Major League Baseball 2K9 Developer Diary: Franchise

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • stateprop
    Banned
    • Jun 2006
    • 1307

    #61
    Re: Major League Baseball 2K9 Developer Diary: Franchise

    Hey simballer do you know if we can edit draft prospect like nba 2k9

    Comment

    • mwjr
      MVP
      • Jul 2004
      • 1393

      #62
      Re: Major League Baseball 2K9 Developer Diary: Franchise

      Originally posted by metal134
      Sounds interesting, but I would still like to see 40-man rosters, waivers and such. Not a bad start, though.
      "Baby steps, Bob."

      Comment

      • deucepoppi17
        MVP
        • Apr 2006
        • 991

        #63
        Re: Major League Baseball 2K9 Developer Diary: Franchise

        Originally posted by stateprop
        Hey simballer do you know if we can edit draft prospect like nba 2k9
        Was just about to ask that! Also, whats the deal with the draft? 50 rounds?

        Comment

        • dutchboy93
          Rookie
          • Jan 2009
          • 1

          #64
          I really like the player ambitions part. In 2K8 it oftentimes felt like you could sign any player as long as you had the money. It will be a lot more fun to have off seasons that don't feel like one big auction.

          Comment

          • knuckles0324
            Rookie
            • Feb 2009
            • 7

            #65
            one quick question about franchise, we can have a draft and start from scracth right? just checking and i think the player ratings are absolutely realistic and i am unbelieveably stoked for this game.

            Comment

            • knuckles0324
              Rookie
              • Feb 2009
              • 7

              #66
              quick question, you can draft right??? just checking.

              Comment

              • srudoff
                Banned
                • Mar 2004
                • 680

                #67
                Is the Futures Game sponsored by Pepsi? Or State Farm?

                Comment

                • kaydigi
                  MVP
                  • Nov 2002
                  • 1432

                  #68
                  Re: Major League Baseball 2K9 Developer Diary: Franchise

                  Originally posted by MattNYY
                  In game saves have been in for years!
                  Then they need to carry over to the other 2k games then. I didn't buy 2K8 and returned 2k7 the same day I bought it, so I didn't know it was in the series.

                  Comment

                  • SPTO
                    binging
                    • Feb 2003
                    • 68046

                    #69
                    Re: Major League Baseball 2K9 Developer Diary: Franchise

                    Just read this.....This game is looking VERY good. I can't wait to get my hands on it.
                    Member of the Official OS Bills Backers Club

                    "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                    Comment

                    • johnriii
                      Pro
                      • Jul 2003
                      • 528

                      #70
                      I know this is one of the "little things" and it's not the most popular feature by any means, but does anyone know if the game has either "coach mode" or Manage only" mode? I know it wasn't in last years game, and 2k7 only had the option of going "cpu vs cpu". I like to have the option of playing the game and/or managing the game. any help would be appreciated.

                      Comment

                      • bulls23
                        Banned
                        • Jan 2007
                        • 1740

                        #71
                        Re: Major League Baseball 2K9 Developer Diary: Franchise

                        Originally posted by knighthawksfan
                        This is going to be an awesome game dude.
                        It that your "professional" opinion????

                        Comment

                        • sixthgradetyrant
                          Banned
                          • May 2005
                          • 521

                          #72
                          Feature set and player progression are two key elements that make up the lifeblood of franchise mode. Great news.

                          Gameplay is also crucial. We'll have to wait and see.

                          The other essential ingredient is CPU-created prospects/rookies. This, for me, has rarely if ever been done correctly by any game. How will the generated prospects hold up in the game? How will the game look 10 years into franchise mode? No mention of that in the write up does not bode well...

                          Comment

                          • SoxFan01605
                            All Star
                            • Jan 2008
                            • 7982

                            #73
                            Re: Major League Baseball 2K9 Developer Diary: Franchise

                            Originally posted by sixthgradetyrant
                            Feature set and player progression are two key elements that make up the lifeblood of franchise mode. Great news.

                            Gameplay is also crucial. We'll have to wait and see.

                            The other essential ingredient is CPU-created prospects/rookies. This, for me, has rarely if ever been done correctly by any game. How will the generated prospects hold up in the game? How will the game look 10 years into franchise mode? No mention of that in the write up does not bode well...
                            I wouldn't really call that a tell-tale sign or anything. Most reviewers/previewers don't think to dive that far in because the average game won't either.

                            That's not to say I wouldn't like to know this as well. I'm also one who likes to move things forward in a franchise a bit and get multiple years.

                            Hopefully the reworked progression will play into the generated prospects proper development as well. Editing options (if they're sufficient) and CPU roster control should be able to help with this as well if there are any quirks.

                            Comment

                            • Alai
                              Rookie
                              • Sep 2003
                              • 382

                              #74
                              Re: Major League Baseball 2K9 Developer Diary: Franchise

                              Originally posted by kingdevin
                              anyone know what fielding cam options are available this year
                              Just one. Aerial.

                              Comment

                              • JBH3
                                Marvel's Finest
                                • Jan 2007
                                • 13506

                                #75
                                Re: Major League Baseball 2K9 Developer Diary: Franchise

                                Originally posted by sixthgradetyrant
                                Feature set and player progression are two key elements that make up the lifeblood of franchise mode. Great news.

                                The other essential ingredient is CPU-created prospects/rookies. This, for me, has rarely if ever been done correctly by any game. How will the generated prospects hold up in the game? How will the game look 10 years into franchise mode? No mention of that in the write up does not bode well...
                                Originally posted by SoxFan01605
                                I wouldn't really call that a tell-tale sign or anything. Most reviewers/previewers don't think to dive that far in because the average game won't either.

                                That's not to say I wouldn't like to know this as well. I'm also one who likes to move things forward in a franchise a bit and get multiple years.

                                Hopefully the reworked progression will play into the generated prospects proper development as well. Editing options (if they're sufficient) and CPU roster control should be able to help with this as well if there are any quirks.
                                I do believe that this years franchise will be a step in the right direction.

                                However, temper your expectations on certain things.

                                For instance SIM stats...NBA 2K has some whacky sim stats. Mostly when it comes to PPG and RPG. You're lucky to see the leading league scorer over 24 ppg, and the leading rebounder over 11 boards a game.

                                MLB2K might suffer a similar fate.

                                I never had an issue w/ the progression of prospects for the NBA 2K series...You could really beef up guys too given the development drills you could put them through, or the offseason camps you could send them to.

                                Didn't they say Spring Break was in? Was there any mention about development drills too? I can't remember.

                                My biggest want for franchise are injury sliders similar to NBA 2K titles. One for frequency and severity.

                                The biggest issue for me is to see pitchers get injured. To the tune that at almost any given point you should be able to look at any teams disabled list, and find at least on injured pitcher.

                                Not to sound crass, but I want to see torn labrums, shredded up elbows; real injuries to pitchers other than pithcer X gets hit by a line drive, pitcher X now suffers a bruised knee, concussion, blah blah blah.
                                Last edited by JBH3; 02-23-2009, 10:16 AM.
                                Originally posted by Edmund Burke
                                All that is needed for the triumph of evil, is for good men to do nothing.

                                Comment

                                Working...