What am I supposed to do with the meter in either Classic Breakpoint or Pinpoint? After selecting and aiming my pitch, the meter appears but I don't know what the goal is or how the meter affects what I do. When do I start pressing the throw button and when do I stop?
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Classic Pitching Meter
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#2
Re: Classic Pitching Meter
Re: Classic Pitching Meter
Actually aim your pitch first, then select your pitch, holding that button down to start the meter. Then release the button when the wheel locks.All ties severed... -
#3
Re: Classic Pitching Meter
Re: Classic Pitching Meter
Thanks, I'll try that today.
Can you get top speed on your fastball with this method? I read someone say you can't get top speed with Classic pitching.Comment
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#4
Re: Classic Pitching Meter
Re: Classic Pitching Meter
I seemed to be able to get max speeds. I made a relief pitcher with a 105 mph fastball, and when I locked the meter into MAX I was hitting 105, 104 consistantly. Couple that with a split finger change, and you got a K machine :PYou do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
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#5
Re: Classic Pitching Meter
Re: Classic Pitching Meter
Does it matter whether using Breakpoint or Pinpoint for speed? And how are you doing for top speed with default pitchers--any difference?Comment
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#6
Re: Classic Pitching Meter
Re: Classic Pitching Meter
I"m using breakpoint, but I"ll try a game with pinpoint, I don't think it should make a difference. and I'll play around with some bullpen guys and check the speedsYou do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
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#7
Re: Classic Pitching Meter
Re: Classic Pitching Meter
ok, after some quick tests. Breakpoint/Pinpoint makes no difference.
However, how much you fill the meter did not make a significant difference in speed, maybe a couple mph regardless of pitch I threw. It appears to mainly affect the movement on the pitch moreso than speed. When I locked the meter out at max I routinely hit the listed speeds of the pitch in the pitchers player card. And when I "over" threw the meter, I think the movement was effected mostly, and speed maybe a mph, two mph at most.
This is all in classic pitching just in case someone didn't catch that in the OP/thread title.
so, you should be able to use classic pitching, and attain the speeds listed in the pitchers player card for his pitches. The meter appears to mainly effect the movement or "effectiveness" of a pitch. As even when I aimed well outside of the zone, on a half full meter the pitch looked flat, and was a hit (as it probably, I didn't go back and do a lot of replay checking) was a "meatball" style error that was over the plate.
Hope this answers any questions you had
You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
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#8
Re: Classic Pitching Meter
Re: Classic Pitching Meter
I just don't get it. I selected the pitch and held down the button and meter always looks the same, and the pitch speed is usually around 4 mph slower with relief pitchers on fastballs. Starters lose a few mph on their fastballs, cutters and sinkers.ok, after some quick tests. Breakpoint/Pinpoint makes no difference.
However, how much you fill the meter did not make a significant difference in speed, maybe a couple mph regardless of pitch I threw. It appears to mainly affect the movement on the pitch moreso than speed. When I locked the meter out at max I routinely hit the listed speeds of the pitch in the pitchers player card. And when I "over" threw the meter, I think the movement was effected mostly, and speed maybe a mph, two mph at most.
This is all in classic pitching just in case someone didn't catch that in the OP/thread title.
so, you should be able to use classic pitching, and attain the speeds listed in the pitchers player card for his pitches. The meter appears to mainly effect the movement or "effectiveness" of a pitch. As even when I aimed well outside of the zone, on a half full meter the pitch looked flat, and was a hit (as it probably, I didn't go back and do a lot of replay checking) was a "meatball" style error that was over the plate.
Hope this answers any questions you had
I used Pinpoint but same thing happened on breakpoint. Let's go over this, please. I select the pitch and throw to where I want to aim the ball, not necessarily where the catcher wants it. I hold down the button to start the meter and don't let go until the meter disappears or what? I don't know what is supposed to fill up the meter. There is a kind of spoke wheel that comes on and stays for awhile. Help!Comment
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#9
Re: Classic Pitching Meter
Re: Classic Pitching Meter
MMMMM, ok. In classic pitching, you do as you are doing. The goal is the let go of the button when the expanding spoke wheel is the same size of the large circle that appears when that spoke wheel starts to expand from small to large.
Now, I also have the USER pitch speed set to 100 or max in the difficulty sliders. To my knowledge that just effects the speed of the pitch from a VISUAL standpoint, not a speed readout standpoint. But it's something to consider I spose.You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
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#10
Re: Classic Pitching Meter
Re: Classic Pitching Meter
I think that's it, me not letting go when spoke wheel is same size as the outer circle. Thank you!MMMMM, ok. In classic pitching, you do as you are doing. The goal is the let go of the button when the expanding spoke wheel is the same size of the large circle that appears when that spoke wheel starts to expand from small to large.
Now, I also have the USER pitch speed set to 100 or max in the difficulty sliders. To my knowledge that just effects the speed of the pitch from a VISUAL standpoint, not a speed readout standpoint. But it's something to consider I spose.
As for User pitch speed, I have it at default. I wonder how that affects anything since the CPU knows what you throw anyway.
So it's just for my visual benefit? If that's the case, then no big deal for me. I just want my pitchers to be able to throw at the speeds they are given in the ratings.
I am playing on Play Now if that makes any difference. I am trying to wait it out for the bug fixes before starting a franchise, which wouldn't be too bad if they come out with a patch first week in April.Comment
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#11
Re: Classic Pitching Meter
Re: Classic Pitching Meter
no prob. Yeah, as far as I know, the pitch speed is purely for visuals. Which I cranked up as I wanted 105 mph fastballs to seem....... fast :PYou do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
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#12
Re: Classic Pitching Meter
Re: Classic Pitching Meter
I know what you mean, but I need to get the pitch speed down before getting into the visual aspect. Once I get the pitch speed to where it should be, at least on a reasonable basis, then I might very well want to see that fastball blast in there.Comment
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#13
Re: Classic Pitching Meter
Re: Classic Pitching Meter
and remember, there is sliders for both sides. So, if you need the pitches to come in slower visually for you as a hitter, you can do that, without giving up the visuals of screaming pitches while you pitch.You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
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#14
Re: Classic Pitching Meter
Re: Classic Pitching Meter
Hmmm....an interesting idea if batting gets to be a problem in Franchise mode. Quite often Sports games play easier in exhibition games.Comment
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#15
Re: Classic Pitching Meter
Re: Classic Pitching Meter
I first did the pitching drills working on maximum power. While I practically hit Max every time, missed once or twice, on all 4 pitch types for Felix Hernandez, I never saw his listed FB speed of 96. I did get 95 and even 94.ok, after some quick tests. Breakpoint/Pinpoint makes no difference.
However, how much you fill the meter did not make a significant difference in speed, maybe a couple mph regardless of pitch I threw. It appears to mainly affect the movement on the pitch moreso than speed. When I locked the meter out at max I routinely hit the listed speeds of the pitch in the pitchers player card. And when I "over" threw the meter, I think the movement was effected mostly, and speed maybe a mph, two mph at most.
This is all in classic pitching just in case someone didn't catch that in the OP/thread title.
so, you should be able to use classic pitching, and attain the speeds listed in the pitchers player card for his pitches. The meter appears to mainly effect the movement or "effectiveness" of a pitch. As even when I aimed well outside of the zone, on a half full meter the pitch looked flat, and was a hit (as it probably, I didn't go back and do a lot of replay checking) was a "meatball" style error that was over the plate.
Hope this answers any questions you had
I played a game and still, using various pitchers, never was the listed speed attained when hitting Max on the meter. I do get about 2 mph less on average, about 1-2 mph better than before learning this technique. I think we get penalized for using Classic meter pitching by losing 1-2 mph off some pitches. I didn't check the slow stuff, but fastballs and sliders seem 1-2 mph under what's listed when hitting Max.
Anyway, at least now I know how to hit Max on the meter, so thanks for the help! I don't want to mislead anyone because I don't always hit Max, some pitchers are easier than others, but I'm doing okay.
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