MLB2K11 - Bug/Glitch Discussion Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Santino
    MVP
    • Nov 2008
    • 1296

    #16
    Re: MLB2K11 - Bug/Glitch Discussion Thread

    My first game was going great till I started experiencing the stuttering. This happened a couple times during pitches and after the ball was hit. I had another scare when Chipper Jones hit a homer off me and the game froze as he rounded second. It started back up within thirty seconds and I was able to complete the game.

    EDIT: My second game played smooth as butter with one hiccup. I went back and played a couple innings at the same stadium as the first game and that played smooth as well.
    Last edited by Santino; 03-08-2011, 01:01 PM. Reason: Follow Up

    Comment

    • Trevytrev11
      MVP
      • Nov 2006
      • 3259

      #17
      Re: Is the HR/Out bug fixed?

      Originally posted by dolemint
      To clarify, I do not sim franchise games, I play them. I've played through 3 games as the Tigers and have started a series against Baltimore. There was no off day before the Baltimore game. Every player of mine is at 100% including Scherzer (yesterday's starting pitcher).

      I did check and have noticed that CPU players are not all at 100% energy, so they seem to be simming properly.

      I hope there's an alternate explanation to the energy problem when playing franchise games, but I'm gonna hold off on my next game and read more about it to see what's happening with others on the forum.
      Damn, well that sucks.

      Comment

      • dolemint
        Rookie
        • Jan 2011
        • 60

        #18
        Re: MLB2K11 - Bug/Glitch Discussion Thread

        On a positive note, the pickoff glitch from the demo appears to have been corrected. I was able to recreate the glitch easily in the demo, but not the retail version.

        Hopefully some others will chime in here about their franchise experiences, relating to the stamina issue.

        Comment

        • Hopeful Cubsfan
          Rookie
          • Feb 2011
          • 54

          #19
          Re: MLB2K11 - Bug/Glitch Discussion Thread

          Like I originally stated, the fatigue was NOT SAVING after the game I played, but was saving after simulated games. I'll have to try and play another complete game (the next day) April 2 after April 1, and see if any of the fatigues save. If they don't, then franchise is already broken, and the testers of this game are completely incompetent. I realize that position players recover stamina quickly, but Matt Garza was at 100% the next day instead of the 20% he should be at. Soto was at full strength too, and games usually take about about 8% for a catcher, so they get about every 5th day off to stay effective.
          Last edited by Hopeful Cubsfan; 03-08-2011, 11:58 AM.

          Comment

          • kpkpkp
            Banned
            • Mar 2007
            • 1733

            #20
            Re: Is the HR/Out bug fixed?

            Originally posted by dolemint
            To clarify, I do not sim franchise games, I play them. I've played through 3 games as the Tigers and have started a series against Baltimore. There was no off day before the Baltimore game. Every player of mine is at 100% including Scherzer (yesterday's starting pitcher).

            I did check and have noticed that CPU players are not all at 100% energy, so they seem to be simming properly.

            I hope there's an alternate explanation to the energy problem when playing franchise games, but I'm gonna hold off on my next game and read more about it to see what's happening with others on the forum.
            Could anyone with any info on bugs please also post them in my thread over at 2Kforums?

            http://www.2ksports.com/forums/forumdisplay.php?f=201

            the MODS over there have stickied it for me.

            This will be the best way to get bugs fixed in a patch hopefully.

            Thanks,

            Kevdood8312
            Last edited by kpkpkp; 03-08-2011, 12:41 PM.

            Comment

            • JayhawkerStL
              Banned
              • Apr 2004
              • 3644

              #21
              Re: MLB2K11 - Bug/Glitch Discussion Thread

              I would like to clarify the fatigue bug that is being talked about. Fatigue is being saved and is a factor in every game. The issue is that in the manage team menu, when you select team health, everyone is listed a having 100% energy.

              But if you hit start an edit your line-up pre-game, you will find that all fatigue is accurately represented. Starters lose nearly all of their energy and relievers lose a portion related to how many pitches they threw. You can't see fielder's energy in the edit line-up screen.

              I simmed into late June, and now all energy seem to be accurately reflected in the Team Health screen. Fielders take awhile before going showing a lot of energy issues. Right now Holliday is at 85% and Pujols is at 90%.

              All in all, I think it's okay. I'm not sure why it's not showing in the team health screen early on, but it is there now, along with the menus for each individual player.

              Comment

              • Jasong7777
                All Star
                • May 2005
                • 6415

                #22
                Re: MLB2K11 - Bug/Glitch Discussion Thread

                Originally posted by Jayhawker
                I would like to clarify the fatigue bug that is being talked about. Fatigue is being saved and is a factor in every game. The issue is that in the manage team menu, when you select team health, everyone is listed a having 100% energy.

                But if you hit start an edit your line-up pre-game, you will find that all fatigue is accurately represented. Starters lose nearly all of their energy and relievers lose a portion related to how many pitches they threw. You can't see fielder's energy in the edit line-up screen.

                I simmed into late June, and now all energy seem to be accurately reflected in the Team Health screen. Fielders take awhile before going showing a lot of energy issues. Right now Holliday is at 85% and Pujols is at 90%.

                All in all, I think it's okay. I'm not sure why it's not showing in the team health screen early on, but it is there now, along with the menus for each individual player.
                That's good to hear.
                Redskins, Lakers, Orioles, UNC Basketball , and ND Football
                PSN: Jasong757
                Xbox Live: Monado X

                Comment

                • kpkpkp
                  Banned
                  • Mar 2007
                  • 1733

                  #23
                  Re: MLB2K11 - Bug/Glitch Discussion Thread

                  Originally posted by Jayhawker
                  I would like to clarify the fatigue bug that is being talked about. Fatigue is being saved and is a factor in every game. The issue is that in the manage team menu, when you select team health, everyone is listed a having 100% energy.

                  But if you hit start an edit your line-up pre-game, you will find that all fatigue is accurately represented. Starters lose nearly all of their energy and relievers lose a portion related to how many pitches they threw. You can't see fielder's energy in the edit line-up screen.

                  I simmed into late June, and now all energy seem to be accurately reflected in the Team Health screen. Fielders take awhile before going showing a lot of energy issues. Right now Holliday is at 85% and Pujols is at 90%.

                  All in all, I think it's okay. I'm not sure why it's not showing in the team health screen early on, but it is there now, along with the menus for each individual player.
                  jayhawker,

                  thanks for this post it is incredibly helpfull.

                  Ill be sure to update the official bug thread over at 2k forums

                  Comment

                  • JayhawkerStL
                    Banned
                    • Apr 2004
                    • 3644

                    #24
                    Re: MLB2K11 - Bug/Glitch Discussion Thread

                    Narrowing it down more, there seems to be an issue when you don't sim. I just simmed a game to the ninth, but finished it out. The guys who played seem to have been reset to 100. The players that did not, retained their fatigue from the first game.

                    The first game of the season, I just simmed, and it credited everyone's fatigue correctly. Even if you start a game, and then sim to the end, it will apply fatigue correctly. But sim to the end, and it seems to reset.

                    So there is an issue. This seems like an easy bug to squash, as something must have just been turned off by one of their late bug fixes. I'm curious if it was there pre-patch. I downloaded the patch upon my first play through.

                    Comment

                    • dolemint
                      Rookie
                      • Jan 2011
                      • 60

                      #25
                      Re: MLB2K11 - Bug/Glitch Discussion Thread

                      Originally posted by Jayhawker
                      I would like to clarify the fatigue bug that is being talked about. Fatigue is being saved and is a factor in every game. The issue is that in the manage team menu, when you select team health, everyone is listed a having 100% energy.

                      But if you hit start an edit your line-up pre-game, you will find that all fatigue is accurately represented. Starters lose nearly all of their energy and relievers lose a portion related to how many pitches they threw. You can't see fielder's energy in the edit line-up screen.

                      I simmed into late June, and now all energy seem to be accurately reflected in the Team Health screen. Fielders take awhile before going showing a lot of energy issues. Right now Holliday is at 85% and Pujols is at 90%.

                      All in all, I think it's okay. I'm not sure why it's not showing in the team health screen early on, but it is there now, along with the menus for each individual player.
                      Unfortunately I don't think this is true. I played (not simmed) another full game (Det vs Bal). The next game, yesterday's starting pitcher Brad Penny is showing at 100% health in EVERY screen I check (including edit line up). Every Tiger hitting is showing 100% in every screen I can check (health isn't shown in the pre-game line-up).

                      I believe you're not facing the issue since you're SIMMING your games. Simming / CPU health stats do not appear to be affected by this bug.

                      Comment

                      • kpkpkp
                        Banned
                        • Mar 2007
                        • 1733

                        #26
                        Re: MLB2K11 - Bug/Glitch Discussion Thread

                        Originally posted by Jayhawker
                        Narrowing it down more, there seems to be an issue when you don't sim. I just simmed a game to the ninth, but finished it out. The guys who played seem to have been reset to 100. The players that did not, retained their fatigue from the first game.

                        The first game of the season, I just simmed, and it credited everyone's fatigue correctly. Even if you start a game, and then sim to the end, it will apply fatigue correctly. But sim to the end, and it seems to reset.

                        So there is an issue. This seems like an easy bug to squash, as something must have just been turned off by one of their late bug fixes. I'm curious if it was there pre-patch. I downloaded the patch upon my first play through.
                        For the purposes of the offical bug thread over at 2K.. could you clarify;



                        This is just a display bug in the "team health" screen.

                        ...As in fatigue is properly tracked and affects games, but the simply is displayed wrong when vewing the "team health" screen.

                        Also, it only occurs after playing a game, and not simming a game.

                        Correct?

                        Comment

                        • Ollienyy
                          Rookie
                          • Aug 2010
                          • 275

                          #27
                          Re: MLB2K11 - Bug/Glitch Discussion Thread

                          Originally posted by Jayhawker
                          Narrowing it down more, there seems to be an issue when you don't sim. I just simmed a game to the ninth, but finished it out. The guys who played seem to have been reset to 100. The players that did not, retained their fatigue from the first game.

                          The first game of the season, I just simmed, and it credited everyone's fatigue correctly. Even if you start a game, and then sim to the end, it will apply fatigue correctly. But sim to the end, and it seems to reset.

                          So there is an issue. This seems like an easy bug to squash, as something must have just been turned off by one of their late bug fixes. I'm curious if it was there pre-patch. I downloaded the patch upon my first play through.
                          Don't know if this helps, but got this from the recently released MLB 2K11 Developer Diary for the Franchise. Might explain the 100% for pitchers.

                          For starting pitchers, if you keep them within their pitch range for the game, they should be at 100% energy for their next start assuming a five-man rotation. If you throw more pitches than the range suggests, then when their next start comes around they may not be back to 100% energy and will only be able to throw fewer pitches than normal before they become fatigued.
                          God Bless The USA

                          Comment

                          • dolemint
                            Rookie
                            • Jan 2011
                            • 60

                            #28
                            Re: MLB2K11 - Bug/Glitch Discussion Thread

                            Originally posted by Ollienyy
                            Don't know if this helps, but got this from the recently released MLB 2K11 Developer Diary for the Franchise. Might explain the 100% for pitchers.
                            :-/ I don't think it does. The logical thing would be for your starting pitcher to have low energy after a game and then be 100% only after 4 more games have been played by the other starters in a 5 person rotation). However, I can apparently use the same starter every game. He'll get fatigued within the game, but will be fresh as a daisy come the next morning. Same deal with relief pitchers and every hitter.

                            Comment

                            • JayhawkerStL
                              Banned
                              • Apr 2004
                              • 3644

                              #29
                              Re: MLB2K11 - Bug/Glitch Discussion Thread

                              For the record, the fatigue bug is pre-patch. I cleared my cache and did not download the update, but it still happens.

                              It turns out that this is not just cosmetic. It is triggered by playing the game. If you sim the game, all fatigue works perfectly. But if you play the game, it seems to reset energy at the end of any player that plays. It does this for both teams, not just yours.

                              If you sim to a date, and a guy has an energy rating of 59, if he plays, it will be 100% for the next game. If not, he recovers a normal portion. It's part of why it is hard to figure out whether it is happening or not.

                              Definitely a dealbreaker for playing franchise. Hopefully it can be patched sooner than later. Although, I won't start franchise play for weeks anyway. I don't know, and won't take the time to figure out if this affects online leagues, too.

                              Comment

                              • Hopeful Cubsfan
                                Rookie
                                • Feb 2011
                                • 54

                                #30
                                Re: MLB2K11 - Bug/Glitch Discussion Thread

                                Originally posted by Jayhawker
                                I would like to clarify the fatigue bug that is being talked about. Fatigue is being saved and is a factor in every game. The issue is that in the manage team menu, when you select team health, everyone is listed a having 100% energy.

                                But if you hit start an edit your line-up pre-game, you will find that all fatigue is accurately represented. Starters lose nearly all of their energy and relievers lose a portion related to how many pitches they threw. You can't see fielder's energy in the edit line-up screen.

                                I simmed into late June, and now all energy seem to be accurately reflected in the Team Health screen. Fielders take awhile before going showing a lot of energy issues. Right now Holliday is at 85% and Pujols is at 90%.

                                All in all, I think it's okay. I'm not sure why it's not showing in the team health screen early on, but it is there now, along with the menus for each individual player.
                                This is not what I encountered. In the second game of my franchise where Garza should have had low energy, he was at 100% in game the next day. You know you hit down on the dpad on bring up the bullpen to warm guys up? I saw the 100% there, as well as on the team health pages.

                                Comment

                                Working...