From what I can tell, the control ratings decide how accurate you need to be with the right stick for each pitch. So if a pitcher has a 90 control rating for a slider, you don't have to be as careful with the gesture as you would if he had a 60 control rating with his slider. But as long as you perform the gesture accurately, the pitch will go right where you want despite the pitch control rating.
The big problem here is that once we master the right stick gestures, we can pitch with perfect accuracy, regardless of who is on the mound. The wildest pitcher in the MLB can pitch like Greg Maddux as long as you perform the right stick motion correctly.
This doesn't seem quite the way it should be. The control rating needs play more of a role and be more of a deciding factor in terms of pitch location. It's just way too easy to nail you spots even with scrub pitchers, which really hurts the realism of the game.
If a pitcher has a low control rating for a pitch, that pitch should not go exactly where you want it just because you nail the gesture perfectly each time. There should be a certain amount of variance/randomness based upon the control rating. So a slider with a control rating of 60 should be more random than a slider with a control rating of 90, but that doesn't apppear the case in this game because everything is tied way too tightly to the gestures.
Right now, this is my main gripe with this game (It's a good game overall), but this bothers me to the point that I'm already getting tired of pitching because it's too easy and there doesn't seem to be any way to make it more challanging.
I even tried switching to classic pitching in hopes that it would rely more on the control rating, but it's even easier to pinpoint with amazing accuracy, even after editing all my pitcher's control ratings to the minimum of 25.
I find myself throwing out of the zone on purpose just to get realistic pitch counts, which isn't really that fun (yes, I know guys throw balls in real life on purpose to get hitters to chase, but they can't throw it exactly where they want it every single time, and they also throw out of the zone on accident, which rarely ever happens in this game once you get good with the gestures). It should be a challange to pitch accurately with medicore pitchers in this game and it just isn't, which is too bad because I do like this game otherwise. It looks like I'll be super summing most of my pitching so I can get to the more enjoyable batting experience.
I know others have had similar frustrations with gesture pitching in the past. I remember reading some excellent posts from trevy on this subject. I know he can express this better than I can, and I'm glad I'm not the only one who sees this.
Let's hope 2K takes this into account and makes the pitching experience even more realistic next year, though I have a feeling they won't because this pinpoint accuracy aspect has been in the game for years, and they said in interviews/insights that they don't want any random aspects in their game, but they want it so that if you throw an innacurate pitch then it is a direct result of the gesture and not related to the control rating of the pitcher on the mound. If they want this game to be realistic, then pitch control ratings need to play a bigger role.
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