Need some help for the review: What were the glaring franchise bugs from last year?

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  • PVarck31
    Moderator
    • Jan 2003
    • 16869

    #1

    Need some help for the review: What were the glaring franchise bugs from last year?

    Hey guys. I will be reviewing 2K12 and wanted to get a some info on the Franchise bugs from last year to see if they have been fixed.

    I admittedly didn't play a lot of the mode last year, so I just want to make sure I know what to look for to see if its been fixed.

    Thanks guys!
  • dolemint
    Rookie
    • Jan 2011
    • 60

    #2
    Re: Need some help for the review: What were the glaring franchise bugs from last yea

    Do you have the full retail version? Maybe you could help us out too by letting us know here whether or not the bugs exist as you check 'em.

    The big killer last year out of the box was the stamina glitch for pitching. Each game in franchise, pitchers were always back up to 100% energy, meaning you could use your ace every day or any reliever without consequence. This was eventually fixed via patch but the patch took a long time to arrive.

    Also, it seemed that players couldn't get put off the DL in 2K11. I only played around 50 or 60 games of 'chise and the back of my mind would occasionally be thinking "why is such and such still hurt?" In reading others' comments, apparently there was a bug where they'd only come off the list if games were simmed.

    In revisiting 2k11 this month, I've played about 20 games of my existing franchise. Players no longer get hot/cold for me, or at least I get no indication if they are. I'd also be curious to know if in franchise mode, the stats that were only shown last year in MLB Today (player hits .230 in a 1-2 count, etc) are shown this time.

    Oh, and franchise ticker. You could set it to either real life or franchise to get ticker style updates on the display apparently, but this has not worked in ANY 2k baseball game I've tried. I'd like to know if that option actually works this year :-)
    Last edited by dolemint; 02-28-2012, 11:09 PM.

    Comment

    • PVarck31
      Moderator
      • Jan 2003
      • 16869

      #3
      Re: Need some help for the review: What were the glaring franchise bugs from last yea

      Thanks for the input. Unfortunately I don't have the retail copy yet.

      I will definitely make sure I check out everything you mentioned.

      Comment

      • bc3po
        Rookie
        • Jul 2011
        • 183

        #4
        Re: Need some help for the review: What were the glaring franchise bugs from last yea

        I think I remember another fatigue glitch. If i had some players that were tired, and had them pinch hit or run, they would get fatigued as if they played the whole game.
        NFL - Minnesota Vikings
        NBA - Phoenix Suns
        MLB - St. Louis Cardinals
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        Comment

        • bigfnjoe96
          Hall Of Fame
          • Feb 2004
          • 11410

          #5
          Re: Need some help for the review: What were the glaring franchise bugs from last yea

          Biggest gripe for me was how the AI managed situations in the game IE:

          Leaving a starter or reliever in too long
          Not Pinch Hitting in certain situations

          Also would like you to know how the game plays OTB to you.

          Thanks PV

          Comment

          • kpkpkp
            Banned
            • Mar 2007
            • 1733

            #6
            Re: Need some help for the review: What were the glaring franchise bugs from last yea

            From my post in 2K forums:

            Originally posted by kevdood8312
            New bugs discovered post-patch

            1
            -In the box scores summary in-game season totals always display as (0) when they should not. For example, if David Ortiz hits HR number 6 of the season... in the box score it should say "Ortiz HR 1(6)" But instead says "1(0)" This affects not just HR's but all stats.
            2-In all games modes when you attempt to steal the CPU only tries to throw out the lead runner. So if you have guys on 1st and 3rd, and attempt to steal 2nd.. the CPU catcher will throw to 3rd even though that runner is just standing there. Meanwhile you get a free steal at 2nd.
            3-People are reporting that DL injury time is not going down after playing a game. For example, your injured player has 6 days left on an injury. You play a full game, and the next day he still has 6 days left. When simming a game however injury time does go down properly. The only work-around is to send ALL injured players to AAA, since those games always get simmed when you play a MLB game.
            4-During the draft you cannot sign all of your picks if you get compensation draft picks. For example if you do not re-sign free agents which gives you compensation draft picks and earn a total of 15 draft picks, you are able to draft 15 guys just fine, but when you go to sign them you are only able to sign 10 and assign them to teams. this forces you to leave the remaining 5 un-signed.
            5-People are reporting that while fatigue has been fixed during franchise regular season, in POSTSEASON mode it is still bugged. Players fatigue does not go down after playing a game, but does while simming a game. So theoretically you could have your #1 pitcher pitch every game of the post season with 100% fatigue.
            6-Pitchers are not being pinch hit for by CPU teams, even when loosing in later innings. When behind the CPU SHOULD often pinch hit for their pitchers up to bat. But they seldom do.
            7-CPU batters do not lose energy properly. I have observed Brian McCann playing every game but energy level not going below 75--he is on course to play 162 games. Other CPU players I looked at also play every game with energy not going below 74.
            8-In franchise mode players who come off the DL disappear and are gone from the LINEUP and ROTATION screens but are listed in the HEALTH screen with status "healthy." The only way to make them re-appear is to have the CPU auto-optimize your lineup. Or you can demote and immediately re-promote the player. Only then will he re-apparear in the lineup and rotation screens.
            9-CHECK SWINGS ARE BROKEN, any check swing results in a strike being called. Even if the pitch was way out of the zone on a succesfull check swing. You will even hear the announcer say "oh he held up there" yet the the umpire always calls a strike. This has rendered check swings useless.
            10-Pitcher's stats are not be updated in MLB Today for current 2011 season. So at the beginning of game the overlay for a pitcher shows all zeroes. Sometimes for a few select plays instead of zeroes some really crazy numbers are shown instead for stats. This also affects the league leaders reports.
            11-Game Freezing; in My Player during the skill drill for a pitcher, the game will freeze if the pitcher misses the ball being thrown from the catcher. (You can still quit, but you can't get points.)

            Remaining bugs not fixed by patch.

            1-Shadow edges show "jaggies" and do not appear as smooth as the edges of player models. This is especially noticeable with the shadows on players faces from their ball-caps during afteroon games.
            10-There are no ejections for hitting batters. You can still intentionally hit batter after batter and not get warned/ejected. This could be abused on-line by cheesers. No ejections now since 2K9.
            12-In franchise mode when you call someone up from the minor leauges to the MLB level their faces morph into a generic random bald face, causing them to loose their real life appearance. In edit mode they still have their correct appearance, but on field they look different. This bug occurs whenever you call a A, AA, or AAA player to the MLB level during spring training or September call-ups. THIS BUG HAS BEEN IN THE GAME SINCE 2K9!!!! This bug has been reported extensively yet has never been fixed.
            13-Injury stint time carries over from one season to the next when it should not. for example; if a player gets a 2 month injury with 1 month left in the season, he still has 1 month on his injury stint at the start of next season. It will say he is at 100% health, but if you try to put him on your MLB lineup you get a message "This player is on an injury stint for 1 more month." Players SHOULD fully heal from one season to the next.
            16-Lineups are being adjusted in franchise mode even if you turn CPU lineup management to OFF when you play/sim games. The CPU should never adjust your lineup unless you turn auto management ON.
            16b-The same is happening when a player gets injured mid game. When a player is injured in my Franchise I am not given the option to leave him in that game even if it is a minor injury. I am forced to bring in a sub for him. And when I get back into the menus after the game, the computer automatically puts the player on a DL stint without my authorization. With bugs 16 & 16b its almost as if turning AUTO MANAGEMENT OFF does not work.
            18-When the CPU pinch runs for a pitcher who got on base, that runner is then standing on the mound pitching the next half innning. This bug has been in the game since 2K10
            22-In NL games, the pitcher always bats in the 9 spot. You should be able to put the pitcher slot anywhere in the batting rotation you want right before a game. This has been a problem since 2K9.
            23-When a batter (either on CPU or USER team) pops up/grounds out for an easy out, he slowly trots to first base... But if an error happens while gathering the ball, he doesnt speed up to get to 1st like he should. He just keeps slowly trotting and then gets thrown out.
            27-Not a glitch really; but since I'm scared of games freezing I often save mid-game. However each time you must SAVE and QUIT. There should be an option to just SAVE!
            33-Generated pitcher rookies in draft are sometimes generated having a Change-up that is FASTER than their fastball.

            Comment

            • pistolpete
              MVP
              • Jun 2004
              • 1816

              #7
              Re: Need some help for the review: What were the glaring franchise bugs from last yea

              Free agency sucked. You can fix it with the editor, but most teams have zero problem retaining their talent. If you use an editor and make Josh Hamilton a FA at the end of the season he'll get probably a $5m a year deal or so.

              Comment

              • DetroitStyle
                Meow
                • May 2011
                • 1045

                #8
                Re: Need some help for the review: What were the glaring franchise bugs from last yea

                12-In franchise mode when you call someone up from the minor leauges to the MLB level their faces morph into a generic random bald face, causing them to loose their real life appearance. In edit mode they still have their correct appearance, but on field they look different. This bug occurs whenever you call a A, AA, or AAA player to the MLB level during spring training or September call-ups. THIS BUG HAS BEEN IN THE GAME SINCE 2K9!!!! This bug has been reported extensively yet has never been fixed.
                This bug is easily fixable and is caused by a roster inconsistency. I discovered the solution while modding cyberfaces. Here was my original post:

                Here's the problem with cyberfaces not being detected and getting that stupid bald head:

                In Roster Management, what I've done when I modified my roster was uninjure every player. But there's a problem:

                1) 2K doesn't have a disabled list for play now
                2) 2K doesn't send injured players down to the minors
                3) An injured player is not activated when you start a game

                So what does that mean? There's more than 25 men on a roster!! I went through Boston and brought them down to 25 men and POOF! The bobby jenks cyberface works. If this is indeed the issue then here's my theory:

                The game can ONLY READ 25 men on each roster at a time otherwise, at random, the extra players will not be loaded. Strange I know...

                I tried this with the Giants as well, becuase I was having issues with Eli Whiteside. Brought them down to 25 and BAM, it worked.

                Moral of the story, KEEP YOUR ROSTERS AT 25 MEN ONLY!

                For franchise and beyond, once you get to spring training (first starting a franchise) let the CPU auto manage the lineups and roster. This will bring all rosters to 25 men for the minors and 40 for the majors. When that period is over bring them down to 25 (you'll be forced to anyway or you can't proceed with the franchise). Do that and you will have no more problems.

                w00t.
                If you have any questions about this, PM me and I'll help you out as to not hijack this thread.

                As for my request, please check the sim engine and sim stats. A lot of players were playing too many games and there were a few stat inconsistencies such as too few HR's. Good luck with the review, can't wait to read it!

                Comment

                • kpkpkp
                  Banned
                  • Mar 2007
                  • 1733

                  #9
                  Re: Need some help for the review: What were the glaring franchise bugs from last yea

                  Originally posted by DetroitStyle
                  This bug is easily fixable and is caused by a roster inconsistency. I discovered the solution while modding cyberfaces. Here was my original post:



                  If you have any questions about this, PM me and I'll help you out as to not hijack this thread.

                  As for my request, please check the sim engine and sim stats. A lot of players were playing too many games and there were a few stat inconsistencies such as too few HR's. Good luck with the review, can't wait to read it!
                  Intersting DetroitStyle. Thanks for posting this.

                  So if I understand what you're saying...

                  When a player gets injured on a CPU or User team and they are put on the DL the game still registers them on the team as a 26th man? And thus when you promote someone from AAA up to MLB to fill in for the injured guy someone gets a "generic bald head" because really the game thinks you have 26 while it only registers 25?

                  So if I understand your fix you must de-mote all DL players from MLB to the minor leagues so there will be only 25 men on the team?

                  If I understand you correctly I have a couple questions:

                  -So when the MLB rosters expands to 40 for Spring Training an September call ups wont the extra 15 guys have generic heads? Or does the game register enough slots for 40 guys at those times? (obviously then if you have a DL guy during September you would have 41 and the generic head would still happen for 1 dude.)
                  -As a fix you could demote all DL players to A or AA? I never play A or AA games. So if the generic bald head happens in A or AA I guess I wouldnt notice/care. I do play some AAA games. So I would want to keep my AAA and MLB rosters at 25 at all times. Correct?


                  Soooooo. Basically demote DL players from your MLB team or see a generic bald head?

                  Comment

                  • Franco23x
                    Rookie
                    • Sep 2011
                    • 19

                    #10
                    Re: Need some help for the review: What were the glaring franchise bugs from last yea

                    Originally posted by bigfnjoe96
                    Biggest gripe for me was how the AI managed situations in the game IE:

                    Leaving a starter or reliever in too long
                    Not Pinch Hitting in certain situations

                    Also would like you to know how the game plays OTB to you.

                    Thanks PV
                    Have to agree with the pinch hitting and keeping starters/relievers in

                    Comment

                    • kpkpkp
                      Banned
                      • Mar 2007
                      • 1733

                      #11
                      Re: Need some help for the review: What were the glaring franchise bugs from last yea

                      Originally posted by Franco23x
                      Have to agree with the pinch hitting and keeping starters/relievers in
                      To be fair, supposedly AI is much fixed and we shouldnt see this sorta stuff as much in 2K12.

                      Also some stuff in my list I posted above has already been confirmed as fixed in 2K12. (IE.. checks swings, pitcher ejections)

                      All very good news.

                      Thanks to Detroit for the PM. Hopefully they fixed the bald head bug in 2K12 along with the other stuff they seemed to have fixed. But if not at least there is an easy work-around.

                      Comment

                      • rudyjuly2
                        Cade Cunningham
                        • Aug 2002
                        • 14815

                        #12
                        Re: Need some help for the review: What were the glaring franchise bugs from last yea

                        Originally posted by bc3po
                        I think I remember another fatigue glitch. If i had some players that were tired, and had them pinch hit or run, they would get fatigued as if they played the whole game.
                        That was in 2K10. In 2K11 they would only get fatigued a tiny bit if they pinch hit but that was still ridiculous. Instead of getting a +10 energy boost (or whatever it was) by not playing, if they entered the game for one AB it was a -1 which was an 11 point energy swing. The fatigue model has been lousy for two years and is extra bad on shortened seasons.

                        Injuries were awful last year. That slider was out of 100 but even at 1/100 I had a major injury every week. I wouldn't mind some injuries if they were subtle but they were big injuries. You could also cheat those injuries by using the in game save feature. Any injured player would lose that injury by using the in game saves. The amount of injuries was simply too high on every setting and then the DL bug happened. I just turned them off.

                        Comment

                        • redsrule
                          All Star
                          • Apr 2010
                          • 9396

                          #13
                          Re: Need some help for the review: What were the glaring franchise bugs from last yea

                          It automanaged rosters if you simmed for a while.
                          I mean it changed your starting line ups and pitching rotation, and moved guys up and down from the minors.
                          Very annoying bug for me.
                          Cincinnati Reds University of Kentucky Cincinnati Bengals
                          @GoReds1994

                          Comment

                          • kpkpkp
                            Banned
                            • Mar 2007
                            • 1733

                            #14
                            Re: Need some help for the review: What were the glaring franchise bugs from last yea

                            Originally posted by redsrule
                            It automanaged rosters if you simmed for a while.
                            I mean it changed your starting line ups and pitching rotation, and moved guys up and down from the minors.
                            Very annoying bug for me.
                            It was an annoying bug.

                            I noticed if you simmed games in smaller chunks it didnt happen. For example if I simmed games 1 or 2 at a time it never happened. But if I simmed 2 whole weeks the CPU would start to adjust my lineup.

                            So you could essentially avoid this bug if you didnt try and sim a whole month or something.

                            Comment

                            • DetroitStyle
                              Meow
                              • May 2011
                              • 1045

                              #15
                              Re: Need some help for the review: What were the glaring franchise bugs from last yea

                              This is because of injuries minor or major. The sim detects it and rearranges everything to compensate.

                              Comment

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