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Sim stats...again.

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  • #1
    12
    Banned
    • Feb 2010
    • 4458

    Sim stats...again.


    To try and get a decent and somewhat realistic depiction of sim stats, I upped the ratings on many of the game's stars. Felix Hernandez, Tim Lincecum, Zack Greinke, Cliff Lee, Josh Johnson, Joe Mauer and countless others. Aside from making them nearly perfect ratings wise, I tweaked certain ratings and pitch ratings.

    To no avail.

    After simming a season, Cliff Lee had a 7.17 ERA while making 33 starts, Felix Hernandez was 7-15 with a 5.82 ERA, Joe Mauer hit .256, Zack Greinke finished with a 3-13 record and 4.99 ERA, and countless other stars who had seasons that were just laughable. Pujols hitting .260? Come on now.

    While I hate to harp on this, it really does ruin the game for me. Hopefully the patch addresses sim stats because sim stats drastically affects PROGRESSION/REGRESSION and that is where my biggest problem lies. I can handle sim stats that are less than perfect but when young phenoms such as Lincecum, Felix and Greinke have horrible numbers and it makes them lose anywhere from 8-12 overall rating points, it makes franchise mode utterly and hopelessly unplayable and broken.

    Come on, 2K... I'll quit harping on it once you fix it.
  • #2
    Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    Re: Sim stats...again.


    Re: Sim stats...again.

    there's a bunch wrong with the games simming. i can't begin to tell you how much I wish i could play franchise.
    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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    • #3
      BIG CAROLINA
      MVP
      • Aug 2007
      • 1762

      Re: Sim stats...again.


      Re: Sim stats...again.

      I have noticed that when you actually play the games out the stats are fine. I do not understand how guys go through all the uniform edits, swings edits, making rosters and fixing sliders to just sim most of the games...... but to each their own.

      I have not seen anything as of yet that is out of the ordinary (17 games into Yanks season & 5 into the mariners)
      Last edited by BIG CAROLINA; 04-25-2010, 02:14 PM.
      GT: BIG CAROLINA23

      PSN: BIG_CAROLINA


      "Life is too short for a man to hold bitterness in his heart."
      Marshall W. "Major" Taylor

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      • #4
        12
        Banned
        • Feb 2010
        • 4458

        Re: Sim stats...again.


        Re: Sim stats...again.

        Originally posted by BIG CAROLINA
        I have noticed that when you actually play the games out the stats are fine. I do not understand how guys go through all the uniform edits, swings edits, making rosters and fixing sliders to just sim most of the games...... but to each their own.

        I have not seen anything as of yet that is out of the ordinary (17 games into Yanks season & 5 into the mariners)
        But it's just not about the stats. The stats are actually the smaller problem, it's the regression of the players that bothers me and makes franchise mode hard to play. I hope the patch addresses it because I do enjoy this game.

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        • #5
          12
          Banned
          • Feb 2010
          • 4458

          Re: Sim stats...again.


          Re: Sim stats...again.

          Again guys, I am not just complaining about a bad sim stat engine. When has a sports game ever really had an accurate and realistic depiction of simulated stats? Sure, I'd love for the stats to be more accurate, but more than anything, it is the sim stats (I believe) that affects progression/regression of players. That's what I hope is brought to 2K's attention.

          The stats are are not a huge problem; the result of those stats is the MUCH bigger issue.

          Comment

          • #6
            BIG CAROLINA
            MVP
            • Aug 2007
            • 1762

            Re: Sim stats...again.


            Re: Sim stats...again.

            Oh o.k I got you. I play Franchise but only one season so this is not an issue for me. I was not pointing you out... i had no idea that was an issue
            GT: BIG CAROLINA23

            PSN: BIG_CAROLINA


            "Life is too short for a man to hold bitterness in his heart."
            Marshall W. "Major" Taylor

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            • #7
              MoleDude
              Rookie
              • Apr 2010
              • 461

              Re: Sim stats...again.


              Re: Sim stats...again.

              Wow, that's worse numbers than I think I've seen in the 5 seasons I've simmed when I was baffled at the numbers. I haven't touched franchise since, just waiting on the patch to fix it...and if it doesn't the games gettin the boot.

              To me the stats are a big problem. Most sports games aren't totally accurate, you guys are right, but they're much closer than this game. Outfielders having 20+ assists in a season is absolutely ridiculous, as is the amount of HR's pitchers hit, etc. To me there's an acceptable amount of bad stats I can handle, the problem is with this game basically every category is jacked up by seasons end.

              I hadn't even bothered to keep going after simming a season, so I didn't even think about the player progression/regression. Maybe after 10 seasons when everyones ratings are terrible, the stats will make sense!

              Comment

              • #8
                Hunkerdown
                MVP
                • Apr 2007
                • 5418

                Re: Sim stats...again.


                Re: Sim stats...again.

                Originally posted by BIG CAROLINA
                I have noticed that when you actually play the games out the stats are fine. I do not understand how guys go through all the uniform edits, swings edits, making rosters and fixing sliders to just sim most of the games...... but to each their own.

                I have not seen anything as of yet that is out of the ordinary (17 games into Yanks season & 5 into the mariners)
                This

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                • #9
                  JayhawkerStL
                  Banned
                  • Apr 2004
                  • 3644

                  Re: Sim stats...again.


                  Re: Sim stats...again.

                  Originally posted by BIG CAROLINA
                  Oh o.k I got you. I play Franchise but only one season so this is not an issue for me. I was not pointing you out... i had no idea that was an issue
                  The AI for single season games is bad enough. I've never played a sports game that handled multiple seasons in realistic manner at all.

                  I'd rather just go back and reply the same season. Not once have I found a game that had a franchise mode that provided a sense of accomplishment for rebuilding a team and growing players. The only times I have played multiple seasons that felt realistic was back during the FBPro days. And that took playing in an online league, and using a slew of third party apps in order to edit the players, schedules, training camps and free agency.

                  So for 10 years now we have seen the same kind of whining over unrealistic franchise modes. I guess it is just kids that have no idea that while franchise modes have existed, they have never had the ability to produce quality results.

                  Comment

                  • #10
                    12
                    Banned
                    • Feb 2010
                    • 4458

                    Re: Sim stats...again.


                    Re: Sim stats...again.

                    Originally posted by jayhawker
                    The AI for single season games is bad enough. I've never played a sports game that handled multiple seasons in realistic manner at all.

                    I'd rather just go back and reply the same season. Not once have I found a game that had a franchise mode that provided a sense of accomplishment for rebuilding a team and growing players. The only times I have played multiple seasons that felt realistic was back during the FBPro days. And that took playing in an online league, and using a slew of third party apps in order to edit the players, schedules, training camps and free agency.

                    So for 10 years now we have seen the same kind of whining over unrealistic franchise modes. I guess it is just kids that have no idea that while franchise modes have existed, they have never had the ability to produce quality results.
                    Whining? Really?

                    I'm sorry you took it that way. I guess gamers should just quit voicing their opinions on games. I mean, why would we want to do that, in hopes of the possibility that a developer might be listening/reading? If you're going to basically call people whiners and "kids" when they come to a sports message board to discuss a game, perhaps you should get more selective on the threads that you open/respond to.

                    I like the condescending swipe you took about me/us being a kid simply because we want a working franchise mode. I'm 28, have been gaming for 20+ years and do not share your opinion that games have never produced quality franchise/dynasty modes. NCAA Football on the last generation consoles come to mind. While it wasn't perfect, it was A LOT better than what we see now.

                    /done

                    Comment

                    • #11
                      MoleDude
                      Rookie
                      • Apr 2010
                      • 461

                      Re: Sim stats...again.


                      Re: Sim stats...again.

                      Felix basically said it. Saying that people are whining children because they have a different opinion than you kinda makes you sound like a whining child.

                      I've played a lot of franchise modes, mostly in football games, that I really enjoyed. MVP baseball I think did a good job, as did the college games EA put out after they lost the license. Maybe I'm a little overly critical of this game, but I think there's legitimate complaints when you see some of the ridiculous things that go on...most of which are probably easy to tweak to fix.
                      Last edited by MoleDude; 04-26-2010, 04:01 AM.

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                      • #12
                        Betterai
                        Rookie
                        • Aug 2002
                        • 489

                        Re: Sim stats...again.


                        Re: Sim stats...again.

                        I agree with you Felix. Your roster set alone made me give franchise one more shot, but when I simmed ahead, I got similiar. Unrealistic stats, and league wide regression. Makes the franchise unplayable to be honest.

                        Franchise modes in sports games are basically what I hang my hat on. Being a man with a wife and kids, I don't really get the chance to play a lot of online games against other people, so I needs my franchise mode to be competent. I don't think that's a whole lot to ask from 2k and any company in general. Especially when you plunk down your 60 bucks every year. We show these companies love, show us some back please.
                        OG.

                        Most know me as DJ Rhude.

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                        • #13
                          kpkpkp
                          Banned
                          • Mar 2007
                          • 1733

                          Re: Sim stats...again.


                          Re: Sim stats...again.

                          Im not sure what will or will not be fixed in this patch but;

                          Severe regression was on the list of bugs posted over at 2K forums that Ron2K submitted to the Devs. (the list with like 45+ items)

                          Anyways;

                          This was one of them. The regression with pitchers has to do with their walk ratings skyrocketing every season end. (Even if they did well and their intagibles went up; for whatever reason the walk rating always get worse and the OVR ratings get worse.)

                          This is also what likely contributes to high ERA's.

                          Look how high walks are on season totals.

                          (Again; the Dev team was DEFINETLY made aware of this, but who knows if they can or will fix it via patch....)

                          Comment

                          • #14
                            WazzuRC
                            Go Cougs!
                            • Dec 2002
                            • 5617

                            Re: Sim stats...again.


                            Re: Sim stats...again.

                            Originally posted by jayhawker
                            So for 10 years now we have seen the same kind of whining over unrealistic franchise modes. I guess it is just kids that have no idea that while franchise modes have existed, they have never had the ability to produce quality results.
                            How dare we expect improvement in one of the main modes of a sports video game over 10+ years.

                            Comment

                            • #15
                              JayhawkerStL
                              Banned
                              • Apr 2004
                              • 3644

                              Re: Sim stats...again.


                              Re: Sim stats...again.

                              Originally posted by WazzuRC
                              How dare we expect improvement in one of the main modes of a sports video game over 10+ years.
                              Ok, whining is probably too strong. And I hoped we would see compelling franchise play as well. But when I play OOTP X, and I find that I can't depend on the AI to run a team competently there either, I lower my expectations for action games on the consoles.

                              I'd like to see a football and baseball games at least approach the game in the manner we saw in the old Sierra games, FootballPro and BaseballPro. I can't get to upset with the state of franchise play today, when NO ONE is interested in even coming close to what these games did.

                              The reasons are simple. That level of realism in an action game is craved by a really small market. So sales do not dictate the level of investment necessary to pull it off. Second, this small market of gamers that do crave that realism do nothing buy bash the developers and the game, because the games always fail at some level. Always. So even when it is done well, it still creates a negative buzz around the game, which killed of the Sierra franchises.

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