MLB 2K11 Developer Diary #3 - Pitching and Hitting

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  • Scottdau
    Banned
    • Feb 2003
    • 32580

    #61
    Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

    I like that whole pitch count. If it is done the way they say it, it can make the games so much more intense. Especially the next day game with the bull pen.

    Comment

    • bonannogiovanni
      MVP
      • Oct 2004
      • 1339

      #62
      Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

      Originally posted by Jayhawker
      This 100% false. A flick to the right or left on the RS was always a defensive swing, and could be executed as the ball was on the way. It helped if you were just trying to make contact, but it was very doable.

      And the check swing was perfectly implemented. I had several check swing every game I played. I do wonder if it was easier to pull off becasue I used contact swing most of the time. It should be near impossible to hold back a power swing in contrast. It might have affected the defensive swing, too.

      But both of these features were tuned perfectly. All i can think of is that you didn't know how to do them.
      I'm surprised to hear that, did you keep your pitch speed slider too low (50 or less)?

      Comment

      • JayhawkerStL
        Banned
        • Apr 2004
        • 3644

        #63
        Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

        I can't really remember where I had it. But I know that i had no problem executing check swings and defensive swings on default settings. I played a ton of games that way in order to unlock cards and achievements.

        Were you using the analog hitting? I know that folks that were still using buttons were left out. But check swings really make no sense with buttons.

        Comment

        • bonannogiovanni
          MVP
          • Oct 2004
          • 1339

          #64
          Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

          Yes analog, I had pitch speed quite high to make fast ball look really fast both when batting and pitching. Maybe my reflexes are too slow....

          Comment

          • duke776
            MVP
            • Nov 2006
            • 3044

            #65
            Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

            A pitch control slider!!!!!!! Yes! I love it. Everything else they had in here sounds really great too. I truly hope the demo in not too far away like he said.

            Comment

            • rudyjuly2
              Cade Cunningham
              • Aug 2002
              • 14813

              #66
              Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

              Love the pitching slider and the fact opposite field power is toned down. Tons of great stuff in here. Looking really good!

              Comment

              • Razorblade
                Banned
                • Jan 2011
                • 69

                #67
                Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

                With pitching slider we will be able to walk batters now and that was the MAIN thing that killed the game for me last year...If the cpu wanted me to throw 3 balls in a row I made a deal with myself that every time that would happen I'd throw the 4th one in the dirt just to make it seem like I walked a batter.

                Comment

                • jeffy777
                  MVP
                  • Jan 2009
                  • 3317

                  #68
                  Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

                  Once we had the physics and hit types behaving properly, the next step was to improve the visuals of the swings. We removed every single contact swing, both one-handed and two-handed, from MLB 2K10. We re-shot new contact swings that look much more natural and smooth. Batters will step into their swing rather than stepping, pausing and then swinging. In addition to the contact swings looking more realistic, the batter also looks a lot better when leaving the box on his way to first. Gone are the days when the contact swings looked choppy and sluggish. Also, a concept of acceleration allows the player likenesses to shine through even in the first few steps to first base after making contact. Guys like Carl Crawford get out of the box much quicker than someone like his new teammate, Adrian Gonzalez.
                  I'm really liking the sound of this too.

                  Comment

                  • jr86
                    MVP
                    • Jan 2009
                    • 1728

                    #69
                    Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

                    Agree. Lot of good stuff here. Especially like the bit about strikes not always getting called if the corner of the ball touches the strikezone....that used to drive me nuts in 2k10.
                    If the onfield action is as good as all the info we have received this is going to be a cracking year to be a baseball fan.

                    Comment

                    • Blzer
                      Resident film pundit
                      • Mar 2004
                      • 42509

                      #70
                      Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

                      Originally posted by Money99
                      I hope that you can still hit a decent amount of homers using contact swing. I'm still of the belief there's no use for a variety of types. It should be completely stats based.
                      Very much agreed. I also hope this year I can actually make contact with the ball instead of getting "Very Late Swing" even though I feel like I'm timing it perfectly or early. I always try and pop in MLB 2K10 because quite frankly the game is very fun for me, but if I can't make contact or check swing, where does the fun go?
                      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                      Comment

                      • BigBlue
                        Pro
                        • Feb 2003
                        • 662

                        #71
                        I sure hope that middle relievers, setup guys, and closers have drastically lower pitch count limits than starters. Relievers should tire faster and not be allowed to throw 80 pitches in a game by human or CPU ai managers. I once faced a reliever for 8 innings (extra inn game) because my opponent didn't feel pressured to change him, regardless of how patient at the plate I was.

                        This will certaintly be a great test of CPU ai and how far 2k has truly come with this game. March 8 can't get here fast enough.

                        BigBlue

                        Comment

                        • ripwalk
                          Pro
                          • May 2009
                          • 531

                          #72
                          Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

                          Originally posted by bulls23
                          Extremely happy with these improvements. All they need to add are rain delays and retractable roofs and you have the best baseball game of all time.
                          Umm, I think that might be jumping the gun a bit, considering all you've seen is the features in writing at this point and some cinematic trailers for the most past. Also, most would agree the last game in the series still had a lot of rough patches needed to be ironed out.

                          I wouldn't jump the gun too much - everything sounds great, but if you put your expectations THAT high you are much more likely to be let down.

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14813

                            #73
                            Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

                            Originally posted by BigBlue
                            I sure hope that middle relievers, setup guys, and closers have drastically lower pitch count limits than starters. Relievers should tire faster and not be allowed to throw 80 pitches in a game by human or CPU ai managers. I once faced a reliever for 8 innings (extra inn game) because my opponent didn't feel pressured to change him, regardless of how patient at the plate I was.

                            This will certaintly be a great test of CPU ai and how far 2k has truly come with this game. March 8 can't get here fast enough.

                            BigBlue
                            Relievers did fatigue last year but the cpu always left the first reliever in the game too long. Combine that with a tendency to pull the starter too soon and that meant the first reliever came in and stayed way too long. I think the pitch count thing will fix this.

                            Comment

                            • blkprince04
                              Rookie
                              • Dec 2002
                              • 255

                              #74
                              Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

                              everygame has some issues to be ironed out, but for the most part if everything works out well we should have a solid game, i don't want to get my hopes up to high 2k has let me down in the past..so with that being said only time will tell guys n gals....... really hoping 2k ironed out the bugs n glitches...
                              Last edited by blkprince04; 02-19-2011, 11:30 AM.

                              Comment

                              • duke776
                                MVP
                                • Nov 2006
                                • 3044

                                #75
                                Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

                                Originally posted by rudyjuly2
                                Relievers did fatigue last year but the cpu always left the first reliever in the game too long. Combine that with a tendency to pull the starter too soon and that meant the first reliever came in and stayed way too long. I think the pitch count thing will fix this.
                                I'm almost 100% sure last year that relievers fatigued at the same rate as starters, meaning the stamina rating was useless. I can't prove it now, but I checked it out back when I still had 2k10 and relief pitchers would lose 1 energy for every pitch they threw. So they could throw 100 pitches before they are at 0 energy. And it wasn't just the first pitch they threw, I made sure to throw a lot of pitches with them. That was very annoying knowing that stamina did not matter.

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