Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I & II

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  • 500Feet
    Banned
    • Jan 2010
    • 282

    #46
    Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

    Originally posted by Tomba
    Graphically it only looks as good as MLB 08 the show on ps3. It still looks very bland and blurry.
    I personally could never describe MLB 08 as very bland and blurry. Yet, in my opinion, MLB 2K10 does look bland.

    Comment

    • Tomba
      TOMBA IS ONLINE
      • Sep 2006
      • 8908

      #47
      Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

      Originally posted by 500Feet
      I personally could never describe MLB 08 as very bland and blurry. Yet, in my opinion, MLB 2K10 does look bland.
      Then maybe I was thinking 07? Either way...the games just not that pretty as 2k7 was...man i was looking at youtube vids of 2k7 and THAT game was ahead of it's time
      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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      • 500Feet
        Banned
        • Jan 2010
        • 282

        #48
        Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

        Originally posted by Tomba
        Then maybe I was thinking 07? Either way...the games just not that pretty as 2k7 was...man i was looking at youtube vids of 2k7 and THAT game was ahead of it's time
        Describing MLB 07 on PS3 as bland and blurry ( for PS3 standards ) sounds more accurate to me..

        2K7 looked good on the 360. I liked the way it looked.

        Comment

        • billyo
          Rookie
          • Mar 2007
          • 206

          #49
          Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

          Guys, I am at work and could only skim the pages. I want to know if your ability as a gamer matters more than the ratings of the player. For example, is it easier to pitch with Halladay than some AA player?

          Comment

          • Bahnzo
            Can't spell antetokounmpo
            • Jun 2003
            • 2809

            #50
            Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

            I like where they are going with this, there's some good info from this insight and I like the changes to the pitching mechanism.

            BUT....

            I still don't like the check swings. With using the right stick to hit, pulling the stick back to check swing...I don't see that working well at all. If it's like the previous years, it's just something that you don't have time to do. Maybe just releasing the stick (instead of pulling it back) would work better?

            Prior to playing Major League Baseball® 2K10, I had to decide before the pitch was even thrown as to whether or not I was going to swing. Forget knowing if it was a ball or strike…that had been impossible in baseball games before 2K10. I’m just talking about the decision to swing or not to swing.
            Not sure what games he has played in the past, but could this statement be more wrong?
            Steam: Bahnzo

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            • Coug00
              LOB
              • Jul 2002
              • 3476

              #51
              Re: Insight/Game Trailer Expected Today

              Originally posted by Blzer
              Wait, timeout!

              Don't tell me the game really pauses when the batter's eye is displayed. Is this the case? If so, this feature is even worse than I thought. I hope that's just part of the trailer visuals showing you how it works.

              I'm definitely turning off that feature.
              I'm gonna guess it was paused at the "batter's eye" portion during the video since it was a tutorial type movie.
              Member of The OS Baseball Rocket Scientists Association

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              • Blzer
                Resident film pundit
                • Mar 2004
                • 42509

                #52
                Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                Originally posted by billyo
                Guys, I am at work and could only skim the pages. I want to know if your ability as a gamer matters more than the ratings of the player. For example, is it easier to pitch with Halladay than some AA player?
                They said that doing well with the radial meter will be based on your pitcher's ratings and current state, so it may be more difficult to pinpoint maximum effort with some pitchers compared to others.

                Then there is a larger window for nailing your gesture, which I believe they called a "green zone." You have two parts to the gesture, and the second part will determine how your release the ball. Worse pitchers will have a smaller green zone to land in, making it tougher to perfect your pitches. Halladay should have a larger green zone as a result.

                I just hope it doesn't get too easy.
                Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                • Juiceman
                  Rookie
                  • Sep 2008
                  • 155

                  #53
                  Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                  Wow. I was trying to contain excitement after the MLB Today insight, but can no longer. I am really pumped for this game. At this point I think most people are feeling that way and if 2k doesn't pull through this year it'll be HUGE. I feel like this is now a make or break for the 2k baseball title. They lose followers this year and I think they lose them for good. From what we've seen I don't think there is a lot to worry about. Let's hope the fielding AI is intelligent.

                  Comment

                  • smearz
                    Rookie
                    • Feb 2009
                    • 105

                    #54
                    Originally posted by nemesis04
                    With regards to the pitching in a two player game, I would assume the highlighted pitch would not show up on screen showing how to perform the pitch correct? I guess you would just have to remember the motions?
                    I was thinking about this too... how do you play against another human without them knowing what pitch you're throwing? Maybe online you get away with the hitter not seeing the gesture icon, but what about a face-to-face game? It would take quite a while to memorize gestures if that's the way they do 2-player games. And I know you can adjust this but why is the pitch speed so slow? 90 mph looks like little league.

                    Comment

                    • Blzer
                      Resident film pundit
                      • Mar 2004
                      • 42509

                      #55
                      Re: Insight/Game Trailer Expected Today

                      Originally posted by Coug00
                      I'm gonna guess it was paused at the "batter's eye" portion during the video since it was a tutorial type movie.
                      I certainly hope so. I can give numerous reasons why having this pause would be a bad idea.
                      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                      • drterb
                        Rookie
                        • Mar 2005
                        • 110

                        #56
                        Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                        Originally posted by smearz
                        I was thinking about this too... how do you play against another human without them knowing what pitch you're throwing? Maybe online you get away with the hitter not seeing the gesture icon, but what about a face-to-face game? It would take quite a while to memorize gestures if that's the way they do 2-player games. And I know you can adjust this but why is the pitch speed so slow? 90 mph looks like little league.

                        My guess would be that they leave all the pitches up after you select the pitch you want.

                        So far so good on these insights. They are all outstanding in theory. Will VC be able to put these theories into practice?

                        March 2nd can't come soon enough!!

                        Comment

                        • Coug00
                          LOB
                          • Jul 2002
                          • 3476

                          #57
                          Re: Insight/Game Trailer Expected Today

                          Originally posted by Blzer
                          I certainly hope so. I can give numerous reasons why having this pause would be a bad idea.
                          Agreed. I can't imagine trying to nail down the timing on the harder levels. Especially when it sounds like our margin for error on timing is significantly lessened this year.
                          Member of The OS Baseball Rocket Scientists Association

                          Comment

                          • Woodweaver
                            Developer
                            • Apr 2006
                            • 1145

                            #58
                            Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

                            Originally posted by Bahnzo
                            <SNIP>



                            Not sure what games he has played in the past, but could this statement be more wrong?
                            Ha, yeah, I was just thinking this...I hope this doesn't mean that it's going to be too easy to pick out pitch types and location.
                            "Yeah, well, you know, that's just, like, your opinion, man"

                            Comment

                            • smearz
                              Rookie
                              • Feb 2009
                              • 105

                              #59
                              Originally posted by drterb

                              My guess would be that they leave all the pitches up after you select the pitch you want.

                              So far so good on these insights. They are all outstanding in theory. Will VC be able to put these theories into practice?

                              March 2nd can't come soon enough!!
                              yes, that would be better than taking them off the screen.

                              that still won't help keeping the guy you're playing against from being able to tell whether you're throwing a fastball or a breaking ball. The gestures are so different from each other, I can always tell when a fastball is coming just from the sound the controller makes.

                              another noted change - they've made the ball icon much smaller. You can actually pitch to a pinpoint spot now, instead of the grapefruit selector they had last year.

                              Comment

                              • bonannogiovanni
                                MVP
                                • Oct 2004
                                • 1339

                                #60
                                Re: Insight/Game Trailer Expected Today

                                Originally posted by Blzer
                                Oh haha, guess I only read the bold.
                                Blzer, you should be proud of yourself, I'm sure they (2K) watched your videos when deciding how to implement check swing. From part 2 of the insight, reading between the lines (e.g "you will rarely find yourself in a situation where you are trying to check swing"), it's safe to say they had decided to neglect check swing at all, only to bring it back (via patch) after our outcry.

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