callup/senddown screwing up roster #'s?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • vertekal
    Rookie
    • Jul 2004
    • 218

    #1

    callup/senddown screwing up roster #'s?

    Please explain how this happens .. I do something simple like sending down a pitcher to AAA and calling a AAA pitcher up. Basically a 1 for 1 swap. When I exit the callup screen, it tells me I only have 24 players and need 25.

    I'm not adding or removing anyone, just swapping 1 for 1. How do I fix this?
  • baa7
    Banned
    • Jul 2004
    • 11691

    #2
    Re: callup/senddown screwing up roster #'s?

    Yup, I've seen that a few times. Could be the problem is your minor league team only has 24 players to begin with, so when you swap players, only then does it register there's an issue. That's the first thing I would check.

    Past that, if you just let the CPU correct the issue, you can then go back and make the necessary moves/changes, usually with no more issues.

    Comment

    • sosa212
      Rookie
      • Mar 2004
      • 1

      #3
      Re: callup/senddown screwing up roster #'s?

      It completely screws up mine as well. It all ways tells me that I have a bad lineup for LHP with a DH but everyone is in the correct positions. One time it even had 2 DHs in the lineup and wouldn't allow me to correct it. Sometimes it wont let me fix it, only says let CPU fix and that will end up doing it to all of my minor league teams as well, very annoying, who knows what the CPU is doing. Hopefully this is fixed in the patch.

      Comment

      • ahuey58
        Rookie
        • Aug 2004
        • 44

        #4
        Re: callup/senddown screwing up roster #'s?

        Originally posted by sosa212
        It completely screws up mine as well. It all ways tells me that I have a bad lineup for LHP with a DH but everyone is in the correct positions. One time it even had 2 DHs in the lineup and wouldn't allow me to correct it. Sometimes it wont let me fix it, only says let CPU fix and that will end up doing it to all of my minor league teams as well, very annoying, who knows what the CPU is doing. Hopefully this is fixed in the patch.
        the two DH thing is when you put a player in an empty spot but then don't pick a position. you have to remove him and place him back in the lineup, this time picking a position
        Pick winnners, predict stats. It's fun and free! It's FanIQ

        Comment

        • DannyMac910
          Banned
          • Aug 2006
          • 301

          #5
          Re: callup/senddown screwing up roster #'s?

          Can you stop making threads about franchise issues and just put it in the bugs/glitches thread?

          Comment

          • vertekal
            Rookie
            • Jul 2004
            • 218

            #6
            Re: callup/senddown screwing up roster #'s?

            you mean the one on page 7? sorry .. i missed it

            i'm also seaching for this stuff before i post .. fortunately everyone but you has been helpful so far

            Comment

            • baa7
              Banned
              • Jul 2004
              • 11691

              #7
              Re: callup/senddown screwing up roster #'s?

              Originally posted by DannyMac910
              Can you stop making threads about franchise issues and just put it in the bugs/glitches thread?
              If the mods don't think it's appropriate, they'll tell him. Mind your own business.

              Comment

              Working...