I have high hopes for this game. How about you guys?
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I can't wait for MLB 2K12!
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#2
Re: I can't wait for MLB 2K12!
Re: I can't wait for MLB 2K12!
I feel like it will be very similar to last year's game, with some of the fixes we would like to see. MLB 2K11 was my favorite console baseball game ever, surpassing MVP 05.
It will be a day one purchase, for sure. -
#5
Re: I can't wait for MLB 2K12!
Re: I can't wait for MLB 2K12!
No zone hitting = no purchase for me this year. It's mindboggling that the 2K devs would axe the best hitting system ever in a baseball video game, and instead choose to purposely dumb this series down over the past four years in order to appeal to the younger online crowd. Removing zone hitting and the step-influence feature was the worst bit of "game feature extermination" since the Madden series removed custom CPU playbooks back in 2000 or so (and I'm still PO'd about that one as well).
I bought and played 2K11 and enjoyed it. But not for very long, and mostly because of the ridiculously simplified timing-only hitting. I mean it's a bit like being forced to play a FPS with auto-aim on, and how fun would that be? I guess I don't understand 2K anymore. They used to be on the cutting edge of game development, customization and innovation. Now it seems all they do is remove features, remove editing options, remove sliders...Last edited by peigone; 12-26-2011, 07:11 AM.Comment
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#6
Re: I can't wait for MLB 2K12!
Re: I can't wait for MLB 2K12!
Because, while you want 'innovation' and 'customization', there are folks out there (myself included) who feel that if the player ratings are to be the primary factor in whether a player is successful or not, then the focus needs to be on what happens AFTER contact is made. Thus the obvious reason behind why 2K went with timed hitting. Just my two cents!No zone hitting = no purchase for me this year. It's mindboggling that the 2K devs would axe the best hitting system ever in a baseball video game, and instead choose to purposely dumb this series down over the past four years in order to appeal to the younger online crowd. Removing zone hitting and the step-influence feature was the worst bit of "game feature extermination" since the Madden series removed custom CPU playbooks back in 2000 or so (and I'm still PO'd about that one as well).
I bought and played 2K11 and enjoyed it. But not for very long, and mostly because of the ridiculously simplified timing-only hitting. I mean it's a bit like being forced to play a FPS with auto-aim on, and how fun would that be? I guess I don't understand 2K anymore. They used to be on the cutting edge of game development, customization and innovation. Now it seems all they do is remove features, remove editing options, remove sliders...Comment
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#7
Re: I can't wait for MLB 2K12!
Re: I can't wait for MLB 2K12!
I get why people want the zone hitting and step influence. But the reality was, most people hated them. And worse, they led to gobs of forum posts about how the game was too hard or bugged and needed to be fixed.Because, while you want 'innovation' and 'customization', there are folks out there (myself included) who feel that if the player ratings are to be the primary factor in whether a player is successful or not, then the focus needs to be on what happens AFTER contact is made. Thus the obvious reason behind why 2K went with timed hitting. Just my two cents!
I thought the timed hitting model 2K11 used, with the ability to go with the pitch by pressing left or right (and occasionally up or down) with the LS was really well implemented. I loved hitting in 2K11, even after I bought into classic hitting. The game was tuned very well to select power, contact, or defensive swing on its own.Comment
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#8
Re: I can't wait for MLB 2K12!
Re: I can't wait for MLB 2K12!
My point exactly. Why would anyone who wants to master a particular video game, want to play a game that's auto-programmed to do so much of the work for you? Like I said, it's like playing a FPS where the A.I. selects the most effective weapon to use in a given situation and then auto-locks onto your target. I know my 10 year old nephew loves stuff like that in games. Which IMO speaks to the type of gamer 2K seems to be appealing to by their choosing to systematically remove everything that "makes the game too hard."Last edited by peigone; 12-28-2011, 10:37 PM.Comment
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#9
Re: I can't wait for MLB 2K12!
Re: I can't wait for MLB 2K12!
Two things: You appear to be defending the idea that removing the choice to select from several different hitting systems is preferable to having those different options in the game. Second, you insinuate that zone hitting doesn't rely on player stats. That's simply not true. The ability to make contact using zone hitting -- in any video baseball game ever made -- is just as dependent on a player's contact and power ratings.Because, while you want 'innovation' and 'customization', there are folks out there (myself included) who feel that if the player ratings are to be the primary factor in whether a player is successful or not, then the focus needs to be on what happens AFTER contact is made. Thus the obvious reason behind why 2K went with timed hitting. Just my two cents!
The MLB 2K series is notorious for having poorly programmed and implemented player ratings and game coding. Their Inside Edge feature is a perfect example: IE has never worked properly, and was completely broken in past versions of game. This series has never been about "player ratings being the primary factor." At best, the devs' ability over the years to produce a game that functions properly and correctly on that level has been a crapshoot. To use that as an argument to support timing-only hitting just doesn't make a whole lot of sense, not with this series and its history.Last edited by peigone; 12-28-2011, 11:03 PM.Comment
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