FatPitcher, a couple of WSB questions

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  • TigerKnee
    Rookie
    • Aug 2002
    • 271

    #1501
    Re: FatPitcher, a couple of WSB questions

    </font><blockquote><font class="small">Quote:</font><hr />
    MuffinMcFluffin said:
    </font><blockquote><font class="small">Quote:</font><hr />
    TigerKnee said:
    Fatpitcher. PLEASE answer this. There was a limit to your stats when you get too many home runs and RBIs. Once you hit that limit, it starts flipping backwards. PLEASE tell me that the new version doesn't have a limit. If it does, then that's two copies that aren't getting bought.

    Thanks in advanced!

    <hr /></blockquote><font class="post">

    Advance*.

    Also, I'm not sure what you're talking about with RBI's, but I have a feeling you shouldn't be hitting 127 homers in a season anyways. You should tone down your hitting stuff so you don't hit so many anyways.

    <hr /></blockquote><font class="post">

    Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

    Comment

    • fossen
      Bl*bfl*th z*p!
      • Jul 2002
      • 7098

      #1502
      Re: FatPitcher, a couple of WSB questions

      </font><blockquote><font class="small">Quote:</font><hr />
      TigerKnee said:
      Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

      <hr /></blockquote><font class="post">
      It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

      Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

      Comment

      • fossen
        Bl*bfl*th z*p!
        • Jul 2002
        • 7098

        #1503
        Re: FatPitcher, a couple of WSB questions

        </font><blockquote><font class="small">Quote:</font><hr />
        TigerKnee said:
        Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

        <hr /></blockquote><font class="post">
        It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

        Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

        Comment

        • fossen
          Bl*bfl*th z*p!
          • Jul 2002
          • 7098

          #1504
          Re: FatPitcher, a couple of WSB questions

          </font><blockquote><font class="small">Quote:</font><hr />
          TigerKnee said:
          Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

          <hr /></blockquote><font class="post">
          It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

          Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

          Comment

          • TigerKnee
            Rookie
            • Aug 2002
            • 271

            #1505
            Re: FatPitcher, a couple of WSB questions

            </font><blockquote><font class="small">Quote:</font><hr />
            fossen said:
            </font><blockquote><font class="small">Quote:</font><hr />
            TigerKnee said:
            Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

            <hr /></blockquote><font class="post">
            It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

            Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

            <hr /></blockquote><font class="post">

            Yeah yeah. I know there needs to be a balance. But when my bro and I play, we just love to DESTROY the computer. It brings happiness to us.

            Comment

            • TigerKnee
              Rookie
              • Aug 2002
              • 271

              #1506
              Re: FatPitcher, a couple of WSB questions

              </font><blockquote><font class="small">Quote:</font><hr />
              fossen said:
              </font><blockquote><font class="small">Quote:</font><hr />
              TigerKnee said:
              Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

              <hr /></blockquote><font class="post">
              It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

              Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

              <hr /></blockquote><font class="post">

              Yeah yeah. I know there needs to be a balance. But when my bro and I play, we just love to DESTROY the computer. It brings happiness to us.

              Comment

              • TigerKnee
                Rookie
                • Aug 2002
                • 271

                #1507
                Re: FatPitcher, a couple of WSB questions

                </font><blockquote><font class="small">Quote:</font><hr />
                fossen said:
                </font><blockquote><font class="small">Quote:</font><hr />
                TigerKnee said:
                Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

                <hr /></blockquote><font class="post">
                It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

                Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

                <hr /></blockquote><font class="post">

                Yeah yeah. I know there needs to be a balance. But when my bro and I play, we just love to DESTROY the computer. It brings happiness to us.

                Comment

                • fossen
                  Bl*bfl*th z*p!
                  • Jul 2002
                  • 7098

                  #1508
                  Re: FatPitcher, a couple of WSB questions

                  </font><blockquote><font class="small">Quote:</font><hr />
                  TigerKnee said:
                  </font><blockquote><font class="small">Quote:</font><hr />
                  fossen said:
                  </font><blockquote><font class="small">Quote:</font><hr />
                  TigerKnee said:
                  Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

                  <hr /></blockquote><font class="post">
                  It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

                  Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

                  <hr /></blockquote><font class="post">

                  Yeah yeah. I know there needs to be a balance. But when my bro and I play, we just love to DESTROY the computer. It brings happiness to us.

                  <hr /></blockquote><font class="post">

                  Sure. But where's the balance. Do they give up graphics memory in order to deal with the size of numbers you generate?

                  What about the guy who then complains that he hit 257 homers in a season, and had problems? Or the guy that hit 17 homers with Bonds in a game? Or whatever.

                  They need to make a cutoff somewhere to balance it - and you might just be on the wrong side of that cutoff. I think that's cool if you want to destroy the CPU like that - it can be fun. But you've got to realize that you're playing the game in a way the programmers didn't design for, and you might see some strange behavior.

                  Comment

                  • fossen
                    Bl*bfl*th z*p!
                    • Jul 2002
                    • 7098

                    #1509
                    Re: FatPitcher, a couple of WSB questions

                    </font><blockquote><font class="small">Quote:</font><hr />
                    TigerKnee said:
                    </font><blockquote><font class="small">Quote:</font><hr />
                    fossen said:
                    </font><blockquote><font class="small">Quote:</font><hr />
                    TigerKnee said:
                    Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

                    <hr /></blockquote><font class="post">
                    It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

                    Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

                    <hr /></blockquote><font class="post">

                    Yeah yeah. I know there needs to be a balance. But when my bro and I play, we just love to DESTROY the computer. It brings happiness to us.

                    <hr /></blockquote><font class="post">

                    Sure. But where's the balance. Do they give up graphics memory in order to deal with the size of numbers you generate?

                    What about the guy who then complains that he hit 257 homers in a season, and had problems? Or the guy that hit 17 homers with Bonds in a game? Or whatever.

                    They need to make a cutoff somewhere to balance it - and you might just be on the wrong side of that cutoff. I think that's cool if you want to destroy the CPU like that - it can be fun. But you've got to realize that you're playing the game in a way the programmers didn't design for, and you might see some strange behavior.

                    Comment

                    • fossen
                      Bl*bfl*th z*p!
                      • Jul 2002
                      • 7098

                      #1510
                      Re: FatPitcher, a couple of WSB questions

                      </font><blockquote><font class="small">Quote:</font><hr />
                      TigerKnee said:
                      </font><blockquote><font class="small">Quote:</font><hr />
                      fossen said:
                      </font><blockquote><font class="small">Quote:</font><hr />
                      TigerKnee said:
                      Oh come on. Some of us are looking for a sim and some of us are downright scoreboard killers (myself). I hope they don't put reverse limits like they did last year.

                      <hr /></blockquote><font class="post">
                      It's probably not a "reverse limit" ... it's a bug - when a variable is declared, it can only hold up to a certain integer. However, the ability to hold a larger number takes more memory - so you have to define variables in a way that makes sense, and will allow expected values.

                      Basically, they didn't anticipate someone killing the scoreboard like that, and that's what causes the error. But I can't say I blame them. You need to keep a balance - they can't define the a variable that will hold an infinite number.

                      <hr /></blockquote><font class="post">

                      Yeah yeah. I know there needs to be a balance. But when my bro and I play, we just love to DESTROY the computer. It brings happiness to us.

                      <hr /></blockquote><font class="post">

                      Sure. But where's the balance. Do they give up graphics memory in order to deal with the size of numbers you generate?

                      What about the guy who then complains that he hit 257 homers in a season, and had problems? Or the guy that hit 17 homers with Bonds in a game? Or whatever.

                      They need to make a cutoff somewhere to balance it - and you might just be on the wrong side of that cutoff. I think that's cool if you want to destroy the CPU like that - it can be fun. But you've got to realize that you're playing the game in a way the programmers didn't design for, and you might see some strange behavior.

                      Comment

                      • TigerKnee
                        Rookie
                        • Aug 2002
                        • 271

                        #1511
                        Re: FatPitcher, a couple of WSB questions

                        </font><blockquote><font class="small">Quote:</font><hr />
                        fossen said:But you've got to realize that you're playing the game in a way the programmers didn't design for, and you might see some strange behavior.

                        <hr /></blockquote><font class="post">

                        Bingo!

                        Which is why I'm putting in the suggestion to Fatpitcher. Please fix this and the game will be PERFECT!!!!

                        Comment

                        • TigerKnee
                          Rookie
                          • Aug 2002
                          • 271

                          #1512
                          Re: FatPitcher, a couple of WSB questions

                          </font><blockquote><font class="small">Quote:</font><hr />
                          fossen said:But you've got to realize that you're playing the game in a way the programmers didn't design for, and you might see some strange behavior.

                          <hr /></blockquote><font class="post">

                          Bingo!

                          Which is why I'm putting in the suggestion to Fatpitcher. Please fix this and the game will be PERFECT!!!!

                          Comment

                          • TigerKnee
                            Rookie
                            • Aug 2002
                            • 271

                            #1513
                            Re: FatPitcher, a couple of WSB questions

                            </font><blockquote><font class="small">Quote:</font><hr />
                            fossen said:But you've got to realize that you're playing the game in a way the programmers didn't design for, and you might see some strange behavior.

                            <hr /></blockquote><font class="post">

                            Bingo!

                            Which is why I'm putting in the suggestion to Fatpitcher. Please fix this and the game will be PERFECT!!!!

                            Comment

                            • fossen
                              Bl*bfl*th z*p!
                              • Jul 2002
                              • 7098

                              #1514
                              Re: FatPitcher, a couple of WSB questions

                              </font><blockquote><font class="small">Quote:</font><hr />
                              TigerKnee said:
                              </font><blockquote><font class="small">Quote:</font><hr />
                              fossen said:But you've got to realize that you're playing the game in a way the programmers didn't design for, and you might see some strange behavior.

                              <hr /></blockquote><font class="post">

                              Bingo!

                              Which is why I'm putting in the suggestion to Fatpitcher. Please fix this and the game will be PERFECT!!!!

                              <hr /></blockquote><font class="post">
                              But here's the question that comes next: where to fix it to?

                              You think Fatpitcher should dedicate development time to make sure your 127 HRs don't mess up the stats? But to heck with the guy that hits 128? or should it be designed for 300? 400? 500? And what, exactly, would you like to give up in active memory to support that? Drop some stat categories? Lose some commentary?

                              I'm just saying ... it's not easy choices to make. Because the two sales he gets from you will be offset by the three he loses dropping something else.

                              Comment

                              • fossen
                                Bl*bfl*th z*p!
                                • Jul 2002
                                • 7098

                                #1515
                                Re: FatPitcher, a couple of WSB questions

                                </font><blockquote><font class="small">Quote:</font><hr />
                                TigerKnee said:
                                </font><blockquote><font class="small">Quote:</font><hr />
                                fossen said:But you've got to realize that you're playing the game in a way the programmers didn't design for, and you might see some strange behavior.

                                <hr /></blockquote><font class="post">

                                Bingo!

                                Which is why I'm putting in the suggestion to Fatpitcher. Please fix this and the game will be PERFECT!!!!

                                <hr /></blockquote><font class="post">
                                But here's the question that comes next: where to fix it to?

                                You think Fatpitcher should dedicate development time to make sure your 127 HRs don't mess up the stats? But to heck with the guy that hits 128? or should it be designed for 300? 400? 500? And what, exactly, would you like to give up in active memory to support that? Drop some stat categories? Lose some commentary?

                                I'm just saying ... it's not easy choices to make. Because the two sales he gets from you will be offset by the three he loses dropping something else.

                                Comment

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