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<tr class="tableizer-firstrow"><th></th><th>150+ GP</th><th>100+ GP</th><th>600+ AB</th><th>200+ IP</th><th>30+ GS</th></tr> <tr><td>Injuries at 100</td><td>79</td><td>200+</td><td>72</td><td>28</td><td>86</td></tr> <tr><td>Injuries at 75</td><td>89</td><td>200+</td><td>82</td><td>26</td><td>95</td></tr> <tr><td>Injuries at 50</td><td>109</td><td>200+</td><td>96</td><td>33</td><td>103</td></tr> <tr><td>Injuries at 25</td><td>133</td><td>200+</td><td>114</td><td>31</td><td>110</td></tr> <tr><td>Injuries at 0</td><td>137</td><td>200+</td><td>123</td><td>35</td><td>112</td></tr> <tr><td>2010 MLB Season</td><td>36</td><td>155</td><td>23</td><td>45</td><td>74</td></tr></table>
First of all, there's really no way to truly measure whether or not injuries are correct. It's impossible to count them all from season to season and nearly impossible to constantly count them in franchise. The best I could do is measure certain stats such as games played and innings pitched.
As you can see they really nerfed injuries post patch. They were actually perfect then, but it might have been too realistic for most casual gamers.
With injuries at 100, the stats still couldn't reach MLB levels. At 0, injuries STILL occur and you can clearly see the different categories increase as the injury slider goes down.
The issue with having more games played and at bats is skewed stats. Too many at bats means more hits, more walks, strikeouts, etc. All stats get skewed.
Innings pitched for some reason could never get close to the MLB average. But when it did, at 0, the games started for pitchers skyrocketed. This might be a sim engine issue rather than an injury issue.
My conclusion, is that to get anywhere near realistic "sim" results, the slider needs to be placed at 100. This will allow for a close to correct number of games played and games started with pitchers. Innings pitched seems to be hit or miss.
Got any feedback or Q's let me know!
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