MLB 2K12 Features

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  • Doormat
    The Champ Is Here
    • Mar 2009
    • 2338

    #46
    Re: MLB2k12 feature list out

    Woah that first feature is something I've been wanting since 2K10 I believe, also can't wait to see what they mean about the My Player Mode, that's the only mode I was playing on the PC version last year and it was fun!
    Why did I move here? I guess it was the weather.

    Comment

    • dodgerblue
      MVP
      • Feb 2003
      • 1239

      #47
      Re: MLB 2K12 Features

      Originally posted by xBravesx
      Andrew Reiner wrote in the latest edition of game informer, "Drawing inspiration from 2k's NBA Today mode, Visual Concepts is adding MLB Today Season, a mode that allows players to play at the same pace as the Major Lague season with the same line-ups that the team uses in real life. Only one game can be played per day, and if a day is missed, it will be simulated using the same results and stats as the real team."

      If they can pull this off, it will be a sweet addition to the game.
      Interesting. The above comment/quote makes it sound more like a hybrid. Especially the part about if a day is missed then the results used will be the same as the real team. Also the only one game can be played per day comment. I guess we'll see. Personally, I'm hoping for a hybrid.
      Pitchers and Catchers Report; Life Worth Living Again

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      • bigfnjoe96
        Hall Of Fame
        • Feb 2004
        • 11410

        #48
        Originally posted by Knight165
        Okay...this makes more sense.
        So basically it's going to set the lineups and roster moves.
        The games will sim according to the game and it's the in game stats that you will see.
        Not like some others(and myself until now!) thought that it was going to also give the game the stats from the actual MLB stats.

        This is definitely better than what I thought...as having a "hybrid" of some reals stats and some in game stats. That made little sense to me as it would have been fence sitting. Not my world...not real world.

        Cool. Thanks for the info!

        M.K.
        Knight165
        M.K. I don't think you will see the actual game stats when simmed(ex: Pujols in real life was 3-5 2hr's 6 RBI) you sim to the next game & those stats are reflected in the game either thru a stat bar or in commentary.

        I think his game tendency will updated for that game, which makes sense since that's what we've heard in the short previews we've seen

        Sent from Awesome Phone

        Comment

        • thaSLAB
          [Player 1]
          • Feb 2008
          • 4495

          #49
          Originally posted by bigfnjoe96
          M.K. I don't think you will see the actual game stats when simmed(ex: Pujols in real life was 3-5 2hr's 6 RBI) you sim to the next game & those stats are reflected in the game either thru a stat bar or in commentary.

          I think his game tendency will updated for that game, which makes sense since that's what we've heard in the short previews we've seen

          Sent from Awesome Phone
          I'm thinking that this is how it will work as well. Just like NBA Elite/Live Dynamic Season, as someone stated earlier in the thread.


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          • Knight165
            *ll St*r
            • Feb 2003
            • 24964

            #50
            Re: MLB 2K12 Features

            Originally posted by dodgerblue
            I actually see this as being a pretty cool feature if they can pull it off. The other teams that you aren't playing behave just as they are irl. No more sims with the Mets in first place in the east since that won't happen for a long long time (no offense). I just wish you didn't have to play it on the day of the game like nba live was able to do (i think in 2010).
            Except that can absolutely happen in your scenario.
            Even if the games that are using the actual MLB scores and stats......you're games are going to throw that off. In some cases it could be by quite a bit and if you are the Nats.....and IRL they have beaten the Mets 10 out of 12....but in your world you lost to them 10 out of 12...and you have beaten the Marlins and Phillies by a bunch, I'd venture that your franchise would look nothing like the MLB.
            ...and that makes no sense in introducing real scores and stats into your "fantasy" franchise.
            It just doesn't.

            M.K.
            Knight165
            All gave some. Some gave all. 343

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            • dodgerblue
              MVP
              • Feb 2003
              • 1239

              #51
              Re: MLB 2K12 Features

              Originally posted by Knight165
              Except that can absolutely happen in your scenario.
              Even if the games that are using the actual MLB scores and stats......you're games are going to throw that off. In some cases it could be by quite a bit and if you are the Nats.....and IRL they have beaten the Mets 10 out of 12....but in your world you lost to them 10 out of 12...and you have beaten the Marlins and Phillies by a bunch, I'd venture that your franchise would look nothing like the MLB.
              ...and that makes no sense in introducing real scores and stats into your "fantasy" franchise.
              It just doesn't.

              M.K.
              Knight165
              to each his own. I like options. What I like about my proposed fantasy franchise is that I effect my teams games while the rest of the games mirror real life (except of course for the result of the other team when they win or lose against me). Think of it as...what would change if I was in control of the Dodgers for one season. What would be different compared to the real thing? That's how I see it. You don't and that's ok with me.
              Pitchers and Catchers Report; Life Worth Living Again

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              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #52
                Re: MLB 2K12 Features

                Here's an excerpt from Last Years insight on DPRS (Dynamic Player Rating System) which is what will drive this mode...


                "How it works"



                The first step is to determine how well a player is currently performing. Obviously, you can’t get a reliable gauge of player performance if you look at just the last few games. So we look back across the last four weeks of performance, putting more emphasis on the most recent weeks and less on the oldest. This rolling four week view of performance ensures that a few bad games don’t impact their ratings; players need to consistently perform below or above expectations before their ratings are adjusted. We also verify that the player has a minimum number of at bats or innings pitched to ensure that there is enough data to make a good determination of their performance.

                Based on these parameters on their performance, we evaluate what sort of rating their performance deserves. For batters, we correlate different statistics to different player ratings. Batting average affects the Contact rating, slugging percentage impacts the Power rating and on base percentage changes the Eye rating. When this process is done, we have created a performance rating for contact, power and eye based on the player’s actual performance in batting average, slugging percentage and on base percentage. For pitchers we look at their WHIP (walks + hits / innings pitched) and calculate the appropriate performance based on control and movement ratings for their pitches.

                Finally, we compare the performance rating to the player’s base rating to determine if the performance warrants a change to the appropriate player rating and, if so, how much of a change. There is a lot of math involved in this determination but, in simple terms, if the performance rating is close to the base rating, then there is no change. The further the performance rating deviates from the base rating, the more we either increase or decrease the base rating. To ensure integrity in the game, we do impose limits to how much we will adjust player ratings. A 70 rated contact hitter will not be adjusted up to a 99 rated contact hitter, even if they are batting .500, but they will be adjusted up to the mid 80’s which is a significant change that is noticeable when playing. The amount of the adjustment is varied based on size of difference between the performance rating and the player’s rating. The way we do the math allows for a nice progression of adjustment that is not too abrupt but makes a big enough difference for you to notice.
                If you wanna read more in depth here's the link

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                • SkillzKillz719
                  Rookie
                  • Jan 2011
                  • 197

                  #53
                  I skipped out on 2k11 and am looking forward to 2k12.

                  I feel like they never make HUGE steps in between years so skiping one year usually pays off.

                  Too bad I can't do that with college football... I need my fix haha!

                  Comment

                  • daflyboys
                    Banned
                    • May 2003
                    • 18238

                    #54
                    Re: MLB2k12 feature list out

                    Originally posted by WazzuRC
                    I'm sorry but when "soundtrack" is in the Top 5 of your feature list, things don't sound super promising.
                    If this was a focus and separate controls were not.... not a chance of a purchase.

                    Comment

                    • Blzer
                      Resident film pundit
                      • Mar 2004
                      • 42526

                      #55
                      Re: MLB 2K12 Features

                      Originally posted by Knight165
                      Except that can absolutely happen in your scenario.
                      Even if the games that are using the actual MLB scores and stats......you're games are going to throw that off. In some cases it could be by quite a bit and if you are the Nats.....and IRL they have beaten the Mets 10 out of 12....but in your world you lost to them 10 out of 12...and you have beaten the Marlins and Phillies by a bunch, I'd venture that your franchise would look nothing like the MLB.
                      ...and that makes no sense in introducing real scores and stats into your "fantasy" franchise.
                      It just doesn't.
                      I'm not sure where the confusion is here. I think they basically will make all stats true to the MLB season unless you play those sets of games that day. So, say you play as the Royals a few games in and Eric Hosmer is 7-for-18 to start off the season, then you play the next game and go 2-for-3 and in real life he went 1-for-4, then your season will show that he is now 9-for-21, not 8-for-22.

                      I hope that makes sense. For the record, I still can't see this as being perfect. I forget which OS member it was who used to want to play every game of the season the day that it was played, and then make the same roster moves when they did in real life as well... and I couldn't ever understand why he would want to do that, or exactly how it would work. If he played as the Nationals and Espinosa goes down, I don't think he would want to put him on the DL in his season as well. Or say a player gets brought up in real life who sucks in the game, and he brings up this player and he sucks, I don't think he would want to keep playing him and keep him in the majors, etc.

                      That's the only reason this thing would kind of be weird.
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                      • Ollienyy
                        Rookie
                        • Aug 2010
                        • 275

                        #56
                        Re: MLB 2K12 Features

                        I love the idea that you described above. If it was an option, it would be great. You can never have too many things!
                        God Bless The USA

                        Comment

                        • SoxFan01605
                          All Star
                          • Jan 2008
                          • 7982

                          #57
                          Re: MLB 2K12 Features

                          Originally posted by Blzer
                          I'm not sure where the confusion is here. I think they basically will make all stats true to the MLB season unless you play those sets of games that day. So, say you play as the Royals a few games in and Eric Hosmer is 7-for-18 to start off the season, then you play the next game and go 2-for-3 and in real life he went 1-for-4, then your season will show that he is now 9-for-21, not 8-for-22.

                          I hope that makes sense. For the record, I still can't see this as being perfect. I forget which OS member it was who used to want to play every game of the season the day that it was played, and then make the same roster moves when they did in real life as well... and I couldn't ever understand why he would want to do that, or exactly how it would work. If he played as the Nationals and Espinosa goes down, I don't think he would want to put him on the DL in his season as well. Or say a player gets brought up in real life who sucks in the game, and he brings up this player and he sucks, I don't think he would want to keep playing him and keep him in the majors, etc.

                          That's the only reason this thing would kind of be weird.
                          There are a few on OS who do that and I know a fair share of people outside of OS who do that too. EVERY single roster move and they try to play within those constructs. Personally, I micromanage like crazy in my franchise and that still sounds ridiculously tedious to me, but to each their own.

                          I'm not saying the new MLB Today mode would even work like that, but I can understand the appeal. What I do think it will be good for is all the people who like to just play the MLB Today games but also like a sense of connection to their games. It might provide some balance in that regard. Hard to say without knowing the specifics though.

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                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #58
                            Re: MLB 2K12 Features

                            Originally posted by Blzer
                            I'm not sure where the confusion is here. I think they basically will make all stats true to the MLB season unless you play those sets of games that day. So, say you play as the Royals a few games in and Eric Hosmer is 7-for-18 to start off the season, then you play the next game and go 2-for-3 and in real life he went 1-for-4, then your season will show that he is now 9-for-21, not 8-for-22.

                            I hope that makes sense. For the record, I still can't see this as being perfect. I forget which OS member it was who used to want to play every game of the season the day that it was played, and then make the same roster moves when they did in real life as well... and I couldn't ever understand why he would want to do that, or exactly how it would work. If he played as the Nationals and Espinosa goes down, I don't think he would want to put him on the DL in his season as well. Or say a player gets brought up in real life who sucks in the game, and he brings up this player and he sucks, I don't think he would want to keep playing him and keep him in the majors, etc.

                            That's the only reason this thing would kind of be weird.
                            Blz...Blz....Blz
                            No confusion.
                            I get the concept.
                            .....and that's my point. If you are playing the games....the stats(OMG....THE ALL IMPORTANT STATS THAT PEOPLE ARE ALWAYS SCREAMING ABOUT! ) and standings would not line up.
                            I just showed you a situation that would make it drastically different, so why not just let the game and it's ratings let the season play out?(hopefully to somewhat realistic results!)
                            That's fine if it's the other way....no big deal.
                            I just don't see how it's better than the way bf'njoe described, which IMO would be more fun in a franchise setting.
                            What others are describing...sounds better for exhibition play(IMO)

                            Either way...it's cool...no biggie.

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42526

                              #59
                              Re: MLB 2K12 Features

                              I think I'm just lost on what the problem is. Of course they wouldn't line up, because we're playing something different. We just like to give our own "what if?" on the same situations that the teams face every day.

                              Or... are you saying that regardless of what you do, the player ratings will all be determined by what the players do in real life? I know the roster moves will be determined by real life transactions, but if we hit 1.000 in the game with a player who is hitting .000 on the year in reality, you're saying his ratings will digress but they should improve, correct?
                              Last edited by Blzer; 02-04-2012, 09:10 PM.
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                              • spoofrice11
                                Pro
                                • Mar 2004
                                • 672

                                #60
                                This had better be just a beginning list and not the actual features list or I will be waiting Another year to get a baseball game.

                                Of the 5 features listed, one is having music, and another is a different throw meter (these are automatic things that aren't really worth a mention). Improving a feature already in (my player) should be expected.

                                So that leaves playing daily games (doesn't sound exciting); can't you always do that on your own? And dynamic tendencies; does sound like a good feature but I thought they added something similar to this before (unless it was a different game like madden or nba 2k).

                                - Where are the things that fans have been asking for? What about Franchise/Dynasty mode?
                                Can we have an owner mode like MVP 05, to control prices and build a stadium? Team chemistry? How about fixing the draft (unless they have already) and making their be some info and depth to it. I want to be able to create a team to use in Franchise mode.
                                What about stuff for total careers.

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