Why MLB 2k9 is better than 2k10

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  • ucat4
    Rookie
    • Apr 2005
    • 65

    #1

    Why MLB 2k9 is better than 2k10

    Someone in another thread mentioned alternating between playing 2k9 and 2k10, so for the heck of it, I thought I’d do the same. After going back and playing a couple of 2k9 games (after months of not playing) I’ve come to the conclusion that 2k9 is the better of the two. Here’s why. Note, this is based purely on gameplay.

    I apologize for the length of this post......
    ffice:office" /><O></O>

    2k9:
    <O></O>
    Fielding:
    Pros:
    Fielding is much more realistic in 2k9. The CPU team actually bobbled a couple of grounders resulting in base hits. I actually threw an error trying to throw to my first baseman. My first baseman had to jump up off the bag to catch two balls and stretch on multiple occassions to make the catch for the out (more animation variation). Also, you can actually make various diving plays!
    Cons:
    A bit touchy when positioning your outfielder trying to catch a fly ball, but once you get the hang of it, it’s no big deal. This is not ideal, but certainly not a deal-breaker.
    <O></O>
    Pitching:
    Pros:
    Much more realistic. I actually threw two “base on balls”, hit a batter as well as threw a wild pitch to the backstop. Pitches are much more random (even when trying to hit the same spot with the same exact pitch type is much more difficult and random & therefore, more realistic).
    <O></O>
    Batting:
    Cons: Unlike 2k10, you can’t intentionally foul off balls
    <O></O>
    Stats:
    Cons: Too difficult to find “in-game” stats on opposing team. It’s just easier w/ 2k10 to find in-game stats when trying to make pitching decisions, etc.
    <O></O>
    Simability (sim options):
    Cons: You can’t sim half innings, full innings, etc, which really is a bummer.
    <O></O>
    Presentaion & graphics:
    Pros: Graphics are arguably better in 2k9 than 2k10. Great presentaion – it’s nice to be able to see all of the batter nuances between pitches.
    <O></O>
    Cons: The games can be long, but that’s what “hurry up” mode is for.
    <O></O>
    <O></O>

    2k10:
    <O></O>
    Fielding:
    Cons: Way too “automated” and easy. Lack of diving plays by the user (I’m twenty five user games into my franchise and have made one diving play….one! I have not seen one error, not one (throw meter simply doesn’t work). Fielders have “rocket arms”. Zero infield pop-ups or catching balls in foul territory. Fielding is extremely flawed and ridiculously unrealistic.
    <O></O>
    <O></O>
    Pitching:
    Cons: Way too easy to pinpoint my spots on every pitch, w/ very little randomness. Lack of giving up walks to the CPU. No wild pitches. Lack of randomness is the best way to describe the pitching experience.
    <O></O>
    Batting:
    Pros: I like the fact that you can foul off balls intentionally at the plate. I also like the contact swing versus the full “power” swing.
    <O></O>
    Stats:
    Pros: I like the stat overlays during the game and the in-game stats seem more easily accessible than in 2k9.
    <O></O>
    Simability (sim options):
    Pros: It’s nice to be able to sim an inning or two or whatver you want for that matter. 2k10 has nice sim options.
    <O></O>
    Presentation:
    Pros: I know 2k spent a lot of time trying to perfect the “pitcher-batter” duels, which is fine, but to be honest I don’t see a huge difference from 2k9.
    <O></O>
    Cons: No batter nuances are shown between pitches, not even through a “slower” game option. Not enough player animations. No injuries?!
    <O></O>
    Everyone reviewing 2k10 mentions a significantly better game, but I’m just not seeing it. I know they touted their new “pitcher-batter” duel experience, but I honestly don’t see a huge difference in the pitcher batter duels from 2k9. They added some great things to 2k10, but removed some great things from 2k9. With the horribly unrealistic fielding and way too easy pitching in 2k10, I feel that 2k9 is the better of the two. Stat overlays and sim options are nice, but realistic gameplay for me trumps all. As someone else in another thread mentioned, 2k9 just might go down as the most underrated baseball game in history. This 2k series is so close to being great.
    <O></O>
    I urge you to go back and put 2k9 back in for a few games and take the 2k9 / 2k10 challenge….I almost guarantee that you’ll like the actual gameplay of 2k9 better.
    <O></O>
    I know I missed some things and only concentrated on overall gameplay. I personally haven’t even tried the “my player” mode yet - maybe “my player” mode is enough to push 2k10 past 2k9.

    Thoughts anyone?
    Last edited by ucat4; 04-10-2010, 09:10 PM.
  • jeffy777
    MVP
    • Jan 2009
    • 3325

    #2
    Re: Why MLB 2k9 is better than 2k10

    Graphics better in 2K9? Sorry, but I stopped reading there.

    2K10 is much more solid overall. I'm not sure why anyone would want to go back. Plus I'm addicted to My Player mode

    Comment

    • JayhawkerStL
      Banned
      • Apr 2004
      • 3644

      #3
      Re: Why MLB 2k9 is better than 2k10

      Originally posted by jeffy777
      Graphics better in 2K9? Sorry, but I stopped reading there.

      2K10 is much more solid overall. I'm not sure why anyone would want to go back. Plus I'm addicted to My Player mode
      I agree. But he also claims 2K10 is also too easy i pinpoint his pitches. It may be, but it is exactly the same in 2K9.

      But the real dinger is why why he thinks hitting is better in 2K10, Fouling off pitches? Hitting is ridiculously better in 2K10, but it is about far more than the defensive swing. The LS is now implemented in a way that useful instead of game-breaking. Pushing up doesn't launch HR's, it actually costs you distance, but generates flyballs to bring that man from third home.

      The cues about what pitch is coming and a general sense of where has really improved my plate discipline. And not just when I get the clue, but it has made it easier to start reading balls and strikes.

      I'd say hitting has finally gotten to be as fun and compelling as the pitching had become.

      And while I miss some of the real time presentation from last year, I can now leave hurry up mode off and still get games in quickly. If I am in a real hurry, the hurry up mode is even a lot faster. And it does this by adding a new presentation element with all of the stats and information.

      If I was going to go back to another version, it would be 2K8, where the pitching was much, much better. There was a lot I really liked about 2K8 that has not made it back into the game. 2K10 is such a hue step forward, that I cannot imagine going back to 2K9, even for the errors, which I do hope get patched into the game.

      Comment

      • tril
        MVP
        • Nov 2004
        • 2914

        #4
        Re: Why MLB 2k9 is better than 2k10

        I posted the same things in other threads about 2k9 being better than 2k10, and for the same reasons.
        However, Im beginning to back track on that statement.

        2k10 makes me, and probably others realize, that 2k9 wasnt that bad of a game (I enjoyed 2k9, even before 2k10 was released). 2k9 did alot of things right and 2k10 just expanded on those basic principles.

        First ,and most importantly- 2k10 fixed the pitcher composure slider. this slider completely broke 2k9. everything wrong with 2k9 can be attributed to this slider. Everything was magically fixed once this slider was tuned down to zero.

        next was the camera settings. 2k10 pushing the AI default pitcher back further away from the batter, allows users the opportunity to read pitches. I went back to 2k9 and used 2k10 camera settings,and voila pitches were easier to read, resultining in higher pitch counts. The Ai pitching is still a bit more aggressive than 2k10.

        I absolutely agree with the fielding in 2k10. 2k needs to patch the fielding.
        2k10 the defensive swing is a great new feature. it not only fouls more balls off, but you can get bloop singles, and still strikeout. defensive swing is greta for border line pitches. Im sure 2k will fine tune this in future releases.



        2k10 is solid, it has grown on me. Im starting to see more hit variety. I just need to see some bobbled balls, and errors. they need to fix hurry up mode also.

        I lowered the control ratings of my pitchers to get less accuracy. it has worked like a charm.
        Last edited by tril; 04-11-2010, 12:16 PM.

        Comment

        • JayhawkerStL
          Banned
          • Apr 2004
          • 3644

          #5
          Re: Why MLB 2k9 is better than 2k10

          I'd like to see the return of the three step gesture for pitching. While 2K9 had it as an option, it was never as well implemented as it was in 2K8. Obviously 2K elected to just eliminate it from 2K10.

          I can't say that I can totally blame them. I think it would be hard to produces a balanced game for both methods, and three step pitching resulted in a ton of negative reactions from gamers. But it sure felt like the third step, where you hold the last gesture until the circle collapsed back to a certain point, created more variability. I would have preferred that they added a slider that eliminated or minimized the effect for the third step. They did this for hitting in 2K9, and it seemed to be a nice balance.

          Overall, I can see much better arguments that 2K8 was a better game than 2K9. 2K10 is such an evolution of 2K9, I can't see how one would want to go back, even with the lack of errors and simplified fielding.

          But 2K8 had some serious frame rate problem that really keeps it from being a good option. Even with the substantial improvements, there was still OF slowdown, and you were forced to turn off all cut scenes and replays. And it rendered online unplayable.

          The one area 2K9 seems to be better is online play, however. They need to do some tweaking in order to get online play in 2K10 to be acceptable. I think it could be as simple as increasing the windows for contact in hitting. I feel like the lag s small enough to still read balls and strikes, but the decision when to swing is to tight. I still swing early as much as late.

          Comment

          • byobd4
            Banned
            • Aug 2008
            • 89

            #6
            Re: Why MLB 2k9 is better than 2k10

            i play both they both are good games of basball with the right sliders

            Comment

            • ucat4
              Rookie
              • Apr 2005
              • 65

              #7
              Re: Why MLB 2k9 is better than 2k10

              Originally posted by jeffy777
              Graphics better in 2K9? Sorry, but I stopped reading there.

              2K10 is much more solid overall. I'm not sure why anyone would want to go back. Plus I'm addicted to My Player mode
              Some reviews said that 2k10 was a step back in the graphics department, I'm not so sure that I agree w/ that either. I haven't tried "my player" mode yet, maybe it pushes 2k10 past 2k9 - I don't know yet.

              Comment

              • ucat4
                Rookie
                • Apr 2005
                • 65

                #8
                Re: Why MLB 2k9 is better than 2k10

                Originally posted by jayhawker
                I agree. But he also claims 2K10 is also too easy i pinpoint his pitches. It may be, but it is exactly the same in 2K9.
                It is NOT the same. Pitching is much more lenient in 2k10. A mistake in 2k9 is more punishable (for example, a pitch being thrown to the backstop as the result of a wild pitch).

                Originally posted by jayhawker
                But the real dinger is why why he thinks hitting is better in 2K10, Fouling off pitches? Hitting is ridiculously better in 2K10, but it is about far more than the defensive swing. The LS is now implemented in a way that useful instead of game-breaking. Pushing up doesn't launch HR's, it actually costs you distance, but generates flyballs to bring that man from third home.
                Hitting certainly is better in 2k10, no doubt about it. But - it doesn't take away from the lackluster fielding and pitching in 2k10.

                Originally posted by jayhawker
                If I was going to go back to another version, it would be 2K8, where the pitching was much, much better. There was a lot I really liked about 2K8 that has not made it back into the game. 2K10 is such a hue step forward, that I cannot imagine going back to 2K9, even for the errors, which I do hope get patched into the game.
                I didn't play 2k8. All I know is that 2k10 has some serious fielding issues, and pitching could be better.
                Last edited by ucat4; 04-11-2010, 05:41 PM.

                Comment

                • hyacinth1
                  MVP
                  • Aug 2003
                  • 1537

                  #9
                  Re: Why MLB 2k9 is better than 2k10

                  hitting killed 2k9 for me. I could push Up on the L stick and hit a HR almost everytime on any difficulty level. Also the game was just so boring.

                  Comment

                  • jorge380
                    MVP
                    • Jun 2003
                    • 1249

                    #10
                    Re: Why MLB 2k9 is better than 2k10

                    2k9 playing on default all-star is good for me.

                    Comment

                    • ucat4
                      Rookie
                      • Apr 2005
                      • 65

                      #11
                      Re: Why MLB 2k9 is better than 2k10

                      Originally posted by hyacinth1
                      hitting killed 2k9 for me. I could push Up on the L stick and hit a HR almost everytime on any difficulty level. Also the game was just so boring.
                      You don't have to use the L stick at all - I don't. I like hitting better w/o messing w/ the L stick.

                      Comment

                      • JayhawkerStL
                        Banned
                        • Apr 2004
                        • 3644

                        #12
                        Re: Why MLB 2k9 is better than 2k10

                        Originally posted by ucat4
                        You don't have to use the L stick at all - I don't. I like hitting better w/o messing w/ the L stick.
                        I would agree with you in regards to 2K9. The L stick pretty much broke hitting.

                        But in 2K10, it actually serves a function. This afternoon, in my Cards franchise, I had a men on first and third with one out, and I was down by one run. Since my number eight hitter was up, I really wanted that run home now. I wasn't going to be taking Wainright out at this point.

                        Si I used the L stick to force Ryan to hit a flyball. But the beauty of it is, it is still a risk/reward move. Ryan hit his flyball, but it was actually a pop-up caught by the SS. So I was able to attempt to make a play, and fail in a realistic way.

                        In 2K9, that might have been a home run, as the left stick increased power, not decreased it. Had it been Ludwick trying to hit the flyball, there would have been a better shot at him being successful. Hitting has been tremendously improved in 2K10.

                        And no matter how many times you try to spin it, pinpoint control of the pitching was exactly the same last year. But the big difference this year is the the catcher suggestions are intuitive and useful. When I pitch to the spot called by the catcher, with the pitch he calls for, I am throwing strikes about 68% of the time. I'd like it to be less, as that still does not generate enough walks.

                        But last year, the catcher suggestions were awful, and you would get pounded by pitching to them. you were forced to use the IE reports to find weaknesses and pitch to those locations with pitches the guys could not hit. The result was pitching became cookie cutter easy. Especially because you could just spam the curve ball and get almost anyone out. But I NEVER walked anyone using this method.

                        It also made the game much longer, as you were continually looking at the IE in order to pick locations and pitches. At lest his year, you can do it either way. Pitch to the catcher, or use IE to map out a strategy. They are both there, and both work in a realistic fashion.

                        I agree that 2K10 has issues, and you can find some things that 2K9 does better. But I can find far more that 2K8 does better than both games. But I find the overall experience to be better on 2K10. It has easily the best combination of pitching and hitting. That part of the game they have nearly nailed. they do need to implement the third step back into pitching and increase the variability of location.

                        Comment

                        • ucat4
                          Rookie
                          • Apr 2005
                          • 65

                          #13
                          Re: Why MLB 2k9 is better than 2k10

                          Jayhawk, I totally agree w/ your assessment of bating in 2k10 - I certainly do like the batting in 2k10, no doubt about it! But, I still contend that the pitching is just a little bit more forgiving in 2k10 regarding the gestures and the lack of randomness pinpointing my spots.

                          I never played 2k8, so I really have no clue about it.

                          Don't get me wrong, I like 2k10, I just wish they would've kept the "good" w/ 2k9, like the less automated fielding and the ability to more easily dive for balls in the infeild and outfield, more errors, some injuries, bad throws to first and bobbled balls.

                          They are sooo close to having a really good, and realistic game of baseball!

                          Comment

                          • JayhawkerStL
                            Banned
                            • Apr 2004
                            • 3644

                            #14
                            Re: Why MLB 2k9 is better than 2k10

                            I agree completely about the fielding. I do think I am close to pulling off a diving catch, but it is really hard.

                            It's most noticeable in the infield, as there are some balls getting through that if i could dive soon enough, I would get. But there is a lag from when you hit the RT to when the guy jumps. It makes it too hard to time.

                            The auto-fielding doe not bother me as much. I gave up a lot of really big innings last ear just because moved my fielder a step the wrong way when I thought it would be the other fielder that would be activated. So the extra steps have eliminated a lot of the stupid okays.

                            But man, they need to have guys bobble balls and make poor throws! If the fielding is so automatic, then I need there to be some consequence for having a poor fielder in my line-up. I've pretty much just assumed that they would have to fix this in the patch.

                            Comment

                            • ucat4
                              Rookie
                              • Apr 2005
                              • 65

                              #15
                              Re: Why MLB 2k9 is better than 2k10

                              I actually almost made a "feet first" sliding catch, but my outfielder bobbled it away....I was fine w/ the fact that he bobbled it, because he at least gave an effort and it looked cool!

                              Yep, there is definitely a lag between hitting RT to the fielder actually responding.

                              Maybe the patch will fix some of these things - that would be awesome!

                              Comment

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