I want a game that sims well....just once.
Not a single player with an OPS above .900
Collapse
Recommended Videos
Collapse
X
-
Not a single player with an OPS above .900
That makes a lot of sense.
I want a game that sims well....just once.Tags: None -
Re: Not a single player with an OPS above .900
Considering the past few seasons, we've had:
2011: 17(18 if you add Mike Napoli, not enough AB's to technically qualify)
2010: 14
2009: 27
2008: 16
2007: 25
So, going back 5 years, you can see there should be more than 1 person having a season over .900
This has been noted as a problem with the sim engine, much like how batting averages tend to be very low by the end of the season(only 5 guys hitting over .300 or something like that), or pitchers only getting a max of 15 wins a year with a max of 215 IP.
2K's sim engine issues frustrate me, mostly because they do have a top of the line Franchise mode(outside of the offseason, I hatehatehate their offseason), but constantly crappy results from the sim half of it.Comment
-
Re: Not a single player with an OPS above .900
I wonder if you can globally edit the entire league's power if that'll help.....Comment
-
Re: Not a single player with an OPS above .900
There are many 95+ power guys in the game already and they're not cutting the OPS mustard. So I'd say the culprit and better bet would be to lower pitchers' ratings.Last edited by Yeats; 04-30-2012, 01:15 PM.Comment
-
Re: Not a single player with an OPS above .900
BTW, there are other stats/ratings other than power numbers that are going to affect OPS: singles, walks, K's, etc. That includes ratings for both hitters and pitchers. It would be easy to global edit and test using Ty's 2K12 editor, then sim to see if OPS and batting averages pan out better.Comment
-
Re: Not a single player with an OPS above .900
BTW, there are other stats/ratings other than power numbers that are going to affect OPS: singles, walks, K's, etc. That includes ratings for both hitters and pitchers. It would be easy to global edit and test using Ty's 2K12 editor, then sim to see if OPS and batting averages pan out better.Comment
-
Re: Not a single player with an OPS above .900
Good way to fix this is by turning off dynamic ratings when simming. When they are on, like half the league hits a huge cold streak and you have half the D-Backs starting lineup hitting under .230. That seriously happened in my franchise.
However, there were like 4 guys over 1.000 OPS. Mike Stanton had 46 homers and drove in 136 runs and his OPS was like 1.100.Comment
-
Re: Not a single player with an OPS above .900
I don't think that global editing the ratings will help here.
I remember that I read a developer's diary that said that cold and hot streaks are based on a comparison of the player's performance over the last few (was it four?) weeks with his statistical numbers from last year or something like that.
If you do not turn this dynamic rating thing of you will always have hot and cold streaks and this will screw up everything.
I am convinced that a lot of predetermination is involved in this game. Both in the sim engine and the playing engine.
I posted some sim stats in another thread here. I don't know if you remember that Ryan Flaherty had a career year in a season that I posted. He had a 50-something contact overall and a 75 or so power overall and was hitting way above 30 HR this season.
Yesterday I simmed two more seasons to test something out and this guy had two more 30-HR seasons. For coincidence this is a little bit too much. There must be some kind of predetermination that can't be stopped. How many players are in this game? How many thousand? And always has this little rated Flaherty career years? Strange.
I can confirm what another guy posted that was simming some season: the AI favours certain teams in the sim engine. The Red Sox make the playoffs really all the time while other teams seem to be struggling always.
And regarding gameplay there must also be predetermination . When you have a big lead going into the ninth and you start to play lazy you should of course be blowing the lead. But when you continue to pitch well you should not start to blow the lead only because of the AI's miracle hitting where suddenly anybody is able to hit and hit and hit, no matter if you pitch lights out or not and no matter if they weren't able to hit anything the whole game before. I had it multiple times by now that I was nearly blowing big leads (up to 7-8 runs) in the ninth inning where the AI started to hit everything of my best reliever while I wasn't pitching bad with him. It feels like the game wanting you to get a little challenge at the end of the game.Last edited by wudl83; 04-30-2012, 08:04 PM.Comment
-
Re: Not a single player with an OPS above .900
FWIW I am 1/3rd into my season and 10 guys are currently over 1.000 and 25 total of .900.Comment
-
Re: Not a single player with an OPS above .900
Wudl, I can confirm the favoritism and the comeback engine. The comeback is not only annoying in-game, but the sim engine does a horrific job at that as well.
When I simmed a few seasons, I would watch each game's score, and look at the box score. So many times, a team would be down say, 6-0, going into the top of the 9th, and end up winning 9-7. Now, once in a while, okay, bullpen meltdowns in the late innings happen(aka 9-0 Red Sox turning into a 15-9 loss), but, it didn't just happen once, or twice, or three times. It happened multiple times. These late inning comebacks probably are a huge part of the reason why starting pitchers are getting so few wins in this game. A lot of it has to do with the fact that relievers are rated way too low(for their roles anyway). *biased moment* David Robertson not above an 80? What even. So, with this, these set-up men and shut down relievers, by the games standards, are just honestly crap pitchers, so the sim engine is having them beat around like rag dolls, which has them constantly blowing leads, which makes the starting pitchers not factor into a lot of the winning edges of their decisions.
As for the team favoritism, oh yes, so true. I'm not sure if it's per game, or in general, but I know my copy of 2K12 seems to have huge favoritism for the Red Sox(always win the AL East), Royals(constantly beating out the Tigers for the AL Central), Phillies(will ALWAYS win the NL East, no matter what. Had a simmed season that they were 10 games under .500 at the ASB, finished the year with 93 wins), and the Brewers(although they do have the potential to be a great team, they always win 95+ games every sim, and have biased against the Yankees(average win total for them seems to hover around 83-85), Tigers(always finish below .500 or miss postseason), Rays(same as Tigers), etc. The sim engine seems to do backflips with what we expect from the actual teams.Comment
-
Re: Not a single player with an OPS above .900
Wudl, I can confirm the favoritism and the comeback engine. The comeback is not only annoying in-game, but the sim engine does a horrific job at that as well.
When I simmed a few seasons, I would watch each game's score, and look at the box score. So many times, a team would be down say, 6-0, going into the top of the 9th, and end up winning 9-7. Now, once in a while, okay, bullpen meltdowns in the late innings happen(aka 9-0 Red Sox turning into a 15-9 loss), but, it didn't just happen once, or twice, or three times. It happened multiple times. These late inning comebacks probably are a huge part of the reason why starting pitchers are getting so few wins in this game. A lot of it has to do with the fact that relievers are rated way too low(for their roles anyway). *biased moment* David Robertson not above an 80? What even. So, with this, these set-up men and shut down relievers, by the games standards, are just honestly crap pitchers, so the sim engine is having them beat around like rag dolls, which has them constantly blowing leads, which makes the starting pitchers not factor into a lot of the winning edges of their decisions.
As for the team favoritism, oh yes, so true. I'm not sure if it's per game, or in general, but I know my copy of 2K12 seems to have huge favoritism for the Red Sox(always win the AL East), Royals(constantly beating out the Tigers for the AL Central), Phillies(will ALWAYS win the NL East, no matter what. Had a simmed season that they were 10 games under .500 at the ASB, finished the year with 93 wins), and the Brewers(although they do have the potential to be a great team, they always win 95+ games every sim, and have biased against the Yankees(average win total for them seems to hover around 83-85), Tigers(always finish below .500 or miss postseason), Rays(same as Tigers), etc. The sim engine seems to do backflips with what we expect from the actual teams.
And you are right, this is a big part why you have trouble at the end of the game. Because the relievers are rated bad. Look at Sergio Romo's ratings (contact + pitches) and look at the stats of last year and the year before. This is simply crap. And so it is with most relievers/specialists.
This is one of the reasons why I always said that the 2k rating system is not the best one and why the ratings need massive tweaks. But then there come so many guys into the discussion and defend what 2k did. IMO they simple made a couple mistakes in their rating system.
When you bring in Sergio Romo you should have no trouble in 9 of 10 cases that he does his job, this means that he doesn't give up a hit/walk or anything. But ingame you will have trouble securing the lead in 5 of 10 cases with guys like Romo. This is caused by their ratings.#
And regarding the second bold part: I simmed many seasons and I do not remember one season where the Phillies or Red Sox missed the play offs. Not only one. I do not remember exactly what was going on with the Royals, but you could be right, I remember at least a few times where they made the playoffs and I was wondering because they have so bad ratings, but I do not know how often this occured.Last edited by wudl83; 05-01-2012, 04:32 AM.Comment
-
Re: Not a single player with an OPS above .900
Haven't looked for a while, but is there a Clutch rating? Maybe that's in part responsible for setting off any comeback AI programming.
Too bad there isn't anyone modding the AI script like there is in the FIFA and PES series' on the PC. A modder named Yair was able to complete eliminate the comeback/cheat logic in PES 2011. I had stopped playing that game for a while because of the issue. But then he released his AI patch it was like a whole new game.Comment
Comment