simulated stats... low, but improveable

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  • faster
    MVP
    • Dec 2002
    • 2182

    #1

    simulated stats... low, but improveable

    If you actually edit the players, this will actually increase/decrease how they do. that goes without saying, but it really works.

    for instance, HR numbers are down a little low... well, take a look at Derek Lee and David Ortiz... they should have their power boosted, as should Vladimir Guerrero. When you boost these attributes, it increase their HR/RBIs a lot.

    I think what they did was take averages in the past few years and then gave them a value. Unfortunately, those values are low for HR/RBI simulated stats. Thankfully, by boosting them up a bit, you can help them out.

    Good luck to those of you that want to get stats right on. If an editor was ever created, I'd just boost HR numbers by 10% across the board... that would probably do it. HRs and thusly runs scored are a little down across the board.
    "Well the NBA is in great hands but if I had to pick the single greatest player on the planet, I take Kobe Bryant without hesitation." - Michael Jordan, 2006
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