Some Post-Patch Info about AI Aggression

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  • SoxFan01605
    All Star
    • Jan 2008
    • 7982

    #1

    Some Post-Patch Info about AI Aggression

    Okay guys...not sure if anyone has covered this or not (I searched and didn't find) but I ran some tests after being somewhat disappointed with the seemingly miniscule change in AI aggression post-patch. Bear in mind this is on the PC version, but all versions should (in theory) be the same in this regard...

    First, IE reports now adjust properly based on ratings changes made by the user. It works accross the board for every rating and every player. This is important because what I've found is preliminary evidence that the rating level does indeed effect AI swing tendency now. This is good news because it's not as locked down to hot/cold zones as I first believed.

    What I did was gather the ratings ranges for each corresponding letter grade for the IE Report. Then, I tested the same lineup (Red Sox) 1-9, 3 times at each IE grade level for walks ONLY. All other ratings were left at default for each given batter (for variance) and this was all done on DEFAULT PRO.

    ***Bear in mind that this is only VERY preliminary and further, more detailed testing over a MUCH greater sample using more teams, etc would be needed to get a more accurate range.***

    I just wanted to share some early results as they at least seem to indicate that the walk rating does indeed effect IE ratings now:

    The numbers are averaged on 3 separate cycles through the lineup 1-9. Same Pitcher, but I restarted each game after I got through the lineup one time (so basically, 1-9 in 3 separate games, but the same pitcher). I also re-did this using all 3-0 counts as well.

    "A+" Rating: On average, 7/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 4/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 8/9 took a FB right down the pipe, regardless of hot/cold zone.

    "A" Rating: On average, 6/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 4/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 8/9 took a FB right down the pipe, regardless of hot/cold zone.

    "A-" Rating: On average, 6/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 3/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 8/9 took a FB right down the pipe, regardless of hot/cold zone.

    "B+" Rating: On average, 6/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 3/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 7/9 took a FB right down the pipe, regardless of hot/cold zone.

    "B" Rating: On average, 5/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 2/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 8/9 took a FB right down the pipe, regardless of hot/cold zone.

    "B-" Rating: On average, 5/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 3/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 7/9 took a FB right down the pipe, regardless of hot/cold zone.

    "C+" Rating: On average, 5/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 2/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 7/9 took a FB right down the pipe, regardless of hot/cold zone.

    "C-" Rating: On average, 4/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 2/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 6/9 took a FB right down the pipe, regardless of hot/cold zone.

    "D+" Rating: On average, 3/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 1/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 6/9 took a FB right down the pipe, regardless of hot/cold zone.

    "D" Rating: On average, 2/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 0/9 took two straight FB right down the pipe.

    On average in 3-0 Counts, 5/9 took a FB right down the pipe, regardless of hot/cold zone.

    "F" Rating: On average, 2/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 0/9 took two straight FB right down the pipe. (I did have 1 instance of someone taking 2 straight FB down the pipe.)

    On average in 3-0 Counts, 5/9 took a FB right down the pipe, regardless of hot/cold zone.

    ************************************************** *****

    As I said, nothing conclusive, but I was happy to see a steady downward progression as the ratings were lowered. This should mean that we have another reliable way to further improve the AI's plate presence in-game. Not sure how it would effect sim stats (though it would likely lead to higher walk totals I'd imagine).

    Other items of note:

    -Every time I've tried to groove a 3-0 FB down the pipe with the bases loaded to a batter with a "C-" or better, the pitch was taken (as it should be)...with the exception of one player, Dustin Pedroia...lol. 2/3 times he swung away.

    There was a bit more variance in players "D+" and below, but for the most part the pitch was still taken. This should prove that the patch (whatever you think of it's full value) works as advertised. This almost NEVER happened pre-patch.

    -This test was done with IE influence at it's default though (meaning maxed) and each player has individual swing tendencies by pitch count. So that could essentially factor in as a randomizer to go along with the ratings.

    -On one of my 3-0 tests, I grooved two straight FB's to Bay and he took them both. I then tried to paint the corner with one and he took that as well. So I actually got the AI to take 6 straight pitches for a K. There's hope yet!

    -I also played one game against my Red Sox with maxed out walk ratings and it was VERY noticeable how much more patient the AI was. It was actually a good game and I actually had to pull my SP due to pitch count for the first time.

    I would say ratings will be a big factor in getting this to work. I'm not sure what can be accomplished via sliders since IE is already maxed at default and I'm not sure what a couple do.

    Also not saying you should have to do so much editing to get a good game of baseball, but the point is that it seems if you want to, you can likely tweak the ratings more to realistic satisfaction now.

    ************************************************** ****

    For those dedicated enough, here's a chart to show what ratings range corresponds to each IE letter grade:

    A+: 93 and up
    A : 88-92
    A-: 84-87
    B+: 81-83
    B : 76-80
    B-: 71-75
    C+: 68-70
    C : 63-67
    C-: 58-62
    D+: 55-57
    D : 50-54
    F : 49 and under

    Hopefully this will help guys out with tweaking not only walk ratings, but other IE ratings as well.

    Sorry for the long post, but I know some people have still been les than satisfied with the AI tweaks in the patch. Now that IE actaully works properly (so it seems, anyway), this may help people find what they're looking for. Early returns have been promising for me, so I shared.

    Good luck!
    Last edited by SoxFan01605; 04-04-2009, 12:17 AM.
  • Bwnarrow3
    Pro
    • Jan 2008
    • 526

    #2
    Re: Some Post-Patch Info about AI Aggression

    Interesting post. This is good news. Just a few tweaks of some sliders, and we're good to go.
    Hates exclusive licenses...

    Check out my NBA blog here: www.thetransitionthree.blogspot.com

    I'm an avid NBA fan and I'd love some feedback on my articles. I write about all teams too, so check out your favorite team!

    Twitter: @bowen_connor and @transition3blog

    Comment

    • kcxiv
      Banned
      • Dec 2005
      • 2564

      #3
      Re: Some Post-Patch Info about AI Aggression

      It doesnt get any more thorough then that folks. lol

      Comment

      • mva5580
        Pro
        • Nov 2004
        • 753

        #4
        Re: Some Post-Patch Info about AI Aggression

        Wow, very impressive. You have my respect sir.

        And all good news, I'm sure a PC roster maker will definitely take information like this and do what needs to be done in terms of getting things in line.

        Comment

        • brendanrfoley
          MVP
          • Jul 2002
          • 1552

          #5
          Re: Some Post-Patch Info about AI Aggression

          This sh*t just got real. GREAT work!

          Comment

          • tril
            MVP
            • Nov 2004
            • 2914

            #6
            Re: Some Post-Patch Info about AI Aggression

            good info,
            based on what you have stated, we shoudlnt have to adjust these ratings if we play through a franchised season. that means that every AI batter results will have greater variety throughout the season.

            it works

            Comment

            • Hoos
              MVP
              • Mar 2003
              • 3998

              #7
              Re: Some Post-Patch Info about AI Aggression

              Originally posted by SoxFan01605
              Okay guys...not sure if anyone has covered this or not (I searched and didn't find) but I ran some tests after being somewhat disappointed with the seemingly miniscule change in AI aggression post-patch. Bear in mind this is on the PC version, but all versions should (in theory) be the same in this regard...

              First, IE reports now adjust properly based on ratings changes made by the user. It works accross the board for every rating and every player. This is important because what I've found is preliminary evidence that the rating level does indeed effect AI swing tendency now. This is good news because it's not as locked down to hot/cold zones as I first believed.

              What I did was gather the ratings ranges for each corresponding letter grade for the IE Report. Then, I tested the same lineup (Red Sox) 1-9, 3 times at each IE grade level for walks ONLY. All other ratings were left at default for each given batter (for variance) and this was all done on DEFAULT PRO.

              ***Bear in mind that this is only VERY preliminary and further, more detailed testing over a MUCH greater sample using more teams, etc would be needed to get a more accurate range.***

              I just wanted to share some early results as they at least seem to indicate that the walk rating does indeed effect IE ratings now:

              The numbers are averaged on 3 separate cycles through the lineup 1-9. Same Pitcher, but I restarted each game after I got through the lineup one time (so basically, 1-9 in 3 separate games, but the same pitcher). I also re-did this using all 3-0 counts as well.

              "A+" Rating: On average, 7/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 4/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 8/9 took a FB right down the pipe, regardless of hot/cold zone.

              "A" Rating: On average, 6/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 4/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 8/9 took a FB right down the pipe, regardless of hot/cold zone.

              "A-" Rating: On average, 6/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 3/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 8/9 took a FB right down the pipe, regardless of hot/cold zone.

              "B+" Rating: On average, 6/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 3/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 7/9 took a FB right down the pipe, regardless of hot/cold zone.

              "B" Rating: On average, 5/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 2/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 8/9 took a FB right down the pipe, regardless of hot/cold zone.

              "B-" Rating: On average, 5/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 3/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 7/9 took a FB right down the pipe, regardless of hot/cold zone.

              "C+" Rating: On average, 5/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 2/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 7/9 took a FB right down the pipe, regardless of hot/cold zone.

              "C-" Rating: On average, 4/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 2/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 6/9 took a FB right down the pipe, regardless of hot/cold zone.

              "D+" Rating: On average, 3/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 1/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 6/9 took a FB right down the pipe, regardless of hot/cold zone.

              "D" Rating: On average, 2/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 0/9 took two straight FB right down the pipe.

              On average in 3-0 Counts, 5/9 took a FB right down the pipe, regardless of hot/cold zone.

              "F" Rating: On average, 2/9 took a 1st pitch FB right down the pipe, regardless of hot/cold zone. 0/9 took two straight FB right down the pipe. (I did have 1 instance of someone taking 2 straight FB down the pipe.)

              On average in 3-0 Counts, 5/9 took a FB right down the pipe, regardless of hot/cold zone.

              ************************************************** *****

              As I said, nothing conclusive, but I was happy to see a steady downward progression as the ratings were lowered. This should mean that we have another reliable way to further improve the AI's plate presence in-game. Not sure how it would effect sim stats (though it would likely lead to higher walk totals I'd imagine).

              Other items of note:

              -Every time I've tried to groove a 3-0 FB down the pipe with the bases loaded to a batter with a "C-" or better, the pitch was taken (as it should be)...with the exception of one player, Dustin Pedroia...lol. 2/3 times he swung away.

              There was a bit more variance in players "D+" and below, but for the most part the pitch was still taken. This should prove that the patch (whatever you think of it's full value) works as advertised. This almost NEVER happened pre-patch.

              -This test was done with IE influence at it's default though (meaning maxed) and each player has individual swing tendencies by pitch count. So that could essentially factor in as a randomizer to go along with the ratings.

              -On one of my 3-0 tests, I grooved two straight FB's to Bay and he took them both. I then tried to paint the corner with one and he took that as well. So I actually got the AI to take 6 straight pitches for a K. There's hope yet!

              -I also played one game against my Red Sox with maxed out walk ratings and it was VERY noticeable how much more patient the AI was. It was actually a good game and I actually had to pull my SP due to pitch count for the first time.

              I would say ratings will be a big factor in getting this to work. I'm not sure what can be accomplished via sliders since IE is already maxed at default and I'm not sure what a couple do.

              Also not saying you should have to do so much editing to get a good game of baseball, but the point is that it seems if you want to, you can likely tweak the ratings more to realistic satisfaction now.

              ************************************************** ****

              For those dedicated enough, here's a chart to show what ratings range corresponds to each IE letter grade:

              A+: 93 and up
              A : 88-92
              A-: 84-87
              B+: 81-83
              B : 76-80
              B-: 71-75
              C+: 68-70
              C : 63-67
              C-: 58-62
              D+: 55-57
              D : 50-54
              F : 49 and under

              Hopefully this will help guys out with tweaking not only walk ratings, but other IE ratings as well.

              Sorry for the long post, but I know some people have still been les than satisfied with the AI tweaks in the patch. Now that IE actaully works properly (so it seems, anyway), this may help people find what they're looking for. Early returns have been promising for me, so I shared.

              Good luck!
              SoxFan, you may want to share that info with the PC modders over at Mvpmods.com

              They have a whole forum over there dedicated to mods for this game. I'm assuming they have people working on rosters as well. This information would probably be very welcomed news to them.

              I'm on the verge of picking up the PC version of this game and this information only helps push me even further in that direction

              By the way, how does this game play online on the PC?? Does there seem to be a fair amount of people playing there to challenge to an online game??
              XBL Gamertag: hoos4974

              PSN: hoos4974

              Comment

              • SoxFan01605
                All Star
                • Jan 2008
                • 7982

                #8
                Re: Some Post-Patch Info about AI Aggression

                Originally posted by hoosier4974
                SoxFan, you may want to share that info with the PC modders over at Mvpmods.com

                They have a whole forum over there dedicated to mods for the games. I'm assuming they have people working on rosters as well.

                I'm on the verge of picking up the PC version of this game and this information only helps push me even further in that direction

                By the way, how does this game play online on the PC?? Does there seem to be a fair amount of people playing there to challenge to an online game??
                No online functionality for the PC version...sorry.

                And I'll check over at mvpmods...thanks.

                Comment

                • Hoos
                  MVP
                  • Mar 2003
                  • 3998

                  #9
                  Re: Some Post-Patch Info about AI Aggression

                  Originally posted by SoxFan01605
                  No online functionality for the PC version...sorry.

                  And I'll check over at mvpmods...thanks.
                  Really?? That sucks!!!

                  I may have to rethink buying the PC version then. I've got The Show for my offline season needs but am looking at this one for online play seeing how the other game is so sketchy online these days suffering from great lag and disconnects.
                  XBL Gamertag: hoos4974

                  PSN: hoos4974

                  Comment

                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #10
                    Re: Some Post-Patch Info about AI Aggression

                    Very nice info Soxfan. Definitely goes along with what I've been seeing in some CPU games.

                    I think we might just get a good game out of this yet.

                    Comment

                    • SoxFan01605
                      All Star
                      • Jan 2008
                      • 7982

                      #11
                      Re: Some Post-Patch Info about AI Aggression

                      Originally posted by bcruise
                      Very nice info Soxfan. Definitely goes along with what I've been seeing in some CPU games.

                      I think we might just get a good game out of this yet.
                      Thanks.

                      One thing to remember too in conjunction with this, is the more detailed IE info found in the managament section (meaning not in-game). You can get a read on each players tendencies on every pitch count (0-0, 1-0, 2-1, 3-0, etc).

                      Also, you can get info on individual pitches they're more likely to take/chase in certain counts/situations as well. It's nothing new, of course, but seems to be more relevant now that it's seeming to finally cooperate with the ratings better.

                      The only downside to this is you can't access it in-game, so you'd have to really "scout" the opposition before each game.

                      It's realistic in a way (the sense of "scouting"), but if the game is so dependent on all things IE, they really should be available in-game as well.

                      Comment

                      • ramenite
                        Rookie
                        • Jul 2004
                        • 320

                        #12
                        Re: Some Post-Patch Info about AI Aggression

                        Yeah, I kind of like not having ALL that information during a game. It's a little TOO much information. It's genrally something to keep a note of for a few key players. But I'm glad the the IE works as intented, and is working well. I'm just using legend sliders here with a turned down AI strike tendency, and I"m seeing all sort of battles. 4 pitch walks, 3 pitch stikes, going from 3-0 to 3-2 and battling 4 fouls to get a good pitch to hit. Hell, I had McLouth at 11 pitches for an AB!

                        The more I play this game, the more I love it. And I've NEVER been high on 2k baseball games. Kush was horrid. But VC got in and in a year made this a pretty respectable baseball game with these patches. I'll be first in like on a preorder for 2k10.
                        ...

                        Comment

                        • Guffers
                          Glory to the Brave!
                          • Jan 2006
                          • 1015

                          #13
                          Re: Some Post-Patch Info about AI Aggression

                          Soxfan your work is very much appreciated! I was one of those left quite deflated by the seemingly minor adjustment in aggression but have seen a couple of better games so far. Still no pitch counts over 100 but at least they have been over 70. I've found that my pitching technique on the sticks was quite bad and I was messing up the release timing, which I think triggers the AI to attack regardless of location, as it most likely registers as a bad/easy to hit pitch. I went into practise mode for a good half hour, improved somewhat and started to see more strikes being taken. I'm quite please now, this game is turning around for me. Again, thank you so much for your great work.

                          2 great baseball games to play this year, who would of thought we could say that 3 weeks ago!
                          Last edited by Guffers; 04-04-2009, 03:25 AM. Reason: Tired.

                          Comment

                          • Qb
                            All Star
                            • Mar 2003
                            • 8797

                            #14
                            Re: Some Post-Patch Info about AI Aggression

                            Nice work. Haven't played a patched game yet, but if the batters are still too aggressive, I'll be hoping someone does some editing for 2K Share. I do think part of the problem is the quality of the user pitch... I know that was part of my problem anyways.

                            Comment

                            • arseniotall
                              Banned
                              • Oct 2002
                              • 903

                              #15
                              Re: Some Post-Patch Info about AI Aggression

                              cant wait for the PC roster editor to drop now

                              Comment

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