What would you ask the Mlb2k12 team?

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #16
    Re: What would you ask the Mlb2k12 team?

    Can I offer you some advice?
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    • Blzer
      Resident film pundit
      • Mar 2004
      • 42520

      #17
      Re: What would you ask the Mlb2k12 team?

      Originally posted by Pared
      Can I offer you some advice?
      Careful, you just broke the first two rules of Fight Club.
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      • JustOpinions
        Banned
        • Mar 2011
        • 206

        #18
        Re: What would you ask the Mlb2k12 team?

        What would I ask? umm would you please consider another profession perhaps...

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        • shogunofharlem3
          MVP
          • Dec 2007
          • 1799

          #19
          Re: What would you ask the Mlb2k12 team?

          I loved 2k11 first off. Here are my main questions (especially as a baseball guy, head varsity high school coach, some of these things really bug me).

          1. Is a cancel throw button going to be added.
          Reason: Preloaded throws, plus bobbled balls, equals, a throw that wouldn't be made. Fake throw situations.
          Fake Throw situation: 1st and second, zero or 1 out. Slow ground ball to 2nd, flip to short with no chance of doubling the guy at first, fake / cancel the throw to first, turn throw to third. There are several others, just making a quick situational example.

          2. Cut off men positioning and ability to cut a throw that is in route to a base been improved / added?

          Reason: Outfielders throwing TO the cutoff man instead of THROUGH the cutoff man. I should be able to throw a ball home from right field and if I see that there is no play at the plate, cut it with my first baseman and possibly cut down the batter if he was heading for second.

          As it stands, I either have to throw home OR to the cut. I want to throw THROUGH the cut with the option of letting it through or cutting it off.

          Expanding: Attributes could be a factor in this too as weaker throwing outfielders would MISS the cut off man more often thus resulting in extra bases.

          Can a catcher throw freely to a base after a pitch?

          Reason: I want to try to pick someone off with a snap throw to first with my stud catcher with the possibilty of the ball going to right field for extra bases.

          My guess why it isn't there: Online guys would be throwing down after every pitch.

          Has diving been improved?
          Little slow to start the dive, hard to time and please don't say it is hard to time a dive in real baseball. It is, but not as hard as this game. Really only that one post dive, laying on the ground animation / pose. Have more variety been added?
          Last one:

          Auto step off by the pitcher. Base stealers that leave early, jump the gun, try to time the pitcher and are off by a millisecond automatically make the screen jump to the fielding screen, rundown insues, out!

          If I gamble and leave a tad early, I want the pitcher to have to press a button to step off. Any chance of that? Step off button is more wish list I guess.
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          • Trevytrev11
            MVP
            • Nov 2006
            • 3259

            #20
            Re: What would you ask the Mlb2k12 team?

            What level of baseball experience does your team have?

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            • shogunofharlem3
              MVP
              • Dec 2007
              • 1799

              #21
              Re: What would you ask the Mlb2k12 team?

              I don't want to derail the thread. The high school team I coach is a division 2 team. Why?
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              • thaSLAB
                [Player 1]
                • Feb 2008
                • 4495

                #22
                Originally posted by Trevytrev11
                What level of baseball experience does your team have?
                That would be my question too.

                Originally posted by shogunofharlem3
                I don't want to derail the thread. The high school team I coach is a division 2 team. Why?
                LOL, I think that was his question to the 2K team.


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                Last edited by thaSLAB; 01-31-2012, 01:40 PM.
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                • life_boy
                  Rookie
                  • Mar 2011
                  • 33

                  #23
                  Re: What would you ask the Mlb2k12 team?

                  Is franchise going to play well out of the box or do we have to wait a month for a patch to fix obvious things like player fatigue, etc. that could have been fixed if anyone actually played a couple of games instead of simming straight through?

                  North Side Zombie Apocalypse: A Cubs Franchise -- 2011 and Beyond

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                  • Trevytrev11
                    MVP
                    • Nov 2006
                    • 3259

                    #24
                    Re: What would you ask the Mlb2k12 team?

                    Originally posted by thaSLAB

                    LOL, I think that was his question to the 2K team.

                    Yeah...that was my question for the dev team. hahaha

                    I totally see how you thought that question was directed at you though!

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                    • rudyjuly2
                      Cade Cunningham
                      • Aug 2002
                      • 14815

                      #25
                      Re: What would you ask the Mlb2k12 team?

                      1) Will the hitting system be less rigid this year? Last year you were forced to go to the opposite field on pitches on the outer half of the plate. Far too many opposite field HRs because of this system. Orlando Cabrera retired with 123 HRs and not a single one was an opposite field shot. Even Jose Bautista hits 95% of his HRs to LF or CF. 2K12 doesn't recognize this aspect of baseball at all. Over time this system really annoyed me and I personally can't consider MLB 2K12 if it continues. 2K11 wasn't as bad (although the hit variety was bad).

                      2) How have you fixed the fatigue system? I personally feel the fatigue system is very poor and it hurts both AL and especially NL play. DHs should be more rested (not a full rest but like a half day's rest) after a full game at DH rather than continue to get tired. Pinch hitters and pinch runners should still get credit for some rest if they only enter the game briefly. As it stands now the rest they would have earned if you don't use them all goes out the window plus a 1-2 point drop for just entering the game for one play. It penalizes late game strategy far too much and is unrealistic.

                      3) Have the errors been made more realistic? There were very few booted balls last year and no throwing errors on any balls in the green resulting in virtually no throwing errors for anyone that knew what they were doing.

                      4) Do the base runners round the bases with a nice realistic curve rather than harsh angles closer to 90 degrees that look ugly?

                      5) Have the injuries been toned down and the slider fixed? At 1/100 injuries were still far too high last year imo.

                      6) What kind of assurances can you give us consumers that MLB 2K12 won't be riddled with bugs and problems at launch?

                      The game has always had a nice fun factor but there just seem to be too many issues one has to overlook to enjoy the game long term.
                      Last edited by rudyjuly2; 01-31-2012, 05:48 PM.

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