Bill Abner on fixing batter AI with sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • JonahFalcon
    Banned
    • Jan 2007
    • 437

    #1

    Bill Abner on fixing batter AI with sliders

    I've finally reached the point where I'm tired of watching the AI absolutely paint the zone with their pitches. I've walked once in 8 games....


    I've finally reached the point where I'm tired of watching the AI absolutely paint the zone with their pitches. I've walked once in 8 games. I've gotten to 3 balls -maybe- three or four times (including said walk). So I'm finally breaking down and heading to the slider route, which I hate doing. Here are the pitching sliders:

    AI Pitch Success
    AI Pitch Selection Tendency
    AI Strike Zone Tendency
    AI Pitch Zone Tendency
    AI Pitcher Composure Influence

    Is it just too damned hard to name sliders something clear or at least document what the damn things do? (This is a problem for nearly all sports games.) I have to assume pitch success affects how often a pitcher's pitches get lit up. I don't have the foggiest what pitch selection, in the context of a higher/lower values, means. If I raise it, does he throw his bread and butter pitch more? No clue. Strike zone tendency, I would think, affects pitch accuracy, but then, how is that different from pitch zone tendency? I'd like to know the difference before I change one or the other. As for pitcher composure influence, I know pitcher accuracy can go down if their composure goes, so I have to assume that's what that affects. Also, there's a separate slider for Pitcher Fatigue. I have absolutely no idea which way to move it to make pitchers fatigue more quickly. Logic says lower it to fatigue more quickly, but it's named Pitcher Fatigue, so it's entirely plausible that raising it means more fatigue, right?

    Maybe if the manual weren't 12 pages (4 of which are the warranty/license agreement) or if there were a manual in the game (if there is one, I haven't found it), I wouldn't have to write blog posts about figuring out what it all means.
    (Waiting for the inevitable "Bill is playing it WRONG!" comments.)
  • crumpled_heap
    MVP
    • Feb 2003
    • 1364

    #2
    Re: Bill Abner on fixing batter AI with sliders

    I think you meant to say pitcher AI, not batter AI.

    Comment

    • JonahFalcon
      Banned
      • Jan 2007
      • 437

      #3
      Re: Bill Abner on fixing batter AI with sliders

      Originally posted by gilgamesh348
      I think you meant to say pitcher AI, not batter AI.
      I did and tried to edit, but since you posted a reply, I can't fix the title.

      Comment

      • bigfnjoe96
        Hall Of Fame
        • Feb 2004
        • 11410

        #4
        Re: Bill Abner on fixing batter AI with sliders

        Originally posted by JonahFalcon
        http://nutweasel.blogspot.com/2009/0...g-sliders.html



        (Waiting for the inevitable "Bill is playing it WRONG!" comments.)
        The sliders posted are for the AI Pitching which I've already have a nice set.. Send these to Bill to test...

        AI Pitch Success: 10-25(10 lowest & 25 being the highest)
        AI Pitch Selection: 100
        AI Strike Zone: 25-50(25 lowest & 50 being the highest)
        AI Pitch Zone: 25-50(25 lowest & 50 being the highest)
        AI Composure: 75

        He should see a nice amount of walks & a nice pitch count from the AI
        Last edited by bigfnjoe96; 02-28-2009, 06:37 PM.

        Comment

        • JonahFalcon
          Banned
          • Jan 2007
          • 437

          #5
          Re: Bill Abner on fixing batter AI with sliders

          Originally posted by bigfnjoe96
          This does nothing for the Batter AI. The sliders posted are for the AI Pitching which I've already have a nice set.. Send these to Bill to test...

          AI Pitch Success: 10-25(10 lowest & 25 being the highest)
          AI Pitch Selection: 100(10 lowest & 25 being the highest)
          AI Strike Zone: 25-50(10 lowest & 25 being the highest)
          AI Pitch Zone: 25-50
          AI Composure: 75

          He should see a nice amount of walks & a nice pitch count from the AI
          Well, you could post it to the comment, but I'll steal them and claim them for my own.

          Comment

          • bigfnjoe96
            Hall Of Fame
            • Feb 2004
            • 11410

            #6
            Re: Bill Abner on fixing batter AI with sliders

            Originally posted by JonahFalcon
            Well, you could post it to the comment, but I'll steal them and claim them for my own.
            Jonah fix the AI Pitch Selection Slider info to read 100 & not 10 -25 on Bill's site

            Thanks

            Comment

            • JonahFalcon
              Banned
              • Jan 2007
              • 437

              #7
              Re: Todd Brakke on fixing batter AI with sliders

              Another error - it was Todd Brakke (who co-hosts the site) and not Bill.

              Comment

              • SoxFan01605
                All Star
                • Jan 2008
                • 7982

                #8
                Re: Todd Brakke on fixing batter AI with sliders

                Originally posted by JonahFalcon
                Another error - it was Todd Brakke (who co-hosts the site) and not Bill.
                Yeah, thus far Todd's been handling all the 2K stuff and Bill's been on The Show.

                With Joe getting them working pretty well too it seems, it may be good news. Seems like at least half the battle can be solved. Here's hoping for the second half.

                Comment

                • JonahFalcon
                  Banned
                  • Jan 2007
                  • 437

                  #9
                  Re: Bill Abner on fixing batter AI with sliders

                  Now how about the batting AI? Anything they're close, they're hacking wildly at.

                  Comment

                  • JonahFalcon
                    Banned
                    • Jan 2007
                    • 437

                    #10
                    Re: Bill Abner on fixing batter AI with sliders

                    Todd is reporting Joe's sliders are working great, but is tweaking them a little further:

                    And the slider fun truly begins in earnest. (Said with all due sarcasm.) Jonah forwarded the following to me re: AI pitch sliders: bigfnjoe9...


                    And the slider fun truly begins in earnest. (Said with all due sarcasm.) Jonah forwarded the following to me re: AI pitch sliders:
                    bigfnjoe96 posted:
                    The sliders posted are for the AI Pitching which I've already have a nice set.. Send these to <strike>Bill</strike> Todd to test...
                    AI Pitch Success: 10-25(10 lowest & 25 being the highest)
                    AI Pitch Selection: 100
                    AI Strike Zone: 25-50
                    AI Pitch Zone: 25-50
                    AI Composure: 75
                    I've tried these in one game and there's a definite difference to the pitcher's game with these. I even had my first batter get hit by a pitch; a first. I'm putting AI Strike Zone further down than this (trying 15) because it still felt like the AI was painting the edges of the strike zone more than it should. However, I'm not particularly skilled at ID'ing balls and stirkes, so it's pretty likely I just need the extra handicap.

                    As for the hitting sliders. My goal was to find something to get the hitter to take more pitches when they're located in the zone. Since I went up to All Start level (in my second or third game) the AI hardly ever fails to swing at a pitch in the zone. Here are the AI hitting sliders:

                    AI Batting Success
                    AI Batting Contact
                    AI Batting Power
                    AI Pitcher Handedness Influence
                    AI Inside Edge Batting Zone Influence
                    AI Batting Pitch Influence
                    AI Bunt Contact
                    AI Bunt Success

                    Hmmm. Seems we're missing the, "for the love of humanity, leave the bat on your shoulder for once!" slider. Bummer. I tried a game with Batting Contact reduced in the theory that a swinging strike is as good as a taken strike, but I was wrong. Watching the AI flail away, missing pitches with the slightest hint of movement just isn't much fun. I'm not sure there's a good way around this. Hopefully the 2k community is more industrious than I. (They usually are. I don't care enough about this stuff to be good at it.)

                    Comment

                    Working...