% stamina.

    Crawford was running on the pitch, Rollins made no attempt to contact the ball, and Crawford was out by a mile…2 down, Franklin on 1st. Wow.

    Rollins managed to foul a few off before striking out swinging, inning ended.

    Top of the 6th:
    Franklin starts the inning with 32% stamina.

    Blanco strikes out looking.

    Lawrence…batting for himself…flies out to left, 2 down.

    Tucker grounds out to 2nd to end the inning.

    Bottom of the 6th:
    Lawrence starts the inning at 15% stamina.

    Utley gets a ‘meatball’ to hit, but just hits it to deep right for an out.

    Abreu pops out to short on the second pitch, which was located in the vicinity of his shoulders.

    The Nationals brought in Ayala…or so the announcers and the graphics folks thought….because when the cutscene showing Ayala goes away, Jon Rauch is on the mound. Joe Morgan comments that the starter should’ve been left in longer. Classic.

    Blalock grounds out to 3rd.

    Top of the 7th:
    Franklin starts the inning with 21% stamina.

    Byrd grounds out to 3B on the 1st pitch.

    Soriano grounds out to short, 2 down.

    Church grounds out to short, inning over.

    Bottom of the 7th:
    Howard grounds out to second. He was barely out, due to the 2B admiring the ball rolling toward him…

    Ok…this one is tough to explain. Burrell hit one right back up the middle…it went THROUGH the pitcher’s foot, over the second base bag, was scooped up by the shortstop (who was running toward RF to get to it), who then ran head-first into the 2B and knocked him over…and all in one motion threw an absolute rocket…across his body…sidearm…while jumping…and got Burrell out by 4 steps.

    Crawford grounds out to short.

    Top of the 8th:
    Franklin starts the inning at 14% stamina. For the love of God, get a reliever in!

    Franklin bounces two pitches to the catcher before Vidro grounds it to 1st for an out.

    Franklin at 11%.

    Franklin throws two more pitches in the dirt before Fick swings at an eye level pitch. A foul ball and a missed curve later and Fick is heading to the dugout.

    Franklin at 6%.

    Guzman swings at the first pitch, grounder to 3rd, he’s done.

    Bottom of the 8th:
    Franklin due up 2nd in the inning.

    Fasano grounds out to short.

    Franklin…batting….for himself. Shoot me. Ryan swings at 3 straight pitches and sits down for out number 2.

    Rollins grounds out to short to end the inning.

    Top of the 9th:
    Franklin starts the inning with 4% stamina…working on a 1-hitter. The AI subs in Mike Lieberthal for Sal Fasano at catcher. Why? I have no idea.

    Blanco strikes out swinging.

    Franklin at 0% stamina.

    Closer Tom Gordon comes in for Ryan Franklin…

    PH Marlon Anderson pops out to second for number 2.

    Tucker singles to center.

    Marlon Byrd grounds it to Blalock to end the game.


    Shocked that my team actually won…shocked that the score was only 1-0 (6 hits for PHI, 2 hits for WAS). My last five games have been 5-2, 3-2, 5-3, 4-2, and 6-2.

    A few statistical notes…batters are swinging FAR too much, PHI threw 78 pitches (60 strikes) and WAS threw 68 pitches (57 strikes). At least this can presumably be tweaked with the sliders.

    I’m also shocked that I didn’t see any pickoffs, though I suppose that’s due to a distinct lack of runners on base. Each game I see 1-2 runners on 2B get picked off because they never slide back to the bag, they just walk back and get beaten there by the ball.

    Some shoddy management AI (leaving pitchers in to hit, then subbing them out in the subsequent half inning, etc) that I’ve seen frequently, and in much worse situations (i.e. – down a run, leave the SP in late in the game to hit…fail…then bring in a reliever for the next half).

    Some really ugly animations in this game really dashed any sense of realism one could hope for as well, in terms of appearance and results.

    Sadly, a rather uneventful game to report on. Guess I’ll raise the AI’s ‘take ball’ and ‘take strike’ overall ratings and watch some more baseball!
  • jim416
    Banned
    • Feb 2003
    • 10606

    #2
    Re: 9 Innings with MLB2K6's AI

    Thanks for the indepth view, that took you some time. This one got me....

    Blalock dribbles one to the 3B…the 3B stands there and stares at the ball, waits for it to get to him, then fires to second.

    From what I've heard in the reviews the fielding IS a problem and it appears you've confirmed it. It will be sort of hard to live with air-head fielding. Again, appreciate the overview of your game.

    Comment

    • ramenite
      Rookie
      • Jul 2004
      • 320

      #3
      Re: 9 Innings with MLB2K6's AI

      Originally posted by Zhariken
      Some shoddy management AI (leaving pitchers in to hit, then subbing them out in the subsequent half inning, etc) that I’ve seen frequently, and in much worse situations (i.e. – down a run, leave the SP in late in the game to hit…fail…then bring in a reliever for the next half).
      That's 2k following the teachings of the Lloyd McClendon school of game management.
      ...

      Comment

      • RGmoney
        MVP
        • Sep 2003
        • 4681

        #4
        Re: 9 Innings with MLB2K6's AI

        Originally posted by ramenite
        That's 2k following the teachings of the Lloyd McClendon school of game management.
        ROFL... That is too funny man.

        Comment

        • no_homerism
          Rookie
          • Apr 2006
          • 178

          #5
          Re: 9 Innings with MLB2K6's AI

          Carl Crawford. Not to be an A-hole or anything about it though.

          Thanks for this, though. Finally, some actual detail of the game... played by somebody that knows how to play it a lot better--and shows off more of the game--than the IGN POTD guys.

          Ok…this one is tough to explain. Burrell hit one right back up the middle…it went THROUGH the pitcher’s foot, over the second base bag, was scooped up by the shortstop (who was running toward RF to get to it), who then ran head-first into the 2B and knocked him over…and all in one motion threw an absolute rocket…across his body…sidearm…while jumping…and got Burrell out by 4 steps.
          LOL.

          Anyway, I guess this provides some truth to the theory that the consumers, not the dev team or "beta-testers," are the first ones to ever play the 2K games...
          Last edited by no_homerism; 04-05-2006, 11:34 PM.

          Comment

          • TheLooseCannon
            Rookie
            • Feb 2003
            • 348

            #6
            Re: 9 Innings with MLB2K6's AI

            Just curious, did you adjust any of the game sliders?

            Comment

            • ericjwm
              Banned
              • Mar 2003
              • 1807

              #7
              Re: 9 Innings with MLB2K6's AI

              Thanx for the impressions. The AI seemes like its a real problem. How hard would it be for Take-Two to get a new developer for MLB 2k7?

              Comment

              • kingdevin
                MVP
                • Mar 2005
                • 1110

                #8
                Re: 9 Innings with MLB2K6's AI

                Originally posted by ericjwm
                Thanx for the impressions. The AI seemes like its a real problem. How hard would it be for Take-Two to get a new developer for MLB 2k7?

                ..HAVEN'T CHECKED YET BUT HAVE U PLAYED THE SHOW OR NCAA B-BALL?

                My style is like yours...I am a CPU v CPU watcher. I have tweaked the Show MLB which gives me a pretty good sim (my favorite is still MVP 2005). If u havent tried it u will feel a bit better by watching it as opposed to MLB 2K6

                Comment

                • Zhariken
                  Rookie
                  • Feb 2004
                  • 126

                  #9
                  Re: 9 Innings with MLB2K6's AI

                  Originally posted by no_homerism
                  Carl Crawford. Not to be an A-hole or anything about it though.

                  Thanks for this, though. Finally, some actual detail of the game... played by somebody that knows how to play it a lot better--and shows off more of the game--than the IGN POTD guys.


                  LOL.

                  Anyway, I guess this provides some truth to the theory that the consumers, not the dev team or "beta-testers," are the first ones to ever play the 2K games...
                  Oops! No need to apologize, I'm the first one to point it out when someone else makes a name mistake so obvious like that. Let's hope Carl doesn't get wind of this, I could only imagine the morale drop that would occur!

                  I had a real AI/error gem occur in the game following the one I wrote about:

                  Not sure the inning/score/out situation, but I had this happen...
                  Single to left field with Rollins, he did the customary giant turn around 1B, then return to the bag deal. The fielders have a tendency to ALWAYS throw to the base ahead of the fielder, no matter how threatening the situation. The Nats LF guns it to the 2B...but the 2B misses the ball and it rolls to the wall in foul territory behind 1B. Rollins runs to second as the catcher (I think? Whoever ran over out of no where to get it) chases the ball down and picks it up. The catcher then throws it to 3B, and..you guessed it..the 3B has the ball fly by HIM TOO...Rollins took 3B and scored easily before the ball could be recovered a second time. The final score of that one was actually 13-1 or 13-2, same sliders as I used in the game above. Really took me by surprise!

                  Comment

                  • Zhariken
                    Rookie
                    • Feb 2004
                    • 126

                    #10
                    Re: 9 Innings with MLB2K6's AI

                    Originally posted by TheLooseCannon
                    Just curious, did you adjust any of the game sliders?
                    You know, when I had been watching the games I tinkered with the sliders here and there, but nothing more than..say...5 points either way on any given slider. However, since I sat down and actually chronicled the game, pitch-by-pitch and tried to analyze the results afterwards, I realize I needed to alter the sliders a lot more.

                    I've made some drastic changes to the sliders, but I need to do some more editing and testing before I could actually call it a 'success', however small it may be.

                    Basically, I raised the 'take a strike' (to around 70ish?) and 'take a ball' (to around 90ish) considerably. When I took the time to actually criticize the at-bats, compare them against each other and look at the final pitch counts, it was painfully obvious that something needed to be done. To balance the game in terms of pitch count/fatigue I lowered the pitcher fatigue to around 35(?) so pitchers can last a realistic amount of pitches. I also switched pickoffs to around 10 or 15 (would consider dropping it to 0 (is 0 or 5 the lowest? Haven't tried that far) soon) due to the bug with pickoffs at 2B resulting in outs an inordinate amount of the time.

                    I've made various changes to a few other sliders as well (slightly weaker command of the strike zone, less power, more contact, etc) but I definitely need to look at those more.

                    In my first game my dramatically new sliders I faced the Nats in the 3rd of a 3 game series, trailed 2-1 for a while, managed to make it a 3-2 lead in the 6th, the Nationals came back to tie it in the 7th, and I took the lead for good on a Hank Blalock solo HR to straightaway center field in the bottom of the 8th.

                    I gotta admit, it was really exciting!

                    Sadly, some things just can't be fixed though. When I gave up the lead in the 7th, my starter shouldn't have still been in the game. In fact, with 2 outs in the 7th and a man on 2nd, my RHP was pitching to a poor hitting RHB...the manager decided to IBB the RHB in order to face Jose Vidro (hitting .389 in ~15 games) and paid for it with a game-tying single. Absolutely brain dead. A few other things like that occured, but all in all it was fun to watch.

                    I'll try to get time to sit down and watch/write up another game with my new sliders and demonstrate how it's working.

                    One good sign so far:
                    In the past a team would have something like 50-60 total pitches in a game, I've managed to get that number up in the 90-100 range. Ideally I'd like to see it around 120 for a low-scoring game and 130-150+ for a moderate (5+ runs for a team manufacturing runs) scoring game.

                    The batters are just plain swinging at WAYYYY too much on the default level. Not sure if it's a symptom of plate discipline ratings being really bad (haven't looked at the rosters in-depth to check that) or just sliders (or some combination of both), either way, I think that's at least one thing that can be addressed through the sliders provided.

                    I can't tell you how happy I was to see Bobby Abreu work a walk in the first game with the new sliders. Patient, intelligent...it really made me proud! It was even nice when he stole second base early in the count...

                    ....now if he just hadn't gotten picked off while on second (the classic walk-back-to-second-as-the-pitcher-throws animation)....

                    Comment

                    • Zhariken
                      Rookie
                      • Feb 2004
                      • 126

                      #11
                      Re: 9 Innings with MLB2K6's AI

                      Originally posted by jim416
                      Thanks for the indepth view, that took you some time. This one got me....

                      Blalock dribbles one to the 3B…the 3B stands there and stares at the ball, waits for it to get to him, then fires to second.

                      From what I've heard in the reviews the fielding IS a problem and it appears you've confirmed it. It will be sort of hard to live with air-head fielding. Again, appreciate the overview of your game.

                      My pleasure(well, most of the time...), hopefully I can do more in the future!

                      Yeah, unfortunately the fielding seems like feast or famine. Either the fielder will stand in place, mesmerized by the ball as it inches toward him(and I bang my head against the wall)...or he'll charge it and fire with such quickness it reminds me of Basewars(In Basewars one type of robot literally had a cannon barrel for an arm, and you could shoot the ball to a base the moment you caught it).

                      Comment

                      • baa7
                        Banned
                        • Jul 2004
                        • 11691

                        #12
                        Re: 9 Innings with MLB2K6's AI

                        Originally posted by Zhariken
                        The batters are just plain swinging at WAYYYY too much on the default level. Not sure if it's a symptom of plate discipline ratings being really bad (haven't looked at the rosters in-depth to check that) or just sliders (or some combination of both), either way, I think that's at least one thing that can be addressed through the sliders provided.
                        Exactly. Somewhere in the 30's for "Throw Strikes" and somewhere in the 60's for "Take Strikes". Worked well in 2K5.

                        The pitcher staying in to bat was a chronic issue last year. Nothing can be done about that one; no sliders, nothing. Interesting review/post

                        Comment

                        • robin3mj
                          Rookie
                          • Jul 2002
                          • 189

                          #13
                          Re: 9 Innings with MLB2K6's AI

                          You really buy video games to watch the CPU play against each other? Why not watch a real game, and just sim the video game? If building a team is your cup of tea, something like OOTP might be more up your alley.

                          Comment

                          • Scribe1980
                            Rookie
                            • Mar 2005
                            • 307

                            #14
                            Re: 9 Innings with MLB2K6's AI

                            This all sounds like a sad repeat of last year, when bigfnjoe and his boys musta played around with the sliders for a month before just solving the pass ball issue. Not going thru that again...

                            I visualized that Burrell up-the-middle play as described by Zhariken (nice work, btw) in my head...lol...one word: C-O-A-S-T-E-R...

                            Comment

                            • kingdevin
                              MVP
                              • Mar 2005
                              • 1110

                              #15
                              Re: 9 Innings with MLB2K6's AI

                              How are the camera angles in the game. What options are available?? Keep coming with the reviews.... As far as i am concerned your thread has been the besrt in helping me decide what i will do re: purchasing. Right now i watch MLB and NCAA CPU games... For those that dont know why we like to watch.... consider it a GM mode or something. We organize our teams, watch them play and make tweaks. I was able to win the World Series in MVP after 3 seasons without a top notch team on paper in owner mode. Its a good feeling..

                              Comment

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