MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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  • rudyjuly2
    Cade Cunningham
    • Aug 2002
    • 14815

    #1

    MLB 2K12 Developer Diary #1 - Gameplay (Part 1)


    2K Sports has posted MLB 2K12 Developer Diary #1, written by Mark Little, Senior Producer of the game. He walks through the additions and changes to the hitting and pitching systems.

    For MLB 2K12 we completely rewrote the core of our hitting system. We listened to user feedback last year about the high frequency of soft line outs in MLB 2K11, and saw a great opportunity to improve the game. The mechanics of making swings remains the same, but what happens when you swing and make contact is entirely new. A lot of research went into every possible hit type that occurs during the MLB season as well as the frequencies in which each hit type occurs. We rebuilt the system from the ground up to recreate believable and accurate to real world results based on the timing of the swing and where the ball was pitched. The result is a much more accurate representation of hit results than ever before.

    Just like real life, your swing timing has a huge impact on where the ball is hit. You can now pull outside pitches by swinging early, but if you want to go to the opposite field, just let the ball get a little deeper into the zone before swinging. What type of hit you get is also based on your timing, but also factors in where the pitch was thrown. If your timing is good you will generally drive the ball hard, but if your timing is bad you will likely chop, ground, foul or fly the ball off the bat. Swinging at low pitches generally creates a few more grounders and lower line drives, while making contact on the pitches up in the zone offers a better chance to drive the ball hard. Where the ball is located doesn’t completely dictate the outcome but it influences the likelihood of the different types of hits.

    MLB 2K12 showcases many new types of hits including soft bloopers for singles, line drive home runs and line drives off the wall, high bouncing choppers, slow dribblers, and line drives and deep shots that fade and slice down the line based on the physics of the ball-spin.

    Overall, you will notice a much greater variety of hit results in MLB 2K12.

    Read the entire MLB 2K12 Developer Diary, right here.
  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #2
    Re: Develop Diary # 1

    Nice read.

    Interesting approach by 2K on the pitch selection/overuse front - that's something that's always been an "under the hood" kind of thing in baseball video games - how much you can throw the same pitch before hitters start to catch on. Now it's going to be out in the open, shown by a yellow or red background on the pitch, or a black area in the strike zone for location.
    Last edited by bcruise; 02-15-2012, 06:24 PM.

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    • Hajmyis
      Rookie
      • Mar 2011
      • 85

      #3
      Re: Develop Diary # 1

      Loving the changes to the gameplay.

      Comment

      • SoxFan01605
        All Star
        • Jan 2008
        • 7982

        #4
        Re: Develop Diary # 1

        I like the fact that they are tracking abuse of pitches and location AND that it's based on Inside Edge data...should add some realism. Also happy to read hitting has been addressed in terms of types, variety, swing effort, etc. What I'm NOT happy to read (though, admittedly, not surprised to read it) is that the hitting options are, once again, untouched. Their hitting is far too simplistic and, IMO, boring.

        Either way, it's nice to finally see a bit of concrete info on this game.

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #5
          Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

          Nice read thanks for the link!

          In regards to the pitching feedback, can that be turned off? I kind of like it tucked under the hood and figure it out for myself.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • p00p1
            Pro
            • Aug 2002
            • 987

            #6
            Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

            I hope they also include a pitch history on a per batter basis. If Pujols is 3/3 off me, I'd like to know how I pitched him. I have no idea why 2K hasn't implemented this before, it's been in baseball games for 10+ years. The pitch track is a step in the right direction, but it's still not enough.

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22912

              #7
              Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

              Now they just need to finally officially announce Online Franchise.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • peigone
                Banned
                • Jun 2010
                • 1050

                #8
                Re: Develop Diary # 1

                Originally posted by SoxFan01605
                What I'm NOT happy to read (though, admittedly, not surprised to read it) is that the hitting options are, once again, untouched.
                Boo, hiss, $#@%, etc.

                Comment

                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14815

                  #9
                  Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                  I echo a lot of the sentiments. I really like the fact you have to pitch to your pitcher tendencies and that abusing certain pitches and location will hurt you. As for turning off the display so you can't see it I'm guessing you can turn off the black zones if you turn the strike zone off. Last year you could turn off the strike zone and hitter's eye would automatically be off. Just a guess and I'm not sure about the abuse pitch meter as that is linked directly to the pitch selection. Normally 2K doesn't include a lot of options like that. You couldn't turn of the text that showed up and said "OUT" or "SAFE" last year.

                  I still don't know if I believe them about pulling outside pitches. I'm going to have to see that to believe it. I really want the opposite field power to be toned down.

                  Comment

                  • tvman
                    MVP
                    • Nov 2010
                    • 1392

                    #10
                    Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                    Nice info and all but nothing about when Kate Upton will give a hitting lesson.

                    Comment

                    • bonannogiovanni
                      MVP
                      • Oct 2004
                      • 1339

                      #11
                      Re: Develop Diary # 1

                      Cannot say that I'm surprised swinging mechanics is still the same, it's almost a game breaker for me, however I'm curious to know if the hitting distribution is so much improved as described in the diary, it seems too good to be true. I wanna see more foul balls as a consequence of my bad timing, not because I tilted the stick right or left (they said they listened to user feedback, so everybody likes defensive swings but me).

                      Comment

                      • peigone
                        Banned
                        • Jun 2010
                        • 1050

                        #12
                        Re: Develop Diary # 1

                        Originally posted by bonannogiovanni
                        Cannot say that I'm surprised swinging mechanics is still the same, it's almost a game breaker for me
                        For me as well, am now busy checking prices for PS3's at Futureshop.ca...

                        Comment

                        • lnin0
                          MVP
                          • Aug 2003
                          • 1507

                          #13
                          Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                          Swinging is the same? They said the timing along with pitch location and player attributes will effect where the ball goes. Sounds much improved to me but I guess if you want to aim a little gun site around the screen then yeah - probably not what you wanted to hear.

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14815

                            #14
                            Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                            Originally posted by lnin0
                            Swinging is the same? They said the timing along with pitch location and player attributes will effect where the ball goes. Sounds much improved to me but I guess if you want to aim a little gun site around the screen then yeah - probably not what you wanted to hear.
                            Two different things. One is hit variety. The other is the hitting system. 2K uses timing only while some people want zone hitting.

                            Comment

                            • peigone
                              Banned
                              • Jun 2010
                              • 1050

                              #15
                              Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

                              Originally posted by lnin0
                              Swinging is the same? They said the timing along with pitch location and player attributes will effect where the ball goes. Sounds much improved to me but I guess if you want to aim a little gun site around the screen then yeah - probably not what you wanted to hear.
                              Nothing changed or improved about the hitting system, that's the same as ever. Totally different thing than their claims regarding improved hit distribution/variety.

                              EDIT: What rudy said.

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