MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Added]
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
Is automatic fielding for console only? I don't see it on PC.
I played two games after installing the patch and didn't notice any major differences. The only real difference is maybe the ground balls, but it hasn't affected how I hit... if anything maybe I'm hitting better now. I also seem to be striking people out more.
Was using Romero and 13ked the Yankees... It was actually a really **** game. Yankees scored early and lead 1-0. I came back with a two run bomb by Lind. In the 8th Posada launches a poorly placed cutter up high to tie it up. But I was able to come back in the 9th to win it 5-2 thanks to a really stupid dropped pop up by Granderson. They had 2 in the game and they both lead to runs...
Did they change any of the player's faces? I don't know if it's just me but it seems as if they also updated some faces. I also played as the Giants and notice that Sandoval looks more like Sandoval and Lincecum has stubs now and he looks kinda dirty as oppose to the cleaner younger look he had before. Again, I'm not really sure, maybe it's just me.Comment
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Looks like a good list of fixes, but sad to say that on my first game last night (X360), I locked up before I could even take the field. No problem after rebooting, but in the third inning I lost Carlos Pena for 9 days with a groin pull. Not too convinced that the crashes and injuries have been significantly improved given this small sample set.
Still ticked that the "Last Game's Score" still displays as double what it should be during the pre-game presentations. That bug's been there since 2K10 and it's driving me nuts.We don't stop playing because we get old, we grow old because we stop playing.Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
Was finally able to get a game in last night. The main thing I noticed was better hit variety from the CPU. There was even a dribbler back to the pitcher! I had never seen that before today.
As for baserunning, I know most of us jacked the baserunning aggression in an attempt to get the CPU to take the extra base when warranted. I had to go back and put it down to 60 from 75 when Ryan Braun tried to turn a triple into an inside the park homerun. It wasn't really that close, either. After I made the adjustment I didn't see any weird baserunning mistakes, though.
One other note about the baserunning, I have a feeling it's going to significantly effect the amount of runs I was giving up and scoring. The CPU definitely takes the extra base now, and they do try to throw you out if they think they might be able to get you. I know I'd had numerous occassions where my player was able to score easily because of the lackadasical CPU cut-off man. Not so anymore.
Also, it may be a statistical outlier, but I crushed the ball last night. Granted it was against an inferior pitcher, but I hit 4 HRs and 6 doubles last night against three different pitchers.
Thankfully it was the last game of the season for my Franchise, so I can start fresh the following year and adjust accordingly.
Overall, I'm happy so far with the patch.Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
Was finally able to get a game in last night. The main thing I noticed was better hit variety from the CPU. There was even a dribbler back to the pitcher! I had never seen that before today.
As for baserunning, I know most of us jacked the baserunning aggression in an attempt to get the CPU to take the extra base when warranted. I had to go back and put it down to 60 from 75 when Ryan Braun tried to turn a triple into an inside the park homerun. It wasn't really that close, either. After I made the adjustment I didn't see any weird baserunning mistakes, though.
One other note about the baserunning, I have a feeling it's going to significantly effect the amount of runs I was giving up and scoring. The CPU definitely takes the extra base now, and they do try to throw you out if they think they might be able to get you. I know I'd had numerous occassions where my player was able to score easily because of the lackadasical CPU cut-off man. Not so anymore.
Also, it may be a statistical outlier, but I crushed the ball last night. Granted it was against an inferior pitcher, but I hit 4 HRs and 6 doubles last night against three different pitchers.
Thankfully it was the last game of the season for my Franchise, so I can start fresh the following year and adjust accordingly.
Overall, I'm happy so far with the patch.
I lowered cpu running aggression from 100 down to 80. They try to go first to third a lot now which is good. Makes the cpu manufacture more runs which they weren't able to do before.
I also hit with some more pop. I'm using 35/55 user batting and 60 cpu pitch success and I've hit 3 HR's in 1.5 games - One with McCann 80 power, Gonzalez 75 power and McClouth 68 power. Nice to see a lower power guy getting a HR.
I did have my franchise freeze last night which is probably the second time TOTAL I've had it freeze. Very odd it froze right after they did all those fixes to freezes lol.
The game plays smooth as silk now. Overall it was a very, very solid patch.GamerTag: Blazzen85
MLB: Atlanta Braves
NFL: Carolina Panthers
NBA: Charlotte Hornets
NHL: Carolina Hurricanes
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
What were your contact and power sliders set at? Small sample size, but that sounds promising.Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
For example, they had a runner on first with no outs and hit a grounder in the hole between short and third. I threw to second to get one and tried to get the double play at first but he was clearly safe. The runner ran through the bag like usual but then took off for second, while my first baseman still had the ball. So easy tag out, double play.Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
), but they are slightly down from the "Pro" settings, but not quite at All-Star. I think I have my power at 40, contact at 55? I'll double check though. I also have a pretty deep lineup in my franchise with a lot of power (I believe it was Vlad, Mark Reynolds, Matt Wieters [who hit a bomb btw], and Alan(?) Riemold). Everyone was 71 power or higher.
I also did what Blazzen did, upping the CPU pitch success so I don't get as many meatballs. However, there were a ton last night which contributed to the offensive success, but again, it was against their 5th starter and sub-par bullpen, so it will take a few games before I make a final decision on what adjustments to make.Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
Looks like a good list of fixes, but sad to say that on my first game last night (X360), I locked up before I could even take the field. No problem after rebooting, but in the third inning I lost Carlos Pena for 9 days with a groin pull. Not too convinced that the crashes and injuries have been significantly improved given this small sample set.Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
Anyways, a few impressions:
The fielding: WOW. That is a smooth transition. Much much much better. Pre-patch, the delay in response to hitting the dive (RT) button would cause me to miss a grounder by a good margin. Now the fielder will actually dive right when you press the button. I was able to make my first manual diving stop on a ground ball last night.
This was a franchise game (Rangers vs. A's). Cahill just absolutely dominated me through 7 innings, striking out 10. I could not time his offspeed stuff, and when he'd gun in at 94 MPH, I was late. Finally, with 1 out in the bottom of the 8th, I was able to string together a walk, and a few basehits to eventually win the game 2-0.
I had Colby Lewis going for me, and pitched a CG 5-hit shutout. The A's were definitely making contact, but they were aggressive as all hell with a lot of swinging strikes. I MIGHT change the CPU contact rate (can't remember what it is now). It is the A's though, so 5 hits might have been realistic. Colby Lewis is no slouch either, so it could have just been a great performance by Colby.
I'll report back more as I play.
Sidenote: I'm confused as to why they chose to temper the power of weaker CPU hitters. When I give up a HR, it's usually to a HR hitter. I don't know if I've seen any non-HR threats hitting jacks in my franchise. Anyone else feel this way?Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
Had shelved MLB for a few weeks and it was nice to get back into the swing.
I noticed (360) a lot of the hiccups improved. Also looks like the jaggy shadows have been toned down as well. Hit variety seemed a little better - noticed more grounders and a few hot ones but also had a few of the soft infield liners. Baserunning is excellent. Going to make the game much harder and more realistic knowing the AI isn't going to be so laxed.
My first game back was fantastic pitching battle - who would have thought a pitching battle in a video game would be so much fun.
ATL (Hanson) vs ARZ (Saunders) that ended with me loosing 0-1. Braves 3 hits and Dbacks with 4. My timing was a bit rusty so I went down swinging 8 times but on the flip side, whoever said the AI didn't take cuts was wrong. Hanson sat down 11 and worked the entire game. I was getting guys to strike on outside pitches after working sliders in the zone from the same edge.
Hanson gave up the run in the 1st with a lead off base hit and then a blast by Upton that got lost in the right field corner. Upton stretched it for a trip which I don't think would have been the case pre-patch. The only other spot of bother was late in seventh when Hanson let two runners on but worked out of it.
Anyway. Nice work 2kLast edited by lnin0; 05-19-2011, 11:23 AM.Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
Anyways, a few impressions:
Sidenote: I'm confused as to why they chose to temper the power of weaker CPU hitters. When I give up a HR, it's usually to a HR hitter. I don't know if I've seen any non-HR threats hitting jacks in my franchise. Anyone else feel this way?Comment
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Re: MLB 2K11 Patch Available Now, Post Your Impressions Here [UPDATE: Patch Notes Add
I was enjoying the game pre patched, and have to say the game is more enjoyable after the patch.
I definitely see a bigger difference in the hitting dept. The hit variation is much deeper now.
A.I on the cpu side of hitting is better also. They seem more life like as to how the approach their at bat.
Reaction time in throwing the ball to the cut off man is better also. I was able to nail someone running to third base , and it looked very natural.
Nice job with the patch!Thank you!
Simply *Magic* Just click the link and Watch :)
http://www.operationsports.com/forum...post2043715147Comment
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