Anyone for the PC version?

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  • nivek64
    Rookie
    • Dec 2006
    • 50

    #1

    Anyone for the PC version?

    I was wondering since this is the second year for the PC version if anyone bought it and do they see an improvement. I did not get it last year as I wanted to take a year off from baseball on PC and console? Thanks for the input in advance.
    He's a complicated man, that no one understands him except his woman!
  • CybrSlydr
    Rookie
    • Mar 2009
    • 176

    #2
    Re: Anyone for the PC version?

    Yes, this year is a massive improvement over 2K9.

    For $30 you shouldn't miss it.

    Comment

    • Krawhitham
      Rookie
      • Mar 2004
      • 294

      #3
      Re: Anyone for the PC version?

      Originally posted by CybrSlydr
      Yes, this year is a massive improvement over 2K9.

      For $30 you shouldn't miss it.

      I agree

      Comment

      • doctorhay53
        MVP
        • Aug 2005
        • 1360

        #4
        Re: Anyone for the PC version?

        Just a warning from an angry PC gamer....there hasn't even been a hint of a patch, so if things like 150 pitch counts, and no errors or injuries whatsoever bother you, I recommend waiting until they release info on a PC patch before considering, even for 30$.
        Go Colts, Go Irish!!

        Comment

        • CybrSlydr
          Rookie
          • Mar 2009
          • 176

          #5
          Re: Anyone for the PC version?

          Here's a little run down on some issues I've seen in the PC version...

          As many have stated, the uber-arms on all the fielders. Singles to the outfield should be automatic scores for guys on second base unless it's a line drive that drops right in front of the fielder. Often this is not the case. Why don't we have players on our team meeting us at the plate after a HR? Especially a clutch HR to tie the game and send it into extra innings?

          Why are NPC player models so absurdly ugly? At the end of a My Player game, when my SS goes and congratulates the 3B (Adam LaRoche), the 3B model is horrible! Square hat that's too big for his head, ugly blocky textures on his face and body - it's like they just forgot or something.

          The dirt on the infield is also quite lackluster. It offers no depth or feel. It's just a perfectly flat brown color. Same with the grass. Points for making the grass higher than the dirt though.

          There's also something very wonky about the friction of the ball on the playing field. Often times I'll have a solid hit through the infield that squirts through, only to die about halfway out to the CF and the 2B or SS is 90+ feet away from the bag, picking up what the CF should have. Same with some high pops - we have 2B and SS roaming into the OF where the LF, CF or RF should be making the play.

          Routes that AI outfielders take to the ball are frankly ********. Oftentimes they'll take a wrong route and miraculously fix it just before the catch - I suppose that's better than in 2K9 when they just completely let the fly ball pass them by for triples. Cutoff men are out of position and magically skate to where the fielder throws the ball. Base runners for the other team are speedsters down the base path to first on infield hits. Double plays are difficult to come by, even on well hit balls up the middle to the SS or 2B.

          Then there's the annoyance that it feels like 25% of the game is played on FF. Animations, while fluid and looking great, needlessly speed up and ruin the flow of the game. We've all seen those ridiculous pick off attempts. Transitions between animations are lackluster at best - transitioning from moving to the ball and then magically stopping all your forward momentum and becoming planted is frustrating. Catchers are dart throwers to second base every time.

          AI base runners are ******** with how long they wait to see if a ball drops before advancing - even when it's quite clear it's a hit. So many RBI's are lost to runners who don't make up their mind soon enough. I also notice that with two outs, runners on second don't take an angle back lead.

          There are also the pitchers that are just absurdly outstanding fielders. As a SS in My Player, at least once or twice a game, I'm seeing my pitcher make fast-reflex catches on line drives back at him. Not to mention pitchers not getting injured while taking hits. I've smashed a line drive at a pitcher that bounced off his foot and dribbled 2ft away from him - and was thrown out by the pitcher. No injury to him either. We also can't forget those cheetah-reflex infielders who suck up line drives and ground balls like no tomorrow.

          Why do we have pitchers throwing 130+ pitches in My Player mode, giving up 4+ runs and are still pitching in the 8th+? Why does the AI manager leave my My Player pitcher in the game for 8+ innings when I've given up 3+ runs? Why do AI pitchers stamina never go down?

          Also - what about right side drills for the pitcher? Why is my pitcher so slow to come off the mound on a ground ball to the 1B? Every time they've hit one to the 1B, he's done the super-speed run to the bag to get the batter out. Why isn't my pitcher running up the line to cover?

          There's so much I like about this game that it's the combination of all these little things I see throughout a game that frustrates me. How close 2K10 was to greatness, just to fall short with a lack of polish.

          I sincerely hope they have the time/money to make a concerted effort to polish up these numerous annoyances. If they do, this could be one of the best PC games since MVP 05 (or ever).

          Comment

          • GlennN
            MVP
            • Oct 2003
            • 1930

            #6
            Re: Anyone for the PC version?

            I did not buy 2k9, and really have only played High Heat 2002 on my PC in the past several years. I did buy 2k10 when I saw all the good things written. After playing around with it over the past week, I just can't recommend buying it. I don't get the pitching at all, yet I can't do the drills because the game will not accept using a gamepad for the drills (see other threads on this issue). Franchise is pointless since you can't view potential without going into the edit screen for each individual player (why bother trying to build a team with that tedious process). The menus are a pain to navigate (again, hard to build a team if you have to search each other team individually for trade ideas). No way to view all rosters at once, no way to print rosters or stats. No player finder (which was even in 2k8 for the Xbox 360). Frankly, if you like to build a franchise, this game is no fun at all. If you want to just play a game, then the reviews seem positive (I have not been able to, since I can't pitch worth a lick). High Heat 2002 was just so much more well designed for the PC. This is nothing more than a crappy port (though, admittedly, it looks great!).

            Comment

            • NEWYORICAN
              Banned
              • Feb 2003
              • 735

              #7
              Re: Anyone for the PC version?

              Originally posted by GlennN
              I did not buy 2k9, and really have only played High Heat 2002 on my PC in the past several years. I did buy 2k10 when I saw all the good things written. After playing around with it over the past week, I just can't recommend buying it. I don't get the pitching at all, yet I can't do the drills because the game will not accept using a gamepad for the drills (see other threads on this issue). Franchise is pointless since you can't view potential without going into the edit screen for each individual player (why bother trying to build a team with that tedious process). The menus are a pain to navigate (again, hard to build a team if you have to search each other team individually for trade ideas). No way to view all rosters at once, no way to print rosters or stats. No player finder (which was even in 2k8 for the Xbox 360). Frankly, if you like to build a franchise, this game is no fun at all. If you want to just play a game, then the reviews seem positive (I have not been able to, since I can't pitch worth a lick). High Heat 2002 was just so much more well designed for the PC. This is nothing more than a crappy port (though, admittedly, it looks great!).

              I coudn't have said better myself. Reason why I held off buying it for the PC. The XBOX360/PS3 is no better either even though it does have some features that the PC dosn't.

              Too bad, I was was hoping this years version was going to be the one, but 2K has let us down once again. It's been said many times here already that they should just scrap this old game engine and start with a new one like EA did with Triple Play which turn out to be MVP. 2K is just milking it with this old engine until their exclusive rights end. They are not going to invest any more $$. What a waste!

              peace
              Ernesto

              Comment

              • Alai
                Rookie
                • Sep 2003
                • 382

                #8
                Re: Anyone for the PC version?

                The game runs consistently at 60fps with everything set to high on my gaming laptop. It's just so smooth, a marvel to play every time. Even 2K9 didn't play this smooth.

                Comment

                • tril
                  MVP
                  • Nov 2004
                  • 2914

                  #9
                  Re: Anyone for the PC version?

                  pluses:
                  -runs smooth, and looks pretty.
                  -lots of stats info during gameplay
                  -pitcher AI is solid. AI mixes up the pitches and throws balls
                  -AI batting is unforgiving. AI will make you pay for bad pitches thrown

                  negatives-
                  -the automatic feel when it comes to feilding the ball. its like the cpu takes over.
                  -game plays fast, the pacing of baseball is loss due to this
                  -lack of animations
                  -rocket arms
                  -the game does not let you complete plays before going to the next batter. you might throw the ball to second from center field, and had teh intentions of throwing it to first, but the play ends once the 2nd baseman gets the ball.

                  -what not do-
                  mess with the sliders that much. they affect the game a great deal.


                  what 2k9 had that 2k10 doesnt
                  Ill start by saying that I prefer 2k9 better than 2k10, but thatst with proper slider adjustments. Lowering the pitcher to 0 on 2k9 fixed all the wonkiness associated with 2k9.

                  -2k9 seemed to have more animations. infielders bobbled balls on hard hit balls, bobbled balls on throws, more variety in fielding animations.
                  -fielidng the outfield was a bit challenging, alot of misplayed balls with lower rated outfielders.
                  -had errors
                  -game felt more like baseball, pacing was spot on
                  -graphics were warmer

                  what not to like
                  -the sometimes wonkiness, and stupid AI at times
                  -low pitch counts. Ai pitchers threw on average about 85 pitches a game. User averaged about 90-95.
                  -low walk counts
                  -injuries happened but a player would stay injured on the DL for a very long time.

                  Comment

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