Field Scaling?

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  • gobucks
    Pro
    • Aug 2002
    • 649

    #1

    Field Scaling?

    From what I have seen in all these videos it looks like the outfield seems way to small when actually fielding the ball grounders especially. On all the cutscenes however, like when the inning is over it looks perfect or much bigger. It almost looks impossible to actually get a triple and very hard pressed to get a double from the vidoes.

    I have never played a 2K baseball game so if anyone could comment on the prior years field scaling and how it effects gameplay? Has anyone read in an interview/preview on any feedback on how this is implemented in 2K7 vs. years past?
  • fishepa
    I'm Ron F'n Swanson!
    • Feb 2003
    • 18989

    #2
    Re: Field Scaling?

    Originally posted by gobucks
    From what I have seen in all these videos it looks like the outfield seems way to small when actually fielding the ball grounders especially. On all the cutscenes however, like when the inning is over it looks perfect or much bigger. It almost looks impossible to actually get a triple and very hard pressed to get a double from the vidoes.

    I have never played a 2K baseball game so if anyone could comment on the prior years field scaling and how it effects gameplay? Has anyone read in an interview/preview on any feedback on how this is implemented in 2K7 vs. years past?
    I have found this same thing to be true most all baseball games. The outfield never seems as "big" as it does it real life.

    Comment

    • gobucks
      Pro
      • Aug 2002
      • 649

      #3
      Re: Field Scaling?

      I somewhat disagree there. I have been an avid HH guy and a MVP guy as of late and I thought the fields were done pretty good as far as the size. I don't want to start that war up!, but I am more curious as how 2K's has been/will be?

      Comment

      • Scottdau
        Banned
        • Feb 2003
        • 32580

        #4
        Re: Field Scaling?

        Originally posted by fishepa
        I have found this same thing to be true most all baseball games. The outfield never seems as "big" as it does it real life.
        It really isn't that big in real life. Maybe Homeplate to dead center. I think it is about right. The shows seems to have big fields.

        Comment

        • deeman11747
          G-M*nnnn
          • Feb 2003
          • 3194

          #5
          Re: Field Scaling?

          The Show got OF's right, I remember in MVP 2005, you could hit a groundball up the middle that would travel on the ground all the way to the wall.

          I dont think its that the fields are too smal but I think a lot of times games make the players too big.

          Comment

          • Blzer
            Resident film pundit
            • Mar 2004
            • 42520

            #6
            Re: Field Scaling?

            Proportionately, whatever you see on your screen that they have as 90 feet to first base is also an equal measure to 322 feet down the right field line at PETCO Park. The game has the proportions correct. The camera may deceive your eye, but they have everything right.

            The problem is everything around the fence is much smaller, actually.


            Anyway, the reason you may think this is because of the grass. I will never stress it enough, but people have to face the truth. Why is it that The Show seems bigger? Not just because of the camera... no no. It's because when you hit a fly ball that lands about 300 feet away from home plate, it's not going to end up being a ground rule double over a 360 foot fence like it will on the MLB 2K series. The game has serious issues with the grass friction and force, and I will never stop saying it until: A) People quit denying that it's an issue, or; B) This issue is addressed.
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            • CMH
              Making you famous
              • Oct 2002
              • 26203

              #7
              Re: Field Scaling?

              A baseball field really isn't that big.

              It looks bigger on television, but if you step on an outfield you'll see that it's smaller than it appears on television.

              There's a park here in the Bronx with a Right Centerfield wall that goes over 420 feet. That's noticeable because it's far. (doesn't help that the left field line is only about 310, though the right field line is about 380).
              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

              Comment

              • Shakedowncapo
                MVP
                • Aug 2002
                • 4031

                #8
                Re: Field Scaling?

                Originally posted by Blzer
                it's not going to end up being a ground rule double over a 360 foot fence like it will on the MLB 2K series. The game has serious issues with the grass friction and force, and I will never stop saying it until: A) People quit denying that it's an issue, or; B) This issue is addressed.
                you know "The Show" had this exact problem last year right?

                Comment

                • Blzer
                  Resident film pundit
                  • Mar 2004
                  • 42520

                  #9
                  Re: Field Scaling?

                  I own The Show. It has a bounce height issue (hardly), but the ball certainly knows how to slow down on grass. Not only that, but there is air drag to kill even the hardest of line drives.

                  Let me put it this way: They did what was necessary to both get throws and hits to properly function as they would in a real ball game. Yes, there were millions of ground rule doubles in The Show, but they didn't have those grass issues.
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                  Comment

                  • gobucks
                    Pro
                    • Aug 2002
                    • 649

                    #10
                    Re: Field Scaling?

                    Originally posted by Blzer
                    Proportionately, whatever you see on your screen that they have as 90 feet to first base is also an equal measure to 322 feet down the right field line at PETCO Park. The game has the proportions correct. The camera may deceive your eye, but they have everything right.

                    The problem is everything around the fence is much smaller, actually.


                    Anyway, the reason you may think this is because of the grass. I will never stress it enough, but people have to face the truth. Why is it that The Show seems bigger? Not just because of the camera... no no. It's because when you hit a fly ball that lands about 300 feet away from home plate, it's not going to end up being a ground rule double over a 360 foot fence like it will on the MLB 2K series. The game has serious issues with the grass friction and force, and I will never stop saying it until: A) People quit denying that it's an issue, or; B) This issue is addressed.
                    Great post, cause this is another area of concern to me..the ball gound physics. IM purely referencing the vidoes here, never played the series. These 2 issues I project may plague the gameplay with the inability to hit doubles/triples/infield singles. I am nitpicking/projecting this, but what else we gonna do to this game drops and we know for sure?

                    To add one more thing of concern the AI better be tight on the CPU side, like pulling pitchers, sending in closers, pinch runners/hitters, mound visits, bunts, steals, righty-left matchups etc...If they do a pretty good job in all these areas I mentioned we will have a great game to play!
                    Last edited by gobucks; 02-20-2007, 07:04 PM.

                    Comment

                    • inkcil
                      All Star
                      • Jul 2002
                      • 5253

                      #11
                      Re: Field Scaling?

                      Ground air grass...whatever...the bottom line is that the ball moves too fast in this game wether beigh thrown or hit.

                      And the player models are very big compared to the field.
                      Unofficial OS Ambassador of "CPU vs. CPU"

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                      • Blzer
                        Resident film pundit
                        • Mar 2004
                        • 42520

                        #12
                        Re: Field Scaling?

                        By the way, I feel like being a jackass right now... here's my proof of air friction/drag being existent in the real world or baseball, and how applying this in the game can help all throws/line drives to slow down some (ala The Show):




                        You don't really have to read it, but you'll find the key points by skimming it.

                        I'm not necessarily saying that you guys didn't believe me, and I don't care if you don't care. You guys do care about the throws/hits being right, and this will aid in it. Since The Show does it correctly, I have proof that it can and should be done in this game as well.


                        Though Winn's throw was strange from the get-go because he didn't crow-hop, he didn't lose any velocity on his throw as it traveled through the air either. He should have, and that would have given some better effect on his throw (of course, along with the ball not taking two hops to third because of the ball bouncing like a super ball on cement).
                        Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                        Comment

                        • gobucks
                          Pro
                          • Aug 2002
                          • 649

                          #13
                          Re: Field Scaling?

                          I believe ya and I read the link...is it non-existant in 2K7 maybe to an extent..but the ball drops to the gound eventually at least it just needs to loose a little more speed which there prob is a slider for...so its not gonna be a game killer botton line. From what I see the trajectory is fine but the speed is too consistant...also when the ball is on the ground the collision with the ground looks fine but the speed is too consistant.

                          Like I said physics are a concern but if the AI on the cPU side is good thats way more important!

                          Comment

                          • inkcil
                            All Star
                            • Jul 2002
                            • 5253

                            #14
                            Re: Field Scaling?

                            Originally posted by Blzer
                            By the way, I feel like being a jackass right now... here's my proof of air friction/drag being existent in the real world or baseball, and how applying this in the game can help all throws/line drives to slow down some (ala The Show):




                            You don't really have to read it, but you'll find the key points by skimming it.

                            I'm not necessarily saying that you guys didn't believe me, and I don't care if you don't care. You guys do care about the throws/hits being right, and this will aid in it. Since The Show does it correctly, I have proof that it can and should be done in this game as well.


                            Though Winn's throw was strange from the get-go because he didn't crow-hop, he didn't lose any velocity on his throw as it traveled through the air either. He should have, and that would have given some better effect on his throw (of course, along with the ball not taking two hops to third because of the ball bouncing like a super ball on cement).
                            the tone of my last email is harsher than my sentiment...all I'm saying is that the bottom line is the ball gets to where it's going way too fast.

                            I have no problem w/ you or anybody else having a theory about WHY it's travelling too fast.
                            Unofficial OS Ambassador of "CPU vs. CPU"

                            Now Playing:

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                            Switch (Mario Kart and Zelda)
                            PS3 (old 2k games and the Show)

                            Comment

                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42520

                              #15
                              Re: Field Scaling?

                              Originally posted by inkcil
                              the tone of my last email is harsher than my sentiment...all I'm saying is that the bottom line is the ball gets to where it's going way too fast.

                              I have no problem w/ you or anybody else having a theory about WHY it's travelling too fast.
                              Oh... that wasn't directed toward you, but just toward people that hate me having a point. Sorry 'bout the mixup.
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