Major League Baskeball 2K9 Features List

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BigL
    Pro
    • Sep 2005
    • 612

    #46
    Re: Major League Baskeball 2K9 Features List

    Originally posted by Shakedowncapo
    Sorry man, those glitch/framerate issues don't = "solid baseball game"
    I dont know about you but with the right sliders I was getting very realistic games on last year's 2K except for stolen bases, the reason why I sold it off right away is because I refused to play a baseball game where teh AI never ever stole bases.

    To each his own I guess.
    Last edited by BigL; 01-09-2009, 12:05 PM.

    Comment

    • Trevytrev11
      MVP
      • Nov 2006
      • 3259

      #47
      Re: Major League Baskeball 2K9 Features List

      Originally posted by nemesis04
      Depends on how well it is programmed. If pitch type, location and timing take precedence over the influence inputted, the system can be successful. If you input an influence command and get the desired result without taking into account pitch type, location and timing, then the feature is basically useless.
      I see what your saying, but if the zone system works, the location and timing of the swing should have full determination of the outcome. You should not be able to swing over a ball and hit it in the air and you should not be able to swing way under a pitch and hit a line drive. And it is impossible to swing early and not pull the ball or swing late and not hit it to the opposite field.

      If any other modfier makes these things possible, then they system is not realistic.

      If we're talking just a 9 zone system where you guess right and make contact, then I guess the modifier would be ok, but then it just becomes a hit the ball in the air by pressing up or on the ground by pressing down system with a twist.

      Comment

      • ltw0303cavs
        MVP
        • Sep 2006
        • 1052

        #48
        Re: Major League Baskeball 2K9 Features List

        HEY IF THEY LINCECUMS WINDUP RIGHT IM ALL FOR THAT, SHOW DID NOT DO A GOOD JOB ON THAT ONE LOL (PICKY I KNOW LOL) I WILL SAY THIS REMEMBER ONE THING REGARDLESS OF WHAT YOU THINK ABOUT THE FEATURE SET, BE THANKFUL FOR COMPETITION, ALL YOU HAVE TO DO IS LOOK AT MADDEN AND SEE HOW EXCLUSIVITY HAS HURT THE QUALITY. LOOK HOW MUCH NBA LIVE IMPROVED AND HOW MADDEN HAS STAGNATED, THATS WHY EVEN THOUGH I LOVE THE SHOW, I WILL NEVER PUT DOWN ANYBODY THAT BUYS 2K9

        Comment

        • Trevytrev11
          MVP
          • Nov 2006
          • 3259

          #49
          Re: Major League Baskeball 2K9 Features List

          Originally posted by Pared
          Take a note right now: Do not make the influence hit mechanic to influential powerful.

          That's all I ask.
          I thought of it more as a press up to put the ball in the air, down for the ground. Right for right field, left for left fiield, etc.

          Power never crossed my mind, just direction and trajectory.

          Comment

          • bigfnjoe96
            Hall Of Fame
            • Feb 2004
            • 11410

            #50
            Re: Major League Baskeball 2K9 Features List

            Originally posted by nemesis04
            Depends on how well it is programmed. If pitch type, location and timing take precedence over the influence inputted, the system can be successful. If you input an influence command and get the desired result without taking into account pitch type, location and timing, then the feature is basically useless.
            Totally agree. Maybe that's why we got a Pitcher on the cover of the game this year...

            Comment

            • nemesis04
              RIP Ty My Buddy
              • Feb 2004
              • 13530

              #51
              Re: Major League Baskeball 2K9 Features List

              Originally posted by Trevytrev11
              I see what your saying, but if the zone system works, the location and timing of the swing should have full determination of the outcome. You should not be able to swing over a ball and hit it in the air and you should not be able to swing way under a pitch and hit a line drive. And it is impossible to swing early and not pull the ball or swing late and not hit it to the opposite field.

              If any other modfier makes these things possible, then they system is not realistic.

              If we're talking just a 9 zone system where you guess right and make contact, then I guess the modifier would be ok, but then it just becomes a hit the ball in the air by pressing up or on the ground by pressing down system with a twist.
              The Show implements this feature very well. I view it as a situational tool and mostly use it for bunting, trying to move runners over and sac flys. Sometimes you do not get the desired result because one of the 3 factors I mentioned do not line up.

              It is funny, because most people who use it in the Show do not think it works because they are expecting to see their input show results 100% of the time and it was not designed to be that way.

              We just have to wait and see what their interpretation of the tool is.
              “The saddest part of life is when someone who gave you your best memories becomes a memory”

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #52
                Re: Major League Baskeball 2K9 Features List

                The Show implements it well. The way it should be if the mechanic is going to be used at all.
                <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->
                [OS Vets NBA 2k7 Champion]
                Now Playing: TLOU: Remastered
                Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                That's not the meaning of constructive criticism.

                *Official Miami Heat Haters Club Member #1*

                Comment

                • JonahFalcon
                  Banned
                  • Jan 2007
                  • 437

                  #53
                  I'm slightly wary - 2K8 needed simplification, but hopefully, they won't take it too far.

                  Comment

                  • JoshCA916
                    Pro
                    • Jan 2008
                    • 649

                    #54
                    Re: Major League Baskeball 2K9 Features List

                    Being a PS3 guy, the one major thing i read i liked was Trophy's for the ps3. Which to me means they put some effort into the ps3 game this year, because last year sony was treated like the red headed stepchild from 2k. I do play the show but the major reason i have liked 2k from the past was online play and leagues, which to me the show hasnt been able to match, so if they can update servers for lag, and fix framerate i will be happy with 2 baseball games this year.
                    PSN:LeftCoastGamer
                    Xbox GT:LeftCoast Gamer
                    Steam ID:LeftCoastGamer

                    Comment

                    • GrandMaster B
                      Rookie
                      • Nov 2004
                      • 469

                      #55
                      Re: Major League Baskeball 2K9 Features List

                      All games released after January 1st 2009 are required to have Trophies for the PS3. So I'm not sure that means more effort was put forth. They had no choice.
                      Facebook - http://www.facebook.com/GMBBrian
                      Twitter - https://twitter.com/#!/BMann1976

                      Gamertag: BMann1976
                      PSN ID: Introvert1976

                      Comment

                      • ckarlic
                        So Real!!
                        • May 2003
                        • 4999

                        #56
                        Re: Major League Baskeball 2K9 Features List

                        Im really liking the fact that they simplified pitching and hitting. I never really liked the swing stick so im glad they now have zone hitting in place for 2k9.
                        PSN: ckarlic
                        Xbox Live: dab1gg00ch
                        Twitch Channel (Main Gaming Page)
                        New Youtube Gaming Channel -- SpicyChicharron
                        Follow me on Twitter

                        Comment

                        • Stroehms
                          MVP
                          • Jan 2008
                          • 2640

                          #57
                          Re: Major League Baskeball 2K9 Features List

                          IMHO, I really like everything. I hope to god this is a good game, I really hate my PS3. :/

                          Comment

                          • thornie
                            08 Mets! One Year Older!
                            • Mar 2007
                            • 344

                            #58
                            Re: Major League Baskeball 2K9 Features List

                            This is such great news!

                            It looks as if they kept some semblance of 2k8's pitching controls instead of scrapping them altogether. I'm all for refining them, as long as they offer an option for those who don't want to use it and for those like me, who can't ever go back to button pitching.

                            Zone hitting - Hooray! 'nuff said.

                            300 new signature animations - I can't wait to check these out. 2k8 did such a great job with these. I usually go to the "Create Player" function and cycle through all the stances and just laugh out loud at how good a lot of them are.

                            Real-time Living world - This feature I'm most excited about. I wonder if we'll be able to actually control warm up pitches as in Power Pros. I love that feature.

                            All in all, this latest update has me pretty optimistic.
                            2006 - present, NY Mets Season Ticket Holder

                            Comment

                            • X*Cell
                              Collab: xcellnoah@gmail
                              • Sep 2002
                              • 8107

                              #59
                              Re: Major League Baskeball 2K9 Features List

                              I'm really excited for 2k9. I'm still on that 2k7 and I've been waiting a while for this. One thing about 2ksports games that is underrated is the signature styles. It makes NBA 2k9 so much more fun, and I expect it to do the same in this game.

                              And thank God for Blzer for being so smart and being able to explain all of the game's subtleties for us. Yer the man dawg!
                              SAN ANTONIO SPURS

                              Comment

                              • SoxFan01605
                                All Star
                                • Jan 2008
                                • 7982

                                #60
                                Re: Major League Baskeball 2K9 Features List

                                Originally posted by nemesis04
                                The Show implements this feature very well. I view it as a situational tool and mostly use it for bunting, trying to move runners over and sac flys. Sometimes you do not get the desired result because one of the 3 factors I mentioned do not line up.

                                It is funny, because most people who use it in the Show do not think it works because they are expecting to see their input show results 100% of the time and it was not designed to be that way.

                                We just have to wait and see what their interpretation of the tool is.
                                Exactly! Well put.

                                If the system is done right, then it's a very useful tool. It also can work against you as if you are always trying to influence flyballs, you will end up with a lot of flyout/popups. It's perfect for bunting (as you mentioned) and also for sac fly situations (you still need the right pitch though).

                                My only concern is that if 2K makes it too powerful an influence, we might have one more thing adding to the HR fest...lol.

                                We'll see how it goes. I'd love for it all to come together and produce at least a respectable and solid effort. I miss the days of bouncing between 2 or 3 solid baseball titles...each one giving me something I enjoy.

                                Comment

                                Working...