So is there anyway to distinguish pitches?
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So is there anyway to distinguish pitches?
Something that bothered me a ton last year is that you couldn't tell which pitch was thrown until it was too late you pretty much had to guess. Is there a way like in MVP that helps you distinguish the pitch?>Get in the zone: the izzone.Tags: None -
Re: So is there anyway to distinguish pitches?
Agree 100% this bothered me alot last year. I really hope its fixed. -
Re: So is there anyway to distinguish pitches?
well i could see how that could be a cool addition to 2k8....but i think if we want realism then it should be up to the hitter to know the count situation and pitch "could" be coming... how real is it to know the pitch every time?Comment
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Re: So is there anyway to distinguish pitches?
Ya pretty much everything comes in straight until its about a foot away from you and then it makes its break. Made watching pitches for me incredibly hard.Comment
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Re: So is there anyway to distinguish pitches?
I'm glad I am not the only one who was having trouble distinguishing which pitch was coming. It made for frustrating times.Comment
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Re: So is there anyway to distinguish pitches?
Well they also have different camera angles for hitting and pitching, that was not shown in those videos. So that might help some if the problem as well.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: So is there anyway to distinguish pitches?
Well obviously they need to make the pitches easier to see and break more realistically BUT adding some kind of pitch "tipoff" or color indicator is the wrong way to go if you're looking for realism. What's the point in playing SIM baseball if you know what pitch is coming instantly.
I always thought that feature was lame in MVP 2005 and kept it turned off. Real MLB hitters don't have the benefit of seeing a red/blue/green glow around the ball to let them know what pitch is coming.
I will say this......all baseball games need to do a better job of have the CPU throw the correct pitches in the correct situations.
If I'm the hitter and the count is 3-1.......odds are in real life most pitchers are going to throw you a fastball, especially if they have a good one.
Yet in baseball games over the years, you are no more likely to recieve a fastball than any other pitch.Comment
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Re: So is there anyway to distinguish pitches?
Sergio...i agree with you that there's no color that tips the hitters off...but they do have other things to help them, like the release point or some other nuances that the pitchers may have. the color coding was probably the closest representation that EA could think of at the timeComment
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Re: So is there anyway to distinguish pitches?
Breaking pitches, just need to break a little earlier. Especially those slow curves some have.
But obviously and ace who has super late break, Mo with his late breaking cutter, and such will be harder to pick up.
But for those who are not, it should be more noticeable.
Then again, if it was too noticeable (in RL), everyone in baseball would be hitting over .500 now wouldn't they?
:wink:Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: So is there anyway to distinguish pitches?
yea i kno the curve was the same as a 4seam until it hit about 55 ft and i think the pitch break is way to fairy talish it would go super slow and break a ton... perfect example a slow curve or slurve was amazing.. knuckleballs couldnt move on there a slow 2 seam was like a Japan league screwball they just dont have that sharp break to em or the correct speed ( well like feel of speed)Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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Re: So is there anyway to distinguish pitches?
I also had the problem of seeing the pitches. My main issue was that there is hardly any (if at all) depth perception in the 2K pitching while batting. I 'd swing at a ball that looks middle to slightly low and I'd swing only to have the ball actually be 4 inches off the ground. Visually you can not tell the height of the ball easily. At least that was my problem. Maybe not everyones.Joshua:
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Re: So is there anyway to distinguish pitches?
Well obviously they need to make the pitches easier to see and break more realistically BUT adding some kind of pitch "tipoff" or color indicator is the wrong way to go if you're looking for realism. What's the point in playing SIM baseball if you know what pitch is coming instantly.
I always thought that feature was lame in MVP 2005 and kept it turned off. Real MLB hitters don't have the benefit of seeing a red/blue/green glow around the ball to let them know what pitch is coming.
Yeah, but in real life the hitter can recognize the spin or rotation of the ball and even the arm/hand motion of the pitcher which is a benefit hitters have in real life. In video games, the release point on every pitch is the same for a given pitcher and there are no seams to read especially when the ball is about 1/4 of an inch in diameter on the screen. In real life, from the second the pitcher releases the pitch (maybe evebn slightly before) a good hitter knows what pitch it is. Hitters are taught to look for the "dot" to recognize a slider or a breaking ball. This is what the system in MVP attempted to recreate. And if you noticed some pitchers were very good at hiding the ball so you never got to read the pitch, while others were very readable.
When every pitch has the same spin, how can one determine if it is a fastball or a slider?
And while I agree the AI throws rediculous pitches in certain counts (2-0 curveball to my pitcher with 2 outs and nobody on???), what about when your playing a human opponent?Comment
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Re: So is there anyway to distinguish pitches?
Yeah, but in real life the hitter can recognize the spin or rotation of the ball and even the arm/hand motion of the pitcher which is a benefit hitters have in real life. In video games, the release point on every pitch is the same for a given pitcher and there are no seams to read especially when the ball is about 1/4 of an inch in diameter on the screen. In real life, from the second the pitcher releases the pitch (maybe evebn slightly before) a good hitter knows what pitch it is. Hitters are taught to look for the "dot" to recognize a slider or a breaking ball. This is what the system in MVP attempted to recreate. And if you noticed some pitchers were very good at hiding the ball so you never got to read the pitch, while others were very readable.
When every pitch has the same spin, how can one determine if it is a fastball or a slider?
And while I agree the AI throws rediculous pitches in certain counts (2-0 curveball to my pitcher with 2 outs and nobody on???), what about when your playing a human opponent?Get in the zone: the izzone.Comment
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Re: So is there anyway to distinguish pitches?
I also had the problem of seeing the pitches. My main issue was that there is hardly any (if at all) depth perception in the 2K pitching while batting. I 'd swing at a ball that looks middle to slightly low and I'd swing only to have the ball actually be 4 inches off the ground. Visually you can not tell the height of the ball easily. At least that was my problem. Maybe not everyones.Of course, if Dawson gets hot, and
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Re: So is there anyway to distinguish pitches?
I think a good idea for pitch type would be have like a small arrow spin around the ball in a diagonal form (the way the seams spin on a curveball) for a curveball. And for a fastball have it go from the top and spin around the bottom fairly quickly so it is visible but it doesnt give it away 100%
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