I just played a very, very realistic game (Inside Edge related)

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  • ChicagoSparty
    MVP
    • Jun 2003
    • 1358

    #1

    I just played a very, very realistic game (Inside Edge related)

    Well, I have been debating about whether I would play this (for the 360) or The Show for my franchise fix. I have limited time, and can't really get into both, but have been auditioning the two for the past couple weeks.

    This game wins, due almost entirely to what some have criticized as gimmicky features added this year.

    First, here are the results from my last game. I have played games similar to this in terms of scoring/hits/etc., so this is not a one-time thing, but this one just blew me away, and it is the first time I have approached the game the way I did today (read below). I used a slightly modified version of Heelfan's sliders, adjusted from Pro.

    Line Score:

    Giants (me) 5 - 8 - 1
    Padres 4 - 8 - 0

    More details:

    (1) Pitches thrown---Padres 121 (73 for strikes); Giants 114 (80 for strikes). Very nice.

    (2) I walked 5 times, but also struck out 10 times. I walked them once, struck them out 10 times. Aces were on the hill (Schmidt versus Peavy), so I think these numbers are pretty good. I may have to adjust AI Pitcher Fatigue marginally, though, since Peavy only made it 5 innings, 75 pitches, and was down to about 15 percent strength. I was extremely pleased with my pitching numbers. Strikeouts probably were a bit high, but I am leaving things as is.

    (3) From what I can remember, runs came in the form of home runs, singles plating runners from second and third, and a double that scored a runner from first.

    (4) I was up 5-2 and the Padres mounted a comeback with a solo home run, and then a manufactured run where a pinch hitter (Termel Sledge) got on, stole second, and scored on a single. I was very pleased to see this.

    How I approached the game:

    (1) Inside Edge is awesome. I love having the tendencies, hot/cold zones, strengths and weaknesses, etc. I called my own game, though. On the 360, clicking down on the right thumbstick during the at bat "shakes off" the catcher and allows you to call your own game. You have to do it for every pitch, which sucks, but it isn't that time consuming.

    So, I was able to locate pitches against the AI that took advantage of the weaknesses as diagnosed in the reports. But, even better, I used the reports for my own hitters to locate my strengths, and I waited on pitches accordingly. The cumulative effect of all of this is that the pitch counts ended up being very realistic.

    Note: I used IE only for the hitters. And I know some have said that the information sometimes does not actually correspond to the player's tendencies, but I found it to work very well. When I hit my spots, I had success. When I missed, they crushed it.

    (2) I figured I would turn on the "hitter's eye," just to see what it was like. Preliminary indications are that I love it. Combining that and the scouting information helped me to wait on pitches in my zone. Now, the AI also was using the scouting information, so there were not a ton of pitches thrown in my zone, but the pitches that were led to some hits, including a home run for my created player (me) and a double for "Joe Young" (Bonds). What I really liked, though, was that it wasn't a guaranteed hit when I locked on to one with the eye. I had a few grounders and flyouts based mostly on bad timing, due to the AI changing speeds on me.

    It'll take some more experience with it I guess, but I think I really like this feature. The eye is very small for some, huge for others, and varies with the pitch count. I know some will think it is gimmicky, but it really helped me to work the count and lay off strikes that were in my cold zones. Didn't always work (see 10 strikeouts), but it helped tremendously. I like having that much more non-human element in the game---that is, hitting becomes easier or harder depending upon the player at bat and the corresponding size of his eye.

    (3) I don't know if this question has been answered yet, but some have asked if you can view pitch locations for your prior at bats and whether you can track pitch location for a current at bat. Yes, you can. For the 360, when my guys were up, I hit the right directional pad a few times, and the hot/cold zones appeared over the plate (hitting the right d-pad shows a variety of information below your hitter's name at the top right of the screen, one piece of which is hot/cold zones). Once you do it one time, it shows up every time, for every hitter.

    And once you get some pitches thrown, it tracks those pitches for the at bat, and before the first pitch of that hitter's next at bat, shows you the pitch sequence from his previous at bat. I used this to my advantage, most notably with Bonds. I saw that Bonds' previous at bat, the AI had pitched me down and outside. I looked for one there, locked in with the hitter's eye, and that led to the double mentioned above.

    That's about all I can think of right now. I really like this game, and I would recommend that others try it out before totally dismissing it. I have lucked out with no freezes, though, so I consider myself lucky. Hopefully a patch comes for all of you in the near future.

    This is not to say that all is wonderful, though. There are some things with this game that frustrate me. First, my fielders sometimes react as though they're 90 years old, and it seems to get worse as the game progresses. I wonder if this has something to do with the 360 cache, and whether a patch would address it.

    Second, the baserunning controls suck, and I don't think I will ever figure them out. The score would have been 6-4 but for the completely counter-intuitive system. I think the major problem is that everything moves so fast that you just don't have time to think about everything and hit the right buttons.

    And there are, obviously, some other problems with the game. It's not always as realistic as some would like. Sometimes runners don't take the extra base, I did see one single on a ball crushed to the wall, etc. But I can live with this, as it doesn't happen that often. (For instance, the single was on a ball absolutely laced by Piazza, and it ricocheted right to Bonds. In real life, this very well could wind up as a single as well.)

    Overall, I really think the way I played today is the way the game was designed to be played. And it was a pleasure. I really had to think to win, and that never has happened before.
    Quit making your stupid YouTube videos and start playing the game.
  • bkrich83
    Has Been
    • Jul 2002
    • 71582

    #2
    Re: I just played a very, very realistic game (Inside Edge related)

    Originally posted by ChicagoSparty
    Well, I have been debating about whether I would play this (for the 360) or The Show for my franchise fix. I have limited time, and can't really get into both, but have been auditioning the two for the past couple weeks.

    This game wins, due almost entirely to what some have criticized as gimmicky features added this year.

    First, here are the results from my last game. I have played games similar to this in terms of scoring/hits/etc., so this is not a one-time thing, but this one just blew me away, and it is the first time I have approached the game the way I did today (read below). I used a slightly modified version of Heelfan's sliders, adjusted from Pro.

    Line Score:

    Giants (me) 5 - 8 - 1
    Padres 4 - 8 - 0

    More details:

    (1) Pitches thrown---Padres 121 (73 for strikes); Giants 114 (80 for strikes). Very nice.

    (2) I walked 5 times, but also struck out 10 times. I walked them once, struck them out 10 times. Aces were on the hill (Schmidt versus Peavy), so I think these numbers are pretty good. I may have to adjust AI Pitcher Fatigue marginally, though, since Peavy only made it 5 innings, 75 pitches, and was down to about 15 percent strength. I was extremely pleased with my pitching numbers. Strikeouts probably were a bit high, but I am leaving things as is.

    (3) From what I can remember, runs came in the form of home runs, singles plating runners from second and third, and a double that scored a runner from first.

    (4) I was up 5-2 and the Padres mounted a comeback with a solo home run, and then a manufactured run where a pinch hitter (Termel Sledge) got on, stole second, and scored on a single. I was very pleased to see this.

    How I approached the game:

    (1) Inside Edge is awesome. I love having the tendencies, hot/cold zones, strengths and weaknesses, etc. I called my own game, though. On the 360, clicking down on the right thumbstick during the at bat "shakes off" the catcher and allows you to call your own game. You have to do it for every pitch, which sucks, but it isn't that time consuming.

    So, I was able to locate pitches against the AI that took advantage of the weaknesses as diagnosed in the reports. But, even better, I used the reports for my own hitters to locate my strengths, and I waited on pitches accordingly. The cumulative effect of all of this is that the pitch counts ended up being very realistic.

    Note: I used IE only for the hitters. And I know some have said that the information sometimes does not actually correspond to the player's tendencies, but I found it to work very well. When I hit my spots, I had success. When I missed, they crushed it.

    (2) I figured I would turn on the "hitter's eye," just to see what it was like. Preliminary indications are that I love it. Combining that and the scouting information helped me to wait on pitches in my zone. Now, the AI also was using the scouting information, so there were not a ton of pitches thrown in my zone, but the pitches that were led to some hits, including a home run for my created player (me) and a double for "Joe Young" (Bonds). What I really liked, though, was that it wasn't a guaranteed hit when I locked on to one with the eye. I had a few grounders and flyouts based mostly on bad timing, due to the AI changing speeds on me.

    It'll take some more experience with it I guess, but I think I really like this feature. The eye is very small for some, huge for others, and varies with the pitch count. I know some will think it is gimmicky, but it really helped me to work the count and lay off strikes that were in my cold zones. Didn't always work (see 10 strikeouts), but it helped tremendously. I like having that much more non-human element in the game---that is, hitting becomes easier or harder depending upon the player at bat and the corresponding size of his eye.

    (3) I don't know if this question has been answered yet, but some have asked if you can view pitch locations for your prior at bats and whether you can track pitch location for a current at bat. Yes, you can. For the 360, when my guys were up, I hit the right directional pad a few times, and the hot/cold zones appeared over the plate (hitting the right d-pad shows a variety of information below your hitter's name at the top right of the screen, one piece of which is hot/cold zones). Once you do it one time, it shows up every time, for every hitter.

    And once you get some pitches thrown, it tracks those pitches for the at bat, and before the first pitch of that hitter's next at bat, shows you the pitch sequence from his previous at bat. I used this to my advantage, most notably with Bonds. I saw that Bonds' previous at bat, the AI had pitched me down and outside. I looked for one there, locked in with the hitter's eye, and that led to the double mentioned above.

    That's about all I can think of right now. I really like this game, and I would recommend that others try it out before totally dismissing it. I have lucked out with no freezes, though, so I consider myself lucky. Hopefully a patch comes for all of you in the near future.

    This is not to say that all is wonderful, though. There are some things with this game that frustrate me. First, my fielders sometimes react as though they're 90 years old, and it seems to get worse as the game progresses. I wonder if this has something to do with the 360 cache, and whether a patch would address it.

    Second, the baserunning controls suck, and I don't think I will ever figure them out. The score would have been 6-4 but for the completely counter-intuitive system. I think the major problem is that everything moves so fast that you just don't have time to think about everything and hit the right buttons.

    And there are, obviously, some other problems with the game. It's not always as realistic as some would like. Sometimes runners don't take the extra base, I did see one single on a ball crushed to the wall, etc. But I can live with this, as it doesn't happen that often. (For instance, the single was on a ball absolutely laced by Piazza, and it ricocheted right to Bonds. In real life, this very well could wind up as a single as well.)

    Overall, I really think the way I played today is the way the game was designed to be played. And it was a pleasure. I really had to think to win, and that never has happened before.
    This is basically the way I play the game also. I've been getting lots of varied but realistic results and my stats are actually pretty darn good at this point.
    Tracking my NCAA Coach Career

    Comment

    • slickdtc
      Grayscale
      • Aug 2004
      • 17125

      #3
      Re: I just played a very, very realistic game (Inside Edge related)

      I'm doing the same thing (except with MLB 2k6 and MVP 2005) as far as auditioning the game to see which game will be my franchise game.

      I've played 3 straight amazing games. I know the limitations now on fielding (double play opportunities may have to only go for 1 out, unfortunately due to delayed fielding), but I've overcome that. Everything else about this game makes me love it.

      The graphics, presentation, commentary, gameplay, statistics, and extras (like saving in-game) keep me locked in. And I haven't experienced any bugs or anything for XBOX version. So I'm very happy with the game so far.
      NHL - Philadelphia Flyers
      NFL - Buffalo Bills
      MLB - Cincinnati Reds


      Originally posted by Money99
      And how does one levy a check that will result in only a slight concussion? Do they set their shoulder-pads to 'stun'?

      Comment

      • ChicagoSparty
        MVP
        • Jun 2003
        • 1358

        #4
        Re: I just played a very, very realistic game (Inside Edge related)

        Originally posted by slickdtc
        I'm doing the same thing (except with MLB 2k6 and MVP 2005) as far as auditioning the game to see which game will be my franchise game.

        I've played 3 straight amazing games. I know the limitations now on fielding (double play opportunities may have to only go for 1 out, unfortunately due to delayed fielding), but I've overcome that. Everything else about this game makes me love it.

        The graphics, presentation, commentary, gameplay, statistics, and extras (like saving in-game) keep me locked in. And I haven't experienced any bugs or anything for XBOX version. So I'm very happy with the game so far.
        I turn some double plays. The ball has to be hit sharply, though. But it does happen. And the AI turns them against me, too.

        No in-game save for 360.
        Quit making your stupid YouTube videos and start playing the game.

        Comment

        • bkrich83
          Has Been
          • Jul 2002
          • 71582

          #5
          Re: I just played a very, very realistic game (Inside Edge related)

          Originally posted by ChicagoSparty
          I turn some double plays. The ball has to be hit sharply, though. But it does happen. And the AI turns them against me, too.

          No in-game save for 360.
          Yes there is in game save for 360.

          Go to menu, then options. If you are in a season or franchise or whatever there's a option to save season. Then quit the game. When you get back to the season schedule don't save again, or you will overwrite your game save.

          I saved a game in game, the other night in my season, then picked up the game the next night.
          Tracking my NCAA Coach Career

          Comment

          • ChicagoSparty
            MVP
            • Jun 2003
            • 1358

            #6
            Re: I just played a very, very realistic game (Inside Edge related)

            Originally posted by bkrich83
            Yes there is in game save for 360.

            Go to menu, then options. If you are in a season or franchise or whatever there's a option to save season. Then quit the game. When you get back to the season schedule don't save again, or you will overwrite your game save.

            I saved a game in game, the other night in my season, then picked up the game the next night.
            No way. Awesome. Thanks!
            Quit making your stupid YouTube videos and start playing the game.

            Comment

            • kicker
              Rookie
              • Jul 2003
              • 87

              #7
              Re: I just played a very, very realistic game (Inside Edge related)

              Originally posted by ChicagoSparty
              I turn some double plays. The ball has to be hit sharply, though. But it does happen. And the AI turns them against me, too.

              No in-game save for 360.
              Double plays definitely work.

              You kinda have to preload it like a slap shot in hockey. When your SS starts throwing the ball, already have the button pressed for 1st. It has to be when it is in the air.

              Works to well in some instances.
              .

              Comment

              • dbeth
                MVP
                • Aug 2002
                • 2304

                #8
                Re: I just played a very, very realistic game (Inside Edge related)

                While the Batter's Eye does vary from batter to batter, it seems to me that it's more based on how well you're reading the pitches. As you sit on balls, the "eye" size will increase, but it will shrink if you swing and miss or sit on a strike.
                XBox Gamertag: djbeth77
                Switch ID: 3001-8923-7817


                Go Badgers!

                Comment

                • RGmoney
                  MVP
                  • Sep 2003
                  • 4681

                  #9
                  Re: I just played a very, very realistic game (Inside Edge related)

                  Originally posted by dbeth
                  While the Batter's Eye does vary from batter to batter, it seems to me that it's more based on how well you're reading the pitches. As you sit on balls, the "eye" size will increase, but it will shrink if you swing and miss or sit on a strike.
                  Yeah, I read in the manual that it changes according to the pitcher, the batter, and the current performance of the batter. I agree with ya.

                  Comment

                  • gtm
                    M*t*l F*r*v*r
                    • Jul 2002
                    • 3946

                    #10
                    Re: I just played a very, very realistic game (Inside Edge related)

                    Originally posted by ChicagoSparty
                    Well, I have been debating about whether I would play this (for the 360) or The Show for my franchise fix. I have limited time, and can't really get into both, but have been auditioning the two for the past couple weeks.

                    This game wins, due almost entirely to what some have criticized as gimmicky features added this year.

                    First, here are the results from my last game. I have played games similar to this in terms of scoring/hits/etc., so this is not a one-time thing, but this one just blew me away, and it is the first time I have approached the game the way I did today (read below). I used a slightly modified version of Heelfan's sliders, adjusted from Pro.

                    Line Score:

                    Giants (me) 5 - 8 - 1
                    Padres 4 - 8 - 0

                    More details:

                    (1) Pitches thrown---Padres 121 (73 for strikes); Giants 114 (80 for strikes). Very nice.

                    (2) I walked 5 times, but also struck out 10 times. I walked them once, struck them out 10 times. Aces were on the hill (Schmidt versus Peavy), so I think these numbers are pretty good. I may have to adjust AI Pitcher Fatigue marginally, though, since Peavy only made it 5 innings, 75 pitches, and was down to about 15 percent strength. I was extremely pleased with my pitching numbers. Strikeouts probably were a bit high, but I am leaving things as is.

                    (3) From what I can remember, runs came in the form of home runs, singles plating runners from second and third, and a double that scored a runner from first.

                    (4) I was up 5-2 and the Padres mounted a comeback with a solo home run, and then a manufactured run where a pinch hitter (Termel Sledge) got on, stole second, and scored on a single. I was very pleased to see this.

                    How I approached the game:

                    (1) Inside Edge is awesome. I love having the tendencies, hot/cold zones, strengths and weaknesses, etc. I called my own game, though. On the 360, clicking down on the right thumbstick during the at bat "shakes off" the catcher and allows you to call your own game. You have to do it for every pitch, which sucks, but it isn't that time consuming.

                    So, I was able to locate pitches against the AI that took advantage of the weaknesses as diagnosed in the reports. But, even better, I used the reports for my own hitters to locate my strengths, and I waited on pitches accordingly. The cumulative effect of all of this is that the pitch counts ended up being very realistic.

                    Note: I used IE only for the hitters. And I know some have said that the information sometimes does not actually correspond to the player's tendencies, but I found it to work very well. When I hit my spots, I had success. When I missed, they crushed it.

                    (2) I figured I would turn on the "hitter's eye," just to see what it was like. Preliminary indications are that I love it. Combining that and the scouting information helped me to wait on pitches in my zone. Now, the AI also was using the scouting information, so there were not a ton of pitches thrown in my zone, but the pitches that were led to some hits, including a home run for my created player (me) and a double for "Joe Young" (Bonds). What I really liked, though, was that it wasn't a guaranteed hit when I locked on to one with the eye. I had a few grounders and flyouts based mostly on bad timing, due to the AI changing speeds on me.

                    It'll take some more experience with it I guess, but I think I really like this feature. The eye is very small for some, huge for others, and varies with the pitch count. I know some will think it is gimmicky, but it really helped me to work the count and lay off strikes that were in my cold zones. Didn't always work (see 10 strikeouts), but it helped tremendously. I like having that much more non-human element in the game---that is, hitting becomes easier or harder depending upon the player at bat and the corresponding size of his eye.

                    (3) I don't know if this question has been answered yet, but some have asked if you can view pitch locations for your prior at bats and whether you can track pitch location for a current at bat. Yes, you can. For the 360, when my guys were up, I hit the right directional pad a few times, and the hot/cold zones appeared over the plate (hitting the right d-pad shows a variety of information below your hitter's name at the top right of the screen, one piece of which is hot/cold zones). Once you do it one time, it shows up every time, for every hitter.

                    And once you get some pitches thrown, it tracks those pitches for the at bat, and before the first pitch of that hitter's next at bat, shows you the pitch sequence from his previous at bat. I used this to my advantage, most notably with Bonds. I saw that Bonds' previous at bat, the AI had pitched me down and outside. I looked for one there, locked in with the hitter's eye, and that led to the double mentioned above.

                    That's about all I can think of right now. I really like this game, and I would recommend that others try it out before totally dismissing it. I have lucked out with no freezes, though, so I consider myself lucky. Hopefully a patch comes for all of you in the near future.

                    This is not to say that all is wonderful, though. There are some things with this game that frustrate me. First, my fielders sometimes react as though they're 90 years old, and it seems to get worse as the game progresses. I wonder if this has something to do with the 360 cache, and whether a patch would address it.

                    Second, the baserunning controls suck, and I don't think I will ever figure them out. The score would have been 6-4 but for the completely counter-intuitive system. I think the major problem is that everything moves so fast that you just don't have time to think about everything and hit the right buttons.

                    And there are, obviously, some other problems with the game. It's not always as realistic as some would like. Sometimes runners don't take the extra base, I did see one single on a ball crushed to the wall, etc. But I can live with this, as it doesn't happen that often. (For instance, the single was on a ball absolutely laced by Piazza, and it ricocheted right to Bonds. In real life, this very well could wind up as a single as well.)

                    Overall, I really think the way I played today is the way the game was designed to be played. And it was a pleasure. I really had to think to win, and that never has happened before.
                    Chicago, would you mind if you post all your sliders with your changes, please!!!
                    CLICK ME==> NY Jets Dynasty

                    CLICK ME==> NY Mets Dynasty Page

                    I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                    U.S. Navy Veteran (Disabled Vet)

                    "Life, Liberty, And Pursuit Of All Who Threaten It"

                    Comment

                    • gtm
                      M*t*l F*r*v*r
                      • Jul 2002
                      • 3946

                      #11
                      Re: I just played a very, very realistic game (Inside Edge related)

                      Originally posted by ChicagoSparty
                      Well, I have been debating about whether I would play this (for the 360) or The Show for my franchise fix. I have limited time, and can't really get into both, but have been auditioning the two for the past couple weeks.

                      This game wins, due almost entirely to what some have criticized as gimmicky features added this year.

                      First, here are the results from my last game. I have played games similar to this in terms of scoring/hits/etc., so this is not a one-time thing, but this one just blew me away, and it is the first time I have approached the game the way I did today (read below). I used a slightly modified version of Heelfan's sliders, adjusted from Pro.

                      Line Score:

                      Giants (me) 5 - 8 - 1
                      Padres 4 - 8 - 0

                      More details:

                      (1) Pitches thrown---Padres 121 (73 for strikes); Giants 114 (80 for strikes). Very nice.

                      (2) I walked 5 times, but also struck out 10 times. I walked them once, struck them out 10 times. Aces were on the hill (Schmidt versus Peavy), so I think these numbers are pretty good. I may have to adjust AI Pitcher Fatigue marginally, though, since Peavy only made it 5 innings, 75 pitches, and was down to about 15 percent strength. I was extremely pleased with my pitching numbers. Strikeouts probably were a bit high, but I am leaving things as is.

                      (3) From what I can remember, runs came in the form of home runs, singles plating runners from second and third, and a double that scored a runner from first.

                      (4) I was up 5-2 and the Padres mounted a comeback with a solo home run, and then a manufactured run where a pinch hitter (Termel Sledge) got on, stole second, and scored on a single. I was very pleased to see this.

                      How I approached the game:

                      (1) Inside Edge is awesome. I love having the tendencies, hot/cold zones, strengths and weaknesses, etc. I called my own game, though. On the 360, clicking down on the right thumbstick during the at bat "shakes off" the catcher and allows you to call your own game. You have to do it for every pitch, which sucks, but it isn't that time consuming.

                      So, I was able to locate pitches against the AI that took advantage of the weaknesses as diagnosed in the reports. But, even better, I used the reports for my own hitters to locate my strengths, and I waited on pitches accordingly. The cumulative effect of all of this is that the pitch counts ended up being very realistic.

                      Note: I used IE only for the hitters. And I know some have said that the information sometimes does not actually correspond to the player's tendencies, but I found it to work very well. When I hit my spots, I had success. When I missed, they crushed it.

                      (2) I figured I would turn on the "hitter's eye," just to see what it was like. Preliminary indications are that I love it. Combining that and the scouting information helped me to wait on pitches in my zone. Now, the AI also was using the scouting information, so there were not a ton of pitches thrown in my zone, but the pitches that were led to some hits, including a home run for my created player (me) and a double for "Joe Young" (Bonds). What I really liked, though, was that it wasn't a guaranteed hit when I locked on to one with the eye. I had a few grounders and flyouts based mostly on bad timing, due to the AI changing speeds on me.

                      It'll take some more experience with it I guess, but I think I really like this feature. The eye is very small for some, huge for others, and varies with the pitch count. I know some will think it is gimmicky, but it really helped me to work the count and lay off strikes that were in my cold zones. Didn't always work (see 10 strikeouts), but it helped tremendously. I like having that much more non-human element in the game---that is, hitting becomes easier or harder depending upon the player at bat and the corresponding size of his eye.

                      (3) I don't know if this question has been answered yet, but some have asked if you can view pitch locations for your prior at bats and whether you can track pitch location for a current at bat. Yes, you can. For the 360, when my guys were up, I hit the right directional pad a few times, and the hot/cold zones appeared over the plate (hitting the right d-pad shows a variety of information below your hitter's name at the top right of the screen, one piece of which is hot/cold zones). Once you do it one time, it shows up every time, for every hitter.

                      And once you get some pitches thrown, it tracks those pitches for the at bat, and before the first pitch of that hitter's next at bat, shows you the pitch sequence from his previous at bat. I used this to my advantage, most notably with Bonds. I saw that Bonds' previous at bat, the AI had pitched me down and outside. I looked for one there, locked in with the hitter's eye, and that led to the double mentioned above.

                      That's about all I can think of right now. I really like this game, and I would recommend that others try it out before totally dismissing it. I have lucked out with no freezes, though, so I consider myself lucky. Hopefully a patch comes for all of you in the near future.

                      This is not to say that all is wonderful, though. There are some things with this game that frustrate me. First, my fielders sometimes react as though they're 90 years old, and it seems to get worse as the game progresses. I wonder if this has something to do with the 360 cache, and whether a patch would address it.

                      Second, the baserunning controls suck, and I don't think I will ever figure them out. The score would have been 6-4 but for the completely counter-intuitive system. I think the major problem is that everything moves so fast that you just don't have time to think about everything and hit the right buttons.

                      And there are, obviously, some other problems with the game. It's not always as realistic as some would like. Sometimes runners don't take the extra base, I did see one single on a ball crushed to the wall, etc. But I can live with this, as it doesn't happen that often. (For instance, the single was on a ball absolutely laced by Piazza, and it ricocheted right to Bonds. In real life, this very well could wind up as a single as well.)

                      Overall, I really think the way I played today is the way the game was designed to be played. And it was a pleasure. I really had to think to win, and that never has happened before.
                      Chicago, would you mind posting all your sliders with your changes or send them too me. please!!!
                      CLICK ME==> NY Jets Dynasty

                      CLICK ME==> NY Mets Dynasty Page

                      I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                      U.S. Navy Veteran (Disabled Vet)

                      "Life, Liberty, And Pursuit Of All Who Threaten It"

                      Comment

                      • Graphik
                        Pr*s*n*r#70460649
                        • Oct 2002
                        • 10582

                        #12
                        Re: I just played a very, very realistic game (Inside Edge related)

                        Good post Sparty. I get sick of all the negative post but this shines some light.
                        http://neverfollow.biz (Independent Music Group)

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #13
                          Re: I just played a very, very realistic game (Inside Edge related)

                          Originally posted by Graphik
                          Good post Sparty. I get sick of all the negative post but this shines some light.

                          Ditto.

                          I played the way Sparty did this past weekend.

                          Cubs vs Pirates.

                          My only complaint was the AI twice tried to suicide sqeeze and failed.

                          Cubs only had 4 hits, Pirates had 9.

                          I walked 3 times, but I still haven't walked a batter.

                          Down 2 to 1, bottom of 9, two outs, D. Lee single to right. Ramieriz is the next batter, and hits a walk off 2 run jack.

                          This game has a good foundation to build upon. Aside from the freeze issues, tweak the AI some, and it's a good game.

                          Comment

                          • lefty1117
                            Rookie
                            • Jul 2004
                            • 60

                            #14
                            Re: I just played a very, very realistic game (Inside Edge related)

                            Turn off strike zones and increase pitcher interface speed in your sliders and you'll start to walk people. I usually walk 1 per game on average (sometimes more, sometimes none at all).

                            I've also noticed that a pitcher that I had a great outing with in his prior start gets absolutely torn up in his next start, and that's with me continuing to hit the same spots. So I think tendencies, the AI scouting reports on how YOU play, and hot/cold players and teams all have an impact.

                            The game is much deeper than it first appears - it just takes time to get to know it (and the manual is garbage).

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #15
                              Re: I just played a very, very realistic game (Inside Edge related)

                              Originally posted by lefty1117
                              Turn off strike zones and increase pitcher interface speed in your sliders and you'll start to walk people. I usually walk 1 per game on average (sometimes more, sometimes none at all).

                              I've also noticed that a pitcher that I had a great outing with in his prior start gets absolutely torn up in his next start, and that's with me continuing to hit the same spots. So I think tendencies, the AI scouting reports on how YOU play, and hot/cold players and teams all have an impact.

                              The game is much deeper than it first appears - it just takes time to get to know it (and the manual is garbage).

                              I can agree with that lefty. In fact, all I've been playing is exhibition games, so, I'm choosing Prior, Maddux and Zambrano, who don't give up alot of walks.

                              Agreed also on the manual. I leave all strike zones off, pitcher interface to 100 as well.

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