Idea for new pitching mechanic

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nld230
    Rookie
    • Apr 2009
    • 292

    #1

    Idea for new pitching mechanic

    I don't know if this belongs in the wish list thread or not. If it does, feel free to relocate it.

    One of the issues with baseball games is the lack of "user wildness".... maybe the newest patch has corrected that, I don't know.

    And I'm almost afraid to suggest tinkering with the mechanics. But anyway.....

    Here is my suggestion for a new pitching mechanic. I'm not a programmer or anything like that, just an idea.

    Much of the pitching remains unchanged in my plan.

    1. You still select the pitch you want to throw using the x, a, y, and bumper buttons. At this point the pitcher becomes set.

    2. You use the same "gesture" system to execute the pitch. down, then up for a fastball.

    3. The new part. When you select a pitch, you don't see the baseball icon. Instead, you see a semi-transparent circle that varies in size. For pitchers with better control, this circle is smaller. For a pitcher like Rich Hill, the circle might encompass 1/3 of the plate.

    A well executed pitch will end up somewhere in this circle. It could be in the center of the circle, on the perimeter, wherever, so long as the pitch is a successful gesture. If the pitch is not a successful gesture, the ball doesn't hit the circle at all and is easier for the batter's eye to pick up.

    Below is an illustration.baseball idea.jpg


    The strike zone on the left is Chris Carpenter aiming for the outside corner with a 2 seam fastball. A well executed pitch would result in the pitch landing somewhere in the yellow.

    The strike zone on the right is what a pitcher with lesser control can expect.

    Now, here's where it results in more walks. In order to stay out of the middle of the plate, notice how the bigger circle has to be centered on the left corner, otherwise there is a chance it could be a fastball right down the middle. However, Carpenter can encompass nothing but the strike zone, and the chance for a hittable pitch is still very low.

    And finally, if you really wanted to go all out, you could make the circle size vary for different pitches. Joel Zumaya would have a very small circle on fastballs, while his secondary pitches would have a larger circle.

    Again, I'm not a developer, and this is a very simplistic idea. But I'm throwing things out there. I still want the 2k series to be a good game, and fixing the pitching could go a long way towards that.
  • Mickeyknoxx
    Rookie
    • Nov 2008
    • 186

    #2
    Re: Idea for new pitching mechanic

    Well I think your idea sounds amazing... The ball size could change depending on the situation in the game. Could get bigger when the pitcher is getting rattled, a high number of pitches or even depending the batter the pitcher is facing...

    Comment

    Working...