Man, that sounds like a pain in the a**.
GETTING FREE AGENCY TO WORK
Collapse
Recommended Videos
Collapse
X
-
Re: GETTING FREE AGENCY TO WORK
Yea...that's why it sucks... that 2K has no attention to detail w/ MLB like they do w/ their NBA series. If you control one team, and edit nothing your FA pool, from yr to yr will look something like this:
Originally posted by lgkeeperFAs
It first lists the top 10 FAs, their positions and the teams they're signed by (though it's blank to start).
The top 10:
1. Dye
2. Tejada
3. Blalock
4. Garciaparra
5. Baldelli
6. Giambi
7. Stairs
8. C. Duncan
9 Freel
10. C Monroe.
So, basically, all stars are re-signed during the year, from what I can see. There wasn't a FA pitcher with a higher OVR than 74 (Winston DePaula) or a hitter with a higher OVR than 86 (Dye) and only 3 guys (top 3 above) with 80+ OVRs.
Presumably, a big downside to the contracts and teams being able to re-sign their players is the small-market teams will likely be able to sign a stud or two w/o them going to free agency, and thus you won't be able to use the compensation picks - a new feature - because you'll be able to sign all your FAs.Last edited by JBH3; 03-03-2010, 12:26 PM.Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
-
Re: GETTING FREE AGENCY TO WORK
For the 360, this can be a true game killer. For the PC, this may be easily adjusted. Considering no patch addressed this problem last year, this will surely be a problem. The issue that I have with editing rosters in this way is that it doesn't compensate for drafted players and progress that is made that would/should adjust salary scale. That fact that VC/2K once again didn't address this or left it untouched just shows how far the MLB 2K series needed to be overhauled. Even with massive improvements, so many key areas of issue last year have carried over. Very disappointed in this. Unfortunately, I once again caved and made another release day purchase.Comment
-
Re: GETTING FREE AGENCY TO WORK
For the 360, this can be a true game killer. For the PC, this may be easily adjusted.
Considering no patch addressed this problem last year, this will surely be a problem. The issue that I have with editing rosters in this way is that it doesn't compensate for drafted players and progress that is made that would/should adjust salary scale.
I'm going to derive a scale myself driven by overall rating. So when I go into free agency and sign a player based on his demands, if it doesn't meet the scale, than I'll edit his contract AFTER I've signed who I want for each individual team.
The scale would be something like:
100-95 ovr = $20-$17 million/yr
94-90 ovr = $16-$12 million/yr
...so on and so forth. If anyone has any ideas as to where to set the scale at by overall let me know.
That fact that VC/2K once again didn't address this or left it untouched just shows how far the MLB 2K series needed to be overhauled. Even with massive improvements, so many key areas of issue last year have carried over. Very disappointed in this. Unfortunately, I once again caved and made another release day purchase.Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
-
Re: GETTING FREE AGENCY TO WORK
Yes. There will be "maintenance" that will need to be done every season, unless you want to live w/ the way free agency is run by the CPUs logic.
This aspect of franchise is fundamentally flawed:
1. Begins w/ incorrect, extremely low contract values.
2. Due to low contract values, all teams have more resources to spend.
3. With more resources to spend, a team is not in jeopardy of having to make tough decisions on who NOT to sign; they can sign them all.
4. The players who DO go to free agency demand extremely low contracts. Thus the cycle repeats itself EVERY STINKING SEASON.
The Fix:
1. Control all-30 teams.
2. Edit all contract values to the correct amount in the 1st year of franchise mode; years are correct you should only focus on dollar values.
3. At the end of the season re-sign players you think are the best candidates for an extension and/or most needed on the team. Meet their demands, and proceed to FA signing period.
4. Copy down the name's of players listed in the FA pool. I'd probably cap the number of players you copy down at anyone 70 ovr and above.
5. Once you have that list, conduct free agency, meet the players demands, and sign them to a team you think they'd be best at, or use whatever logic you see fit. Then make sure to list next to them the team they signed with.
6. Once all FA/Rookie signings are complete and teams are FILLED. Proceed on to the next year.
7. With the list of FA's you copied down go to that team and edit the players contract based on the scale idea mentioned up above.
What this will do is constantly cycle and use up team budgets. Teams will be forced to send players to free agency from yr to yr and thus you will have working Free Agency Mode.
The only problem you could run into is in filling a team to meet the minimum requirement. If that happens then you just edit a contract or two down some...justify it as a hometown discount or something.
Depending on how many players have expiring contracts in any given year will dictate how tedious of an effort this may be.
Hypothetically you could probably make the small to mid-market teams be the ones whose contracts you edit to a realistic number. That way the small/mid-market teams will be the only teams who are not BIG players in free agency. I guess you could take the top 10 teams with the highest payroll, and never edit their contracts so that they always have an abundance of resources.
It's whatever you want to do, or are willing to do I guess...Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
-
Re: GETTING FREE AGENCY TO WORK
No. Those are correct. The amounts are not.
Yes. There will be "maintenance" that will need to be done every season, unless you want to live w/ the way free agency is run by the CPUs logic.
This aspect of franchise is fundamentally flawed:
1. Begins w/ incorrect, extremely low contract values.
2. Due to low contract values, all teams have more resources to spend.
3. With more resources to spend, a team is not in jeopardy of having to make tough decisions on who NOT to sign; they can sign them all.
4. The players who DO go to free agency demand extremely low contracts. Thus the cycle repeats itself EVERY STINKING SEASON.
The Fix:
1. Control all-30 teams.
2. Edit all contract values to the correct amount in the 1st year of franchise mode; years are correct you should only focus on dollar values.
3. At the end of the season re-sign players you think are the best candidates for an extension and/or most needed on the team. Meet their demands, and proceed to FA signing period.
4. Copy down the name's of players listed in the FA pool. I'd probably cap the number of players you copy down at anyone 70 ovr and above.
5. Once you have that list, conduct free agency, meet the players demands, and sign them to a team you think they'd be best at, or use whatever logic you see fit. Then make sure to list next to them the team they signed with.
6. Once all FA/Rookie signings are complete and teams are FILLED. Proceed on to the next year.
7. With the list of FA's you copied down go to that team and edit the players contract based on the scale idea mentioned up above.
What this will do is constantly cycle and use up team budgets. Teams will be forced to send players to free agency from yr to yr and thus you will have working Free Agency Mode.
The only problem you could run into is in filling a team to meet the minimum requirement. If that happens then you just edit a contract or two down some...justify it as a hometown discount or something.
Depending on how many players have expiring contracts in any given year will dictate how tedious of an effort this may be.
Hypothetically you could probably make the small to mid-market teams be the ones whose contracts you edit to a realistic number. That way the small/mid-market teams will be the only teams who are not BIG players in free agency. I guess you could take the top 10 teams with the highest payroll, and never edit their contracts so that they always have an abundance of resources.
It's whatever you want to do, or are willing to do I guess...
Two concerns I have with your fix, however:
1. The whole essence of getting salaries right is to have a more realistic franchise. But if you're controlling all 30 teams and "guessing" where each FA might go, then you don't really compete for any guys with your team. You can basically get who you want and give the other teams the rest.
2. There aren't any trades, unless you do them yourself, if you're controlling all 30 teams, right?Comment
-
Re: GETTING FREE AGENCY TO WORK
Hey, man - you did a lot of work on this and it's appreciated.
Two concerns I have with your fix, however:
1. The whole essence of getting salaries right is to have a more realistic franchise. But if you're controlling all 30 teams and "guessing" where each FA might go, then you don't really compete for any guys with your team. You can basically get who you want and give the other teams the rest.
2. There aren't any trades, unless you do them yourself, if you're controlling all 30 teams, right?
So yea... if you control all-30 teams then hypothetically you just put players where you want them to go. At which point contracts and budgets really have no value. You just move players around. If you correct the problem, although somewhat tedious, you have options to automate the signing period etc.
I on the other hand would like to have my budget be reflected accurately, and limit myself to what I can do because my budget may be taxed. Which in turn would make me have to make tough decisions for myself, and the 29 CPU teams.
2. You can automate trades for the CPU to make trades even if you control all-30 teams.Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
-
Re: GETTING FREE AGENCY TO WORK
They added things to franchise w/o fixing issues plaqueing it. I think their goal is to keep adding to where they've built up what they intend to have in the game, and then start fixing after everything is in place....? Because I'd imagine that when you 'add' something, there's the potential to mess something else up. So why not add everything, then fix...? Wishful thinking maybe?
As far as 2K. No more excuses. To be fair, I haven't tried franchise yet, just several quick play games, but for this to be a recurring problem is inexcusable. A player's worth, no matter how that value is achieved (points, dollars, unassigned random figures) is a huge part to having a working franchise/career mode. When you have to do some of the workarounds that you are doing, it takes away from some of the sim feel.
I'm also curious if this is a problem with Front Office Manager? If not, it shouldn't be an issue here. But if 2K's dedicated sim game gets the worth/value right, yet MLB 2K is flawed for another year, that really makes me wonder if this is intentional or just an oversight. Probable reading too much into this.Comment
-
Re: GETTING FREE AGENCY TO WORK
This is something that should be fixed in a patch! Its a shame its a problem from last year - perhaps we can get some serious moderation support and get 2k notified of this problem.Comment
-
Re: GETTING FREE AGENCY TO WORK
Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
-
Re: GETTING FREE AGENCY TO WORK
Haha, thats an excellent idea JBH
I do think this is "patchable" though, right? I wonder how we could possibly show this topic to them. I do know there is that thread on 2k's forum asking for opinions, perhaps we can link to this topic?
Who knows, hahah. I'm just happy the gameplay is even better this year.Comment
-
Re: GETTING FREE AGENCY TO WORK
I think the reason that contracts are different is something to do with the MLBPA. Not sure..
Anyway, this is great and I will definitely do it in my franchise once I buy the game.Comment
-
Re: GETTING FREE AGENCY TO WORK
Would all of this go away if they let us edit team budgets? It seems like that would be the easiest fix. Then we could just make an assumption that everyones current payroll was at X% of their Budget.
Here are the top 10 payrolls from last year:
<TABLE cellSpacing=1 cellPadding=2 width="100%" border=0><TBODY><TR class=bg2 vAlign=center align=right height=17><TD align=left>1.</TD><TD align=left>New York Yankees</TD><TD align=right>$201,449,289</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>2.</TD><TD align=left>New York Mets </TD><TD align=right>$135,773,988</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>3.</TD><TD align=left>Chicago Cubs</TD><TD align=right>$135,050,000</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>4.</TD><TD align=left>Boston Red Sox</TD><TD align=right>$122,696,000</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>5.</TD><TD align=left>Detroit Tigers</TD><TD align=right>$115,085,145</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>6.</TD><TD align=left>Los Angeles Angels</TD><TD align=right>$113,709,000</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>7.</TD><TD align=left>Philadelphia Phillies</TD><TD align=right>$113,004,048</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>8.</TD><TD align=left>Houston Astros </TD><TD align=right>$102,996,415</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>9.</TD><TD align=left>Los Angeles Dodgers</TD><TD align=right>$100,458,101</TD><TD align=right></TD></TR><TR class=bg2 vAlign=center align=right height=17><TD align=left>10.</TD><TD align=left>Seattle Mariners</TD><TD align=right>$98,904,167</TD><TD align=right></TD></TR></TBODY></TABLE>
Lets assume that these are the same for 2010.
If the Yankees in real life have a $201M, but in the game have a $140M payroll and a $220M budget, then it's obvious that they have room to keep every player they want. However, if we were able to edit their budge to $155M or whatever number that is, then it may mean that don't keep 1 or 2 of those guys every year....and the same would be said for most of the other teams who were close to their budget.
The one thing something like this would do is force us to re-scale salaries.
A-Rods real $27M is now only $19M or something.
And when you see a solid player like Abreau signing for $5M, in reality it's equal to a $7M.
I'm just thinking for patching pursposes, this might be the easiest route to go. Regardless, I hope they are aware of this problem.Comment
Comment