A few things...

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  • Flaxseed Oil
    MVP
    • Feb 2007
    • 1160

    #1

    A few things...

    I have been playing 2k7 since 10 am on the day it was released. I finally sold it back last week, but here are some things that bugged me that I hope they have addressed:

    1) The simulated ERA. Have you guys noticed that it seems like a 5.00 ERA in a 2k7 league is pretty good? I've never seen one below about 3.50.

    2) Obviously, the homeruns. I know Ben said they fixed this, but I would be interested to see exactly how much they fixed it. When I first got the game, I tried playing every game of an entire season. I only got until about mid-june, because I had something like 84 homeruns with A-Rod and 206 RBIs at that point. I would be interested i hearing from Kushgamer what the homerun frequency has been like in his testing.

    3) 2K Beats. I loved having my own soundtrack! And then it mysteriously disappeared when the patch came out. Would love to have it back.

    that's all for me!
  • FocusYoMindOnDis
    Pro
    • Jul 2004
    • 727

    #2
    Re: A few things...

    For me it was the pitch count...i do not think i ever reached 100 pitches o had a pitcher deliver 100 pitches to me...and when the relievers came in to the game there was no stat overlay to show how they were doing during the season.
    When you see it...you'll know what it is...

    Comment

    • myghty
      MVP
      • Mar 2005
      • 2395

      #3
      Re: A few things...

      Originally posted by FocusYoMindOnDis
      For me it was the pitch count...i do not think i ever reached 100 pitches o had a pitcher deliver 100 pitches to me...and when the relievers came in to the game there was no stat overlay to show how they were doing during the season.
      Thats bacause there were little foul balls being hit. Give us lots of foul balls like in real baseball.
      "In a year that has been so improbable, the impossible has happened." - Vin Scully

      PS5/PSN: myghty

      Comment

      • FocusYoMindOnDis
        Pro
        • Jul 2004
        • 727

        #4
        Re: A few things...

        Originally posted by myghty
        Thats bacause there were little foul balls being hit. Give us lots of foul balls like in real baseball.
        point taken, makes sense...
        When you see it...you'll know what it is...

        Comment

        • EnigmaNemesis
          Animal Liberation
          • Apr 2006
          • 12216

          #5
          Re: A few things...

          Originally posted by FocusYoMindOnDis
          For me it was the pitch count...i do not think i ever reached 100 pitches o had a pitcher deliver 100 pitches to me...and when the relievers came in to the game there was no stat overlay to show how they were doing during the season.
          Originally posted by myghty
          Thats bacause there were little foul balls being hit. Give us lots of foul balls like in real baseball.
          If you use sliders, you can get some pretty high pitch counts and lots of foul balls. Again if you use sliders like the *perfect sliders* on these forums ... just not out of the box. And I don't think any game has delivered like that out of the box without slider tweaks, thus why sliders are included.
          Boston Red Sox | Miami Dolphins

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          • jdt

            #6
            Re: A few things...

            Originally posted by EnigmaNemesis
            Again if you use sliders like the *perfect sliders* on these forums ... just not out of the box. And I don't think any game has delivered like that out of the box without slider tweaks, thus why sliders are included.

            high heat always gave realistic pitch counts. best simulation game ever made. i wish they could get their pitching and hitting mechanics in current games.

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            • Trevytrev11
              MVP
              • Nov 2006
              • 3259

              #7
              Re: A few things...

              Also, along with slider adjustments, to me, zone pitching was the key to a higher pitch count. It adds a much higher degree of difficulty to pin pointing your location. With payoff pitching, it's all about timing the rythem of the circles and once you get that down, you can pretty much pin point every pitch. With zone, there is still some timing, but the timing is impacted by where you locate the cross hairs because each location will take a different amount of time for the circles to to cross. Also, you have to time 2 markers instead of one. BUt I went from 60-80 pitch games with 90% strikes to 90-110 (sometimes 120-140) with about 60-70% strikes.

              Comment

              • brettryantalley
                Pro
                • Mar 2004
                • 730

                #8
                Re: A few things...

                i'm not sure i could ever get realistic pitch counts without a generated count. i'm just not patient enough i dont think. no matter how many foul balls or accidental balls or what...towards the end of the game i just play a risk factor and hope they hit it to one of my guys.

                Comment

                • dodgerblue
                  MVP
                  • Feb 2003
                  • 1239

                  #9
                  Re: A few things...

                  Originally posted by Trevytrev11
                  Also, along with slider adjustments, to me, zone pitching was the key to a higher pitch count. It adds a much higher degree of difficulty to pin pointing your location. With payoff pitching, it's all about timing the rythem of the circles and once you get that down, you can pretty much pin point every pitch. With zone, there is still some timing, but the timing is impacted by where you locate the cross hairs because each location will take a different amount of time for the circles to to cross. Also, you have to time 2 markers instead of one. BUt I went from 60-80 pitch games with 90% strikes to 90-110 (sometimes 120-140) with about 60-70% strikes.
                  I agree. Making pitching more difficult is going to be the key. If the game can do this along with increasing foul balls pitch counts will be more realistic. In addition, when you or the cpu misses its spot, it cant just be a meatball, it has to miss out of the zone too.

                  If pitching is more difficult and it is easier to miss spots, then I think the hitting can be more realistic as well. It seemed like the CPU would "cheat" on the pitch just off the outside part of the plate and hit HR's if you went there too often. By making it harder to hit that spot, the cpu won't have to hit that opposite field awkward looking shot.
                  Pitchers and Catchers Report; Life Worth Living Again

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