quick question about using the R-stick to pitch in 2k8..
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quick question about using the R-stick to pitch in 2k8..
Why does the first motion not stop when I try to stop it sometimes? Is that how they are simulating tension by losing control over the effort put into the pitch? I really hate that and it drives me crazy when I try to take a bit off of my fastball and the whole circle fills up. Am I just doing something wrong? thanksTags: None -
Re: quick question about using the R-stick to pitch in 2k8..
You can't stop your 1st motion before you reach the outer ring, otherwise it's meatball city.
If you want to take something off of your fastball, you have to stop your first motion as close as you can to the the inner part of the outer ring (if that makes sense). And even then, it doesn't really take that much off of your fastball (or whatever pitch you are trying to throw).
They really don't provide you a mechanism to take power off of your pitches. -
Re: quick question about using the R-stick to pitch in 2k8..
You can't stop your 1st motion before you reach the outer ring, otherwise it's meatball city.
If you want to take something off of your fastball, you have to stop your first motion as close as you can to the the inner part of the outer ring (if that makes sense). And even then, it doesn't really take that much off of your fastball (or whatever pitch you are trying to throw).
They really don't provide you a mechanism to take power off of your pitches.Comment
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Re: quick question about using the R-stick to pitch in 2k8..
I am happy to hear that they will have the option for last year's pitching mechanics at least available. I got to the point where I could go an entire game with no Meatballs, and if you are careful, you can work the ball side to side with fastballs based on the release point.
For a fastball, you went back the the 6o'clock position, held it til the outer ring, then pushed straight up to the 12o'clock spot for the "perfect" gesture. However, if you let the "up" motion end up just to the left of 12o'clock, you could get the ball to tail off the plate to the righty. Likewise, if you went just to the right of 12o'clock, you could work that ball in under the hands of the batter from the right side. This worked very nicely for an agressive hitter like A-rod, so the aiming point my be on the inside black, but by pushing the stick just to the right of center, that ball would tail nicely down and in. You also got a sweet Maddux-esque movement to a 4 seamer, if your pitcher wanted a little more hop on the ball than asking for a 2-seamer. You aimed the cursor a foot off the plate, and then brought that r-stick back to the right side of 12o'clock, the the ball would move back across the outer edge.
The risk-reward was great in that if you went too far in your tweaking of the stick, the ball would either move too far and get crushed, or you had the possibility of hitting the batter.
I am interested to see if dumbing down the movements for pitching results in a bit less accuracy, but I had the system down to the point where I really liked the ability to work the ball around based on my release point.
We'll see how the new way works, but I am glad to hear the old three step process will be an option.
syd"Ain't gonna learn what you don't wanna know"....GDComment
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