MLB 2K11 Video: Preview with Designer, Sean Bailey
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Re: MLB 2K11 Video: Preview with Designer, Sean Bailey
Yeah, I think he said something about how he hated the fielding last year (I watched it yesterday so I'm not 100% sure). But that's good to hear, and it sounds like they improved it. I know everyone is complaining that it just rehased everything that was said, but for me it was great. I've been so busy and lazy when I've had time I haven't read any of the previews so it sounds like I got everything that's been covered just by watching this video
Can't wait to try it out whenever the demo hits
I wish I could find the article to support that but it's been a year obviously. I'm not upset at how fielding was last year because of what I read but this year the pressure is on since it seems that was their main focus for 2K11.PSN : TALLERthanyou24Comment
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Playstation Network:That70s_Gamer
“I knew when my career was over. In 1965 my baseball card came out with no picture".
- Bob UeckerComment
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Re: MLB 2K11 Video: Preview with Designer, Sean Bailey
A couple things:
-I'm not a big fan of those player models. The way the players look and move seems very 'arcadey' to me.
-I really don't like the fact that the size of the flyball landing spot changes based on each player's fielding ability. It just doesn't make a lot of sense to me. If a player is a subpar defender, a lot of times it means that they 1) have a poor reaction time and therefore poor range and/or 2) just flat out lack the ability to consistently catch the baseball on non-routine plays (I say non-routine, because I feel like every major-leaguer not named Manny or Alfonso S. can successfully complete just about every routine defensive chance.) I think a better way to reflect this in the game would be to have the appearance of the 'ball shadow' delayed for lesser fielders to simulate their worse reaction time, and then let the player's defensive ratings take over once they get to the spot.Comment
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Re: MLB 2K11 Video: Preview with Designer, Sean Bailey
-I really don't like the fact that the size of the flyball landing spot changes based on each player's fielding ability. It just doesn't make a lot of sense to me. If a player is a subpar defender, a lot of times it means that they 1) have a poor reaction time and therefore poor range and/or 2) just flat out lack the ability to consistently catch the baseball on non-routine plays (I say non-routine, because I feel like every major-leaguer not named Manny or Alfonso S. can successfully complete just about every routine defensive chance.) I think a better way to reflect this in the game would be to have the appearance of the 'ball shadow' delayed for lesser fielders to simulate their worse reaction time, and then let the player's defensive ratings take over once they get to the spot.Comment
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