2K11 needs a cancel throw feature.

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  • Hopeful Cubsfan
    Rookie
    • Feb 2011
    • 54

    #16
    Re: 2K11 needs a cancel throw feature.

    Originally posted by lnin0
    Is there an advantage to the pre-load? If there is an advantage then is part of the risk / reward not being able to cancel? If there is no advantage then why pre-load in the first place?

    I can understand wanting to cancel a pre-load throw because you bobble the catch. Say for instance, instead of needing to throw to 1st you want to throw to second. It kind of makes sense that a real life player would be able to make that choice after the bobbled catch and not be tied to some pre-load brain-arm funtion.

    However, I don't see why you should be able to cancel out of a pre-load just because you screwed up the timing and fear it might be an errant throw. There are no take-backs in baseball so how would it be realistic if you can cancel a throw just because you screwed up the timing. Then everyone would pre-load on the catch. If it was a bad pre-load, they would cancel out, make the catch and then get a second try to make a good throw.
    Here is a situation that I would use it. Say there is a runner on 2nd, and there is a hit to the outfield (let's say CF). You charge the rolling ball, loading up your throw, planning to gun it home, only to realize that he is already 1/3 the way from 3rd to home. Now, in order to stop the batter from taking 2nd on a pointless throw, you cancel the first one, and toss it to 2b. Granted, this is only one idea, but doesn't a basketball player pump fake the shot sometimes if he is going to get blocked? Same idea here really.

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    • JayhawkerStL
      Banned
      • Apr 2004
      • 3644

      #17
      Re: 2K11 needs a cancel throw feature.

      Originally posted by Hopeful Cubsfan
      Here is a situation that I would use it. Say there is a runner on 2nd, and there is a hit to the outfield (let's say CF). You charge the rolling ball, loading up your throw, planning to gun it home, only to realize that he is already 1/3 the way from 3rd to home. Now, in order to stop the batter from taking 2nd on a pointless throw, you cancel the first one, and toss it to 2b. Granted, this is only one idea, but doesn't a basketball player pump fake the shot sometimes if he is going to get blocked? Same idea here really.
      The realistic thing to do, though, would be to hit LB and fire that ball to the cutoff man.

      I can see why there isn't a cancel throw, becasue it negates the risk in using it. I do think a cancel throw should automatically happen if the guy bobbles the ball. If a babble happens, then you should get to decide if you still want to throw.

      But you really shouldn't get to cancel the throw just because you now know the timing is fubar.

      Comment

      • p00p1
        Pro
        • Aug 2002
        • 987

        #18
        Re: 2K11 needs a cancel throw feature.

        Also preloading throws allows you to make relay throws faster. So if you preload a throw home, then change your mind before the ball arrives, you're screwed. If I press home, then decide to go to second, I should just bring up a new throw meter before I make the throw, doesn't seem very hard.

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        • JayhawkerStL
          Banned
          • Apr 2004
          • 3644

          #19
          Re: 2K11 needs a cancel throw feature.

          Originally posted by p00p1
          Also preloading throws allows you to make relay throws faster. So if you preload a throw home, then change your mind before the ball arrives, you're screwed. If I press home, then decide to go to second, I should just bring up a new throw meter before I make the throw, doesn't seem very hard.
          Shouldn't there be a penalty for pre-loading a throw when you don't know where it should go? You get the reward of a quicker throw. But there are plenty of players that act before they think and throw to the wrong base.

          Comment

          • Hopeful Cubsfan
            Rookie
            • Feb 2011
            • 54

            #20
            Re: 2K11 needs a cancel throw feature.

            Originally posted by Jayhawker
            The realistic thing to do, though, would be to hit LB and fire that ball to the cutoff man.

            I can see why there isn't a cancel throw, becasue it negates the risk in using it. I do think a cancel throw should automatically happen if the guy bobbles the ball. If a babble happens, then you should get to decide if you still want to throw.

            But you really shouldn't get to cancel the throw just because you now know the timing is fubar.
            I disagree here, because how many times do you see a fielder cancel his throw in real life because he had a bad grip on it? So many times you see fielders not throw it because they would have airmailed their guy because of that bad grip. In the game, having a bad gesture is the same thing as having a bad grip right?

            Comment

            • JayhawkerStL
              Banned
              • Apr 2004
              • 3644

              #21
              Re: 2K11 needs a cancel throw feature.

              Originally posted by Hopeful Cubsfan
              I disagree here, because how many times do you see a fielder cancel his throw in real life because he had a bad grip on it? So many times you see fielders not throw it because they would have airmailed their guy because of that bad grip. In the game, having a bad gesture is the same thing as having a bad grip right?
              That's fair. But I think it makes more sense to allow the bad throws to happen. It's a gameplay balance issue. I can see both sides, but I'd take how they do it now.

              Comment

              • lnin0
                MVP
                • Aug 2003
                • 1507

                #22
                Re: 2K11 needs a cancel throw feature.

                What if you could cancel a pre-loaded throw but in doing so your second throw cannot be to the same base as the one you canceled. That takes away people using cancel as a redo for a flubbed meter but also gives the player an opportunity to hold or throw to another base.

                Comment

                • foofighter2455
                  Rookie
                  • Mar 2006
                  • 420

                  #23
                  Re: 2K11 needs a cancel throw feature.

                  I don't think there should be any side that says there shouldn't be a cancel throw feature. That's like saying you should be stuck with a pitch when you hit the button and not be able to second guess yourself.

                  Where having a cancel throw feature is really important is one of those times when you accidentally throw it wrong and then it ends up being an inside the park homerun for nothing.

                  If you cancel a throw, the penalty should be a loss of momentum behind the throw just like in real life... that's it.
                  PSN : TALLERthanyou24

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                  • Trevytrev11
                    MVP
                    • Nov 2006
                    • 3259

                    #24
                    Re: 2K11 needs a cancel throw feature.

                    Originally posted by foofighter2455
                    I don't think there should be any side that says there shouldn't be a cancel throw feature. That's like saying you should be stuck with a pitch when you hit the button and not be able to second guess yourself.

                    Where having a cancel throw feature is really important is one of those times when you accidentally throw it wrong and then it ends up being an inside the park homerun for nothing.

                    If you cancel a throw, the penalty should be a loss of momentum behind the throw just like in real life... that's it.
                    I think I agree with this.

                    I agree that a fielder who goes to throw a ball and doesn't have a solid grip on it will just hold off on the throw and this would be reflected by cancelling the throw.

                    I also agree with Jayhawker, that bad throws also just happen and the fielder has no way to know until he releases the ball and goes "oh crap" as it rolls off of his fingers.

                    However, if the fielder decides at the last second that his throw is going to be errandt and wants to re-try then he is going to have to double pump that throw or re shuffle his feet, etc. which is going to cost him time and likely cost him the out.

                    So the bottom line comes down to risking that throw in the dirt in hopes that your first baseman can dig it out or just putting the ball in your pocket and letting the runner go.

                    I think if you are setting up for a fly ball and preloading a throw in to the infield or are preloading a relay from the cutoff man and you are off on the throwing meter and want to cancel and re-try then there should be some sort of hesitation animation as stated above.'

                    If you bobble the ball, the pre-load should go away and you should have to restart with a fresh meter.

                    Comment

                    • Ltrain44
                      Rookie
                      • Feb 2004
                      • 440

                      #25
                      Re: 2K11 needs a cancel throw feature.

                      How about an option where you can cut the ball off without actually pressing the button to throw to the cut off man. I know a previous version of 2k had it and so did MVP. Let's say I am throwing home from center field or right field but it's obvious the runner is going to beat the throw but I have a chance of getting the guy running into 3rd or 2nd base. You should be able to cut that ball off and throw. This is baseball 101, not sure why they took this option away years ago.

                      Comment

                      • m-dogg
                        Pro
                        • Nov 2004
                        • 698

                        #26
                        Re: 2K11 needs a cancel throw feature.

                        They need a cancel throw for one reason - a grounder to SS, I throw to 2nd to get the double play but the SS bobbles the ball. So I try to throw to first to at least get 1 out - nope, already forced to throw to 2nd. pointless. and not very realistic.

                        same reason we need to be able to cutoff throws, realism. its a neccessary stategic element of baseball 101.

                        pretty dissppointed both of these are missing from what i can tell

                        Comment

                        • Mjphillips
                          MVP
                          • Feb 2005
                          • 1153

                          #27
                          Re: 2K11 needs a cancel throw feature.

                          Originally posted by m-dogg
                          They need a cancel throw for one reason - a grounder to SS, I throw to 2nd to get the double play but the SS bobbles the ball. So I try to throw to first to at least get 1 out - nope, already forced to throw to 2nd. pointless. and not very realistic.

                          same reason we need to be able to cutoff throws, realism. its a neccessary stategic element of baseball 101.

                          pretty dissppointed both of these are missing from what i can tell
                          I don't understand why anyone is arguing in this thread when everyone KNOWS this is a part of baseball and should definitely be in video game baseball like it was back on MVP05.
                          They call me "The Manual"

                          Comment

                          • foofighter2455
                            Rookie
                            • Mar 2006
                            • 420

                            #28
                            Re: 2K11 needs a cancel throw feature.

                            Originally posted by Mjphillips
                            I don't understand why anyone is arguing in this thread when everyone KNOWS this is a part of baseball and should definitely be in video game baseball like it was back on MVP05.
                            Thank you, this is as important of a feature as there is left out of 2k this year. Please patch this back in.
                            PSN : TALLERthanyou24

                            Comment

                            • foofighter2455
                              Rookie
                              • Mar 2006
                              • 420

                              #29
                              Re: 2K11 needs a cancel throw feature.

                              Don't let this thread die, this is actually important!!!
                              PSN : TALLERthanyou24

                              Comment

                              • jimmyl008
                                Rookie
                                • May 2007
                                • 115

                                #30
                                Re: 2K11 needs a cancel throw feature.

                                The PC controller mapping screen includes a button to "hold the ball." It may be a cancel throw feature, but it doesn't seem to work when pressing the right trigger in-game.
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