Official MLB 2K11 - Q&A Thread

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  • Blitzburgh
    Pro
    • Sep 2003
    • 793

    #151
    Re: Official MLB 2K11 - Q&A Thread

    Originally posted by DirtyJerz32
    No I'm not doing unis or ratings questions.

    I don't know, I haven't tried.

    Yes, I can't steal at all. As soon as I feel the controller vibrate the cpu throws to base I'm trying to steal.
    Originally posted by DirtyJerz32
    Yes, thank Blitz
    My Pleasure!

    Comment

    • bigfnjoe96
      Hall Of Fame
      • Feb 2004
      • 11410

      #152
      Originally posted by Spanky
      Still not following you here. Are you saying there was no runner on first? In that case it was a bad move for Rollins to go to third.
      This. Hopefully it isn't an ongoing issue



      Sent from my Awesome Phone via tapatalk

      Comment

      • tvman
        MVP
        • Nov 2010
        • 1392

        #153
        Re: Official MLB 2K11 - Q&A Thread

        Seeing the cpu have Josh Hamilton sacrifice in the demo has me a little worried about the overall ai, that should never happen.

        Comment

        • DirtyJerz32
          All Star
          • Aug 2007
          • 7617

          #154
          Re: Official MLB 2K11 - Q&A Thread

          Originally posted by Spanky
          Still not following you here. Are you saying there was no runner on first? In that case it was a bad move for Rollins to go to third. But your original post said runners on first and second, which obviously would compel Rollins to break for third regardless of how many outs.
          No runner on 1st. There was no need for Rollins to run.
          Last edited by DirtyJerz32; 03-07-2011, 10:01 PM.
          Moderator
          YouTube: DirtyJerz32
          Twitter: DirtyJerz32

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          Originally posted by bluengold34_OS
          No longer shall you be referred to as DirtyJerz32, but simply BOSS -

          Comment

          • tvman
            MVP
            • Nov 2010
            • 1392

            #155
            Re: Official MLB 2K11 - Q&A Thread

            Not really any worse than the other game last year where cpu would consistently send runners from 1st to 3rd only to be easily gunned down.

            Comment

            • Jordanfan23
              Sports Game Junkie!!!
              • Jul 2002
              • 1468

              #156
              Re: Official MLB 2K11 - Q&A Thread

              Originally posted by tvman
              Seeing the cpu have Josh Hamilton sacrifice in the demo has me a little worried about the overall ai, that should never happen.
              I agree, the other stuff I can look past, this scares me! Hopefully it's not commonplace!

              Comment

              • rudyjuly2
                Cade Cunningham
                • Aug 2002
                • 14814

                #157
                Re: Official MLB 2K11 - Q&A Thread

                Originally posted by bigfnjoe96
                isn't that what Rollins is supposed to do.. lol
                With first base open, a runner on 2nd base should stay at 2nd base on a ground ball to the left side. I saw some bad logic in the demo and in 2K10 with regards to base running situations. The weird thing is they don't always repeat them. Maybe they are trying to create a situation where a runner just screws up? I do think it's wonky programming most of the time though. For example, a runner on 3rd base should ALWAYS stay on 3rd base and wait to tag even if he's 99% sure the ball will fall in (ie. no cheating a few steps towards home). It's a cardinal rule. Also with runners on 1st and 3rd, the runner should almost always go home on a ground ball to A) try to score and B) keep them from going for the double play if possible and yet I've seen a runner on 3rd just stay there on a ground ball to the right side. That's bad base running AI imo. It's not enough to really bother me but these types of things happen a little too often in the game.

                Comment

                • DirtyJerz32
                  All Star
                  • Aug 2007
                  • 7617

                  #158
                  Re: Official MLB 2K11 - Q&A Thread

                  I had another play just like with Rollins running and it didn't happen. Not sure why Rollins would run in that situation. Maybe it was an isolated thing.
                  Moderator
                  YouTube: DirtyJerz32
                  Twitter: DirtyJerz32

                  Twitch: DirtyJerz32


                  Originally posted by bluengold34_OS
                  No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                  Comment

                  • Garrett67
                    MVP
                    • Sep 2004
                    • 1429

                    #159
                    Re: Official MLB 2K11 - Q&A Thread

                    In Impressions you mentioned the infield line drives. I noticed this in the demo, it seemed that every other hit was a weak liner to SS or 2B.

                    Are you still loving the game or are things starting to bother you now that you are aware of them?

                    Is the game fun?


                    The line drives bothered me and when the batter missed while batting. It looks like he is swinging a wiffle bat.. That animation needs to be slowed down by half.
                    Gamertags

                    Xbox 360: Garrett67
                    Playstation: Bean1967
                    Steam: Axemaster5150

                    Comment

                    • tvman
                      MVP
                      • Nov 2010
                      • 1392

                      #160
                      Re: Official MLB 2K11 - Q&A Thread

                      Could depend on who the runner is and what his baserunning aggressiveness or should i called it baserunning stupidity rating is.

                      Comment

                      • JayhawkerStL
                        Banned
                        • Apr 2004
                        • 3644

                        #161
                        Re: Official MLB 2K11 - Q&A Thread

                        Originally posted by tvman
                        Could depend on who the runner is and what his baserunning aggressiveness or should i called it baserunning stupidity rating is.
                        Oh man, then Pujols will never stop in this game! I love the guy, but thinks a stop sign means full steam ahead.

                        Comment

                        • DirtyJerz32
                          All Star
                          • Aug 2007
                          • 7617

                          #162
                          Re: Official MLB 2K11 - Q&A Thread

                          Originally posted by Garrett67
                          In Impressions you mentioned the infield line drives. I noticed this in the demo, it seemed that every other hit was a weak liner to SS or 2B.

                          Are you still loving the game or are things starting to bother you now that you are aware of them?

                          Is the game fun?


                          The line drives bothered me and when the batter missed while batting. It looks like he is swinging a wiffle bat.. That animation needs to be slowed down by half.
                          The game is still fun, but there are way too many liners to the infielders.
                          Moderator
                          YouTube: DirtyJerz32
                          Twitter: DirtyJerz32

                          Twitch: DirtyJerz32


                          Originally posted by bluengold34_OS
                          No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                          Comment

                          • Garrett67
                            MVP
                            • Sep 2004
                            • 1429

                            #163
                            Re: Official MLB 2K11 - Q&A Thread

                            Originally posted by DirtyJerz32
                            The game is still fun, but there are way too many liners to the infielders.
                            I wonder if a power slider would fix that. Is there a slider to adjust the hit types (like in the other game)? I can't think of what its called but it adjusts balls are on the ground or line drives.

                            I'd hate to have to deal with this but perhaps the day 1 patch will address it.
                            Gamertags

                            Xbox 360: Garrett67
                            Playstation: Bean1967
                            Steam: Axemaster5150

                            Comment

                            • DirtyJerz32
                              All Star
                              • Aug 2007
                              • 7617

                              #164
                              Re: Official MLB 2K11 - Q&A Thread

                              Originally posted by Garrett67
                              I wonder if a power slider would fix that. Is there a slider to adjust the hit types (like in the other game)? I can't think of what its called but it adjusts balls are on the ground or line drives.

                              I'd hate to have to deal with this but perhaps the day 1 patch will address it.
                              Only a contact and power slider. No solid hit/contact slider.

                              That would probably fix the issue.
                              Moderator
                              YouTube: DirtyJerz32
                              Twitter: DirtyJerz32

                              Twitch: DirtyJerz32


                              Originally posted by bluengold34_OS
                              No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                              Comment

                              • swaldo
                                MVP
                                • Jul 2002
                                • 1268

                                #165
                                Re: Official MLB 2K11 - Q&A Thread

                                Originally posted by rudyjuly2
                                With first base open, a runner on 2nd base should stay at 2nd base on a ground ball to the left side. I saw some bad logic in the demo and in 2K10 with regards to base running situations. The weird thing is they don't always repeat them. Maybe they are trying to create a situation where a runner just screws up? I do think it's wonky programming most of the time though. For example, a runner on 3rd base should ALWAYS stay on 3rd base and wait to tag even if he's 99% sure the ball will fall in (ie. no cheating a few steps towards home). It's a cardinal rule. Also with runners on 1st and 3rd, the runner should almost always go home on a ground ball to A) try to score and B) keep them from going for the double play if possible and yet I've seen a runner on 3rd just stay there on a ground ball to the right side. That's bad base running AI imo. It's not enough to really bother me but these types of things happen a little too often in the game.
                                I've said this many times before: give us the ability (when playing the CPU) to put any thrown out runner back on base. Most every game has faulty baserunning AI, why not allow us to just fix it in the game? In this case Jersey could've put Rollins back on 2nd with only one out charged.
                                Last edited by swaldo; 03-07-2011, 10:42 PM.

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