I never played much at all of the High Heat or All Star Baseball franchises and not sure if they were included. For some reason, I recall it in the Front Page Baseball games on the pc, but I may be wrong.
1-I'd like to, as a lefty, be able to read the runner and be able to switch to a pick during my windup (this is where balks would come in as if you decide to pick to late and cross over the "45 line" you could be called for a balk) instead of being forced to commit to the pitch.
2-I'd also like to have the option to have 2-3 different moves. Most lefties have an A and a B (and maybe even a C and a D) move. Sometimes they're just trying to keep a guy honest, sometimes their trying to set him up and sometimes they may cheat a bit to further make the runner think their going to the plate. Pettite usually doesn't use his best move unless he thinks a guy is leaning or going to go. Often he'll set him up by showing him his weaker move.
2B-It'd also be nice for lefty's to have a snap throw to first, where they quickly step off with the left and fire to first.
3-Righties also may have different moves. Sometimes they'll go long to first just to gauge the runner and then if they think they have a chance, they'll use their quickest/best move. Like a lefty, a righty with a good move can cheat a bit by moving that front leg just a tad before spinning over to pick
4-Like lefties at first, with both righties and lefties going to second, I'd like to be able to decide if I want to use an inside move or a spin move.
5-I think all pitchers should have the ability to pitch from a slide step if they do so in real life. Not all pitchers use this, but many do and it would be another initiative to use to combat a speedy runner.
6-They also need to get rid of the AI auto throw on the 4th step from first. A pitcher is not going to throw over 10 times in a row if a runner has a big lead, but he is no where close to getting him out. He'll try something else (a pitch out, etc.). Guys who are fast and know how to steal should be able to stretch out leads compared to the other guys.
*I'm not really worried about them including balks when a pitcher drops the ball while in the stretch or catches his cleat on the rubber and has to stop mid-delivery. I want there to be a risk/reward for trying to fool a runner.
I think there are several ways these could be done, but I think it's just another step towards a more realistic experience.
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