I think I figured out a way to alleviate the CPU swinging issue!

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  • kGinGreen
    Banned
    • Dec 2008
    • 515

    #16
    Re: I think I figured out a way to alleviate the CPU swinging issue!

    not to be a wiseass, well actually sort of but why were you using a 3 step delivery when 2k clearly stated they got rid of the 3rd step. I've been saying they take strikes and they do. Game is still flawed though. you max out the delivery and let go of the stick immediately. it would be nice if you could move speeds and pitches around the zone a bit more though, which it doesn't work that way. but the cpu takes a good amount of strikes if you do that. it still doesnt take them realistically though. i usually average about 1 or 2 called strikes an inning in the demo, which isnt realistic and they dont take them realistically but they do take them.

    my main issue with the game was how the cpu was taking these strikes..... also i cant swing and miss to save my life in the demo and its way too easy to hit hrs and make contact.. which i would like to see how it plays on higher difficulties. Cursor hitting may also help that.
    Last edited by kGinGreen; 03-03-2009, 11:30 AM.

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    • jeffy777
      MVP
      • Jan 2009
      • 3325

      #17
      Re: I think I figured out a way to alleviate the CPU swinging issue!

      Originally posted by kGinGreen
      not to be a wiseass, well actually sort of but why were you using a 3 step delivery when 2k clearly stated they got rid of the 3rd step.
      He was using a 3 step delivery because you can turn on the 3rd step (release) in the pitching options.

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      • therizing02
        MVP
        • Apr 2003
        • 4176

        #18
        Re: I think I figured out a way to alleviate the CPU swinging issue!

        Does anyone know what in the hell these sliders mean or have an effect on?

        Batting Pitch Influence
        IE Batting Zone Influence
        Hold Timing Influence

        What is the difference between AI Strike Zone Tendency and AI Pitch Zone Tendency?

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        • Padgoi
          Banned
          • Oct 2008
          • 1873

          #19
          Re: I think I figured out a way to alleviate the CPU swinging issue!

          As jeffy said, I was using the 3-step delivery because it's an option. You're not being a wiseass, you're just uninformed. I am now using the new 2-step delivery. Furthermore, the demo uses directional hitting on pro difficulty, which is insanely easy. I am using cursor hitting on AllStar difficulty. It's a whole new ballgame, trust me, MUCH more difficult to hit.

          rizing, I have no idea what those sliders mean. Honestly, I am using default Allstar with a few adjustments:

          - pitch speed: 50 (I'm using cursor hitting, this is fast enough)
          - user batting contact: 100 (again, cursor hitting - this is realistic)

          And I'm using BFNJOE's edits to the CPU pitching sliders. That's the only changes I've made so far.

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          • bigfnjoe96
            Hall Of Fame
            • Feb 2004
            • 11410

            #20
            Re: I think I figured out a way to alleviate the CPU swinging issue!

            Originally posted by therizing02
            Does anyone know what in the hell these sliders mean or have an effect on?

            Batting Pitch Influence
            IE Batting Zone Influence
            Hold Timing Influence

            What is the difference between AI Strike Zone Tendency and AI Pitch Zone Tendency?
            Welcome to the club... Now you know why it's been a little difficult to create a set for Hitting.

            As for Strike Zone & Pitch Zone, my understanding is:

            Strike Zone Tendency is how often the AI pounds the Strike Zone.

            Pitch Zone is not clear to me, but I have been assuming that it's how the AI pitches in reference to where the pitch will go.

            Comment

            • therizing02
              MVP
              • Apr 2003
              • 4176

              #21
              Re: I think I figured out a way to alleviate the CPU swinging issue!

              In my most recent game, Cleveland (me) at Texas I lost 3-2. I threw 80 pitches with Lee in 8 innings and struck out 4 (1 looking).

              For the game I lowered the pitch speed to 50 and was able to get a better read on the Texas pitchers. A little more discipline and I believe the walks will come.

              As far the CPU I lowered every hitting slider to 0 and the CPU still makes contact with about 95% of everything in the zone. If it's close they are swinging. When I'm pitching I feel like it's a slow pitch softball game and not a MLB game. It's a joke. I honestly don't ever see myself walking a hitter. They really swing at anything that's close. The only time they don't swing is when the pitch is way out of the strike zone. I just started another game as the Angels against Oakland. First 4 pitches of the game we're singles. None of those pitches were in the middle of the plate. They were all borderline. So here's how the top of the first went, 4 straight singles, fly out, double play. SIX PITCHES!!!!!!! For everyone that wanted a softball video game welcome to MLB 2k9.

              At the default my hitting was just way too easy. I dropped everything to 20 and will work my way up from there.

              Here's my guess on the sliders

              Batting Pitch Influence

              The higher the setting the more effect the pitch type and location will have a on a ball put into play.

              Hit Direction Influence

              The higher the setting the more influence the LS will have on a ball put into play.

              **If these definitions are correct, it seems like a balance of 50/50 for both would be most effective at getting the results we're looking for.

              IE Batting Zone Influence

              In Presentation settings the is an option for the Inside Edge K-Zone. When on, this shows the Red, Blue, White zones for hitters when they are at the plate. Similar to the old MVP Hot/Cold zones.

              When pitching, you can pull up the batter's IE profile. There you'll see different averages for that hitter when you pitch to different parts of the strike zone. Outside of the strike zone there are percentages listed. Again, I'm guessing here, but it seems that the percentages represent how often a hitter will swing a pitch in the particular zone. Sometimes there's even a Chase percentage listed.

              This is great stuff. I figure with IEBZI at 100, the percentages listed will play a bigger part at determining a batter's approach at the plate. No?

              The only question remains is whether or not this actually works to what the percentages say. We'll all need to work with that. We may be able to come up with something.
              Last edited by therizing02; 03-03-2009, 12:32 PM.

              Comment

              • kGinGreen
                Banned
                • Dec 2008
                • 515

                #22
                Re: I think I figured out a way to alleviate the CPU swinging issue!

                the main thing i dont like about this game is its like you have to miss the strike zone intentionally. or swing and miss intentionally. there is never that feeling that you are going to miss. unless its different on hall of fame difficulty im not buying it because it will just lead to unbalanced games.

                Comment

                • bigfnjoe96
                  Hall Of Fame
                  • Feb 2004
                  • 11410

                  #23
                  Re: I think I figured out a way to alleviate the CPU swinging issue!

                  Originally posted by therizing02

                  Here's my guess on the sliders

                  Batting Pitch Influence

                  The higher the setting the more effect the pitch type and location will have a on a ball put into play.

                  Hit Direction Influence

                  The higher the setting the more influence the LS will have on a ball put into play.

                  **If these definitions are correct, it seems like a balance of 50/50 for both would be most effective at getting the results we're looking for.

                  IE Batting Zone Influence

                  In Presentation settings the is an option for the Inside Edge K-Zone. When on, this shows the Red, Blue, White zones for hitters when they are at the plate. Similar to the old MVP Hot/Cold zones.

                  When pitching, you can pull up the batter's IE profile. There you'll see different averages for that hitter when you pitch to different parts of the strike zone. Outside of the strike zone there are percentages listed. Again, I'm guessing here, but it seems that the percentages represent how often a hitter will swing a pitch in the particular zone. Sometimes there's even a Chase percentage listed.

                  This is great stuff. I figure with IEBZI at 100, the percentages listed will play a bigger part at determining a batter's approach at the plate. No?

                  The only question remains is whether or not this actually works to what the percentages say. We'll all need to work with that. We may be able to come up with something.
                  Right now I have both Bat/Pitch & Hit Direction @ 50 for the reason you have stated.

                  In reference to the Inside Edge, I actually have set the IE K-ZONE to OFF & have just pitched to the percentages IE gives when pulling it up with the D-PAD. When I get home I will turn it ON & see what it looks like & give it a try.

                  I also have tset this to 100 & it seems like that's were it should be

                  Comment

                  • therizing02
                    MVP
                    • Apr 2003
                    • 4176

                    #24
                    Re: I think I figured out a way to alleviate the CPU swinging issue!

                    Originally posted by bigfnjoe96
                    Right now I have both Bat/Pitch & Hit Direction @ 50 for the reason you have stated.

                    In reference to the Inside Edge, I actually have set the IE K-ZONE to OFF & have just pitched to the percentages IE gives when pulling it up with the D-PAD. When I get home I will turn it ON & see what it looks like & give it a try.

                    I also have tset this to 100 & it seems like that's were it should be
                    Ok, I just finished the Oakland/Ana game and I lost 5-2. The A's had 14 hits of which 13 were singles. Remember, I had the AI Bat Success at 10, Contact at 0, and Power at 40.

                    I ended up throwing 106 pitches of which 81 were strikes and I walked 1 hitter. I think that once I find the right combo of CPU hitting sliders, I'll end up throwing more pitches out of the zone because I will have a bigger fear of the CPU offense.

                    The A's threw 111 pitches of which 79 were strikes. I drew 3 walks and didn't score until Abreu hit a two run homer in the 9th.

                    In the middle of the game I switched to Classic batting because some confusion set in as to what the Hit Direction Slider meant. I originally thought it had to do with the LS, but with TC hitting, maybe it has more to do with the direction you push the RS. Thoughts?

                    Anyway, the best thing about this game was the pitching. You absolutely have to pitch according to the IE percentages. Why? Because they actually work! Find the blue zones and the pitches that a batter struggles with and the pitcher/hitter battle is on! It's really interesting when you face a hitter with virtually no weaknesses. Check out Matt Holliday's IEB profile. Danger everywhere.

                    Yes, it's still a problem that all CPU batters have the plate discipline of Ted Williams, but until this gets fixed, we'll have to see what can be done with what we have.

                    Something that is really starting to bug me is when the fielders are in position to make a play on a ball and they do nothing. That also needs to be fixed.

                    Comment

                    • thornie
                      08 Mets! One Year Older!
                      • Mar 2007
                      • 344

                      #25
                      Re: I think I figured out a way to alleviate the CPU swinging issue!

                      Originally posted by therizing02
                      Something that is really starting to bug me is when the fielders are in position to make a play on a ball and they do nothing. That also needs to be fixed.
                      YES. I've been saying this since Friday. After a while it really starts to get annoying.

                      Pitching to IE does work, but they still make contact WAY too much. Even it's bad contact, it's still contact. For instance, even if you are consistently pounding the blue zones the hitter won't adjust and start taking some of those pitches and wait for something in their power zones. They just hack at it any way, and thats what frustrates me the most. If it's 2 strikes and they are trying to stay alive in the count, OK totally warranted. But if I've been pounding the hitter in his blue zone the whole game and my first pitch is to that blue zone on a 0-0 count and he hacks at it for a weak grounder, thats just annoying and unrealistic.
                      2006 - present, NY Mets Season Ticket Holder

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                      • bigfnjoe96
                        Hall Of Fame
                        • Feb 2004
                        • 11410

                        #26
                        Re: I think I figured out a way to alleviate the CPU swinging issue!

                        Originally posted by therizing02
                        Ok, I just finished the Oakland/Ana game and I lost 5-2. The A's had 14 hits of which 13 were singles. Remember, I had the AI Bat Success at 10, Contact at 0, and Power at 40.

                        I ended up throwing 106 pitches of which 81 were strikes and I walked 1 hitter. I think that once I find the right combo of CPU hitting sliders, I'll end up throwing more pitches out of the zone because I will have a bigger fear of the CPU offense.

                        The A's threw 111 pitches of which 79 were strikes. I drew 3 walks and didn't score until Abreu hit a two run homer in the 9th.

                        In the middle of the game I switched to Classic batting because some confusion set in as to what the Hit Direction Slider meant. I originally thought it had to do with the LS, but with TC hitting, maybe it has more to do with the direction you push the RS. Thoughts?

                        Anyway, the best thing about this game was the pitching. You absolutely have to pitch according to the IE percentages. Why? Because they actually work! Find the blue zones and the pitches that a batter struggles with and the pitcher/hitter battle is on! It's really interesting when you face a hitter with virtually no weaknesses. Check out Matt Holliday's IEB profile. Danger everywhere.

                        Yes, it's still a problem that all CPU batters have the plate discipline of Ted Williams, but until this gets fixed, we'll have to see what can be done with what we have.

                        Something that is really starting to bug me is when the fielders are in position to make a play on a ball and they do nothing. That also needs to be fixed.
                        I'll totally agree with you in reference to using IE when Pitching. What I've seen is turning the Catcher's Suggestion -OFF & going on my own instincts works very well.

                        The Catcher's Suggestion seems OFF. Especially when the Catcher calls for 8 str-8 Fastballs in almost the same location..

                        As for Influencing the Hitting. I noticed that if you use the Swing Stick & push up without using the L-STICK you could influence where your hit will go.

                        I think the L-STICK adds a little umph to the direction of where the ball goes.

                        Fielding especially Outfield Fielding is a little tricky. What I've noticed is you should slowly be letting go of the stick the closer you get to the Ball Indicator, because the outfielder will go into a somewhat canned/automatic animation & catch the ball.

                        If your moving while trying to catch the ball, the more of a chance you have to drop the ball.

                        Also when your hitting, watch the CF. The CPU CF will shift while your @ the plate basically giving you a clue to where the pitcher may pitch you.. :wink:

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                        • Padgoi
                          Banned
                          • Oct 2008
                          • 1873

                          #27
                          Re: I think I figured out a way to alleviate the CPU swinging issue!

                          First off, I'm using cursor hitting so I can't really say much about the directional hitting because I am enjoying cursor hitting. It's challenging and I feel it's the most realistic representation of hitting (despite the fact that I have to keep pitch speed low to make contact). As for pitching, I agree, the CPU does make contact too much and hacks too much, but I've alleviated this problem drastically by switching to 2-step pitching (2K9) and just mixing up the pitches and locations. The CPU doesn't make contact on everything, I'm seeing realistic hit numbers, I'm seeing realistic strikeout numbers, etc. I am even using Legend difficulty for CPU hitting sliders so I am more aware of their power and need to mix it up or I'll get killed.

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                          • 7stringking
                            Banned
                            • Oct 2006
                            • 269

                            #28
                            Re: I think I figured out a way to alleviate the CPU swinging issue!

                            Originally posted by therizing02
                            Averaging 5-9k's per game and two of them looking will be "acceptable" to me until they fix it. Thanks for the heads up Padgoi. I get the game at midnight tonight.

                            On another note, have you guys been able to draw any walks?

                            Yeah, without walks your hitter's averages have to be (somewhat)ridiculously inflated in order to score a realistic run count

                            Comment

                            • DaveDQ
                              13
                              • Sep 2003
                              • 7664

                              #29
                              Re: I think I figured out a way to alleviate the CPU swinging issue!

                              You know what's funny is the first pitch I threw when I got the game the guy looked right at it and let it go by. Right over the plate for a strike. No adjustments or anything, just on All-Star.

                              It is an issues, batters just aren't going to take that over the plate fastball. I'm still debating that they should. I'm able to generate nice reasonable pitch counts, but I would like to see the aggressiveness toned down.
                              Being kind, one to another, never disappoints.

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                              • therizing02
                                MVP
                                • Apr 2003
                                • 4176

                                #30
                                Re: I think I figured out a way to alleviate the CPU swinging issue!

                                Originally posted by Padgoi
                                First off, I'm using cursor hitting so I can't really say much about the directional hitting because I am enjoying cursor hitting. It's challenging and I feel it's the most realistic representation of hitting (despite the fact that I have to keep pitch speed low to make contact). As for pitching, I agree, the CPU does make contact too much and hacks too much, but I've alleviated this problem drastically by switching to 2-step pitching (2K9) and just mixing up the pitches and locations. The CPU doesn't make contact on everything, I'm seeing realistic hit numbers, I'm seeing realistic strikeout numbers, etc. I am even using Legend difficulty for CPU hitting sliders so I am more aware of their power and need to mix it up or I'll get killed.
                                PtheD,

                                What are those CPU hitting settings your using?

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