First of all, the OF arms on this game can eventually ruin the game overall. I cant even count how many times I've been unable to advance a base on a hit and run or been able to go home from second on a shot to the wall. As well as the cpu AIs ability to advance bases in the proper situation. Turns the game into a station to station game and its been racking at my nerves.
Good news though, although its been reported that lowering arm strenght does nothing, I found that to be false. What I've been doing is lowering each and every OFs Arms in a range from 0-10. At 0, I was actually able to score from FIRST with the fastest player on my team. I hit a shot to the wall and mashed the bottons and I beat the throw by miliseconds. Definite improvment huh?
What you do is this:
All Outfielders with Arm Strenght 90 or higher=6-10
(In other words, 96=8, 93=7, 98=10)(Round of to the highest number)
All Outfielders with Arm strenght of 80-90=1-5
All Outfielders with Arm Strenght below 79=0
The disparity in arm strenghts is'nt to noticable so this may be subject to change. I may try a 1-20 system so every player in the league wont look the same. Although I am really happy with the initial results. To tell the truth, I could care less if every player in the league looked identical in arm strenghts. I just want to advance bases properly. Of course we still have the Ichiros and the Dye arms who are known for cannons. To compensate, something above 10 may do just fine.
Anyway, the results of the 1-10 project are that the OF arms are still a little bit on the unrealistic side but I can confidently say that I seen 2 instances when the cpu AI used the CUT-OFF MAN. Plus, I've seen many more offline throws which is probably the best incentive of the ratings scale. I've seen throws off the bag and a few that missed the bag completely for an extra base. And NO, I did'nt tinker with the Arm Accuracy rating.
So give it a try and report your findings. I have to start over my season but I need to correct the player fatigue and injury bug anyway. What I'm doing is adjusting every outfielder on the game. This includes the AAA and AA players as well so they wont be moved up and kill the enjoyment.
For simmers and ppl who may play more than 1 season, this may not be for you because all hell will break loose after the 1st season. (I'm guessing) Speaking for myself, I know damn well I wont get pass the 1st season. Never have and I doubt I ever will. So get it while its hot. As for the pitchers project, I have to try it first and I'll make a new thread about it soon.

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