Like, remember the old MLB games for PSX? Like MLB '99, 2000, and 2001, etc? Well, they had something that I'm kind of talking about, only not exactly. They showed a big shadow of where the ball was going to land, and it got smaller when the ball got closer. I think that it should kind of be like that, only here's what I think:
Okay, it's just like variable pitching and pitching accuracy. If the pitcher's not too accurate, and if variable pitching is on high, then the intended location won't always be met, but there is a certain radius to where he's gonna throw the ball. If he is very accurate and variable pitching is set to high, there's a much greater chance that he will hit his intended location, either that or he will be very close to it (because that particular radius is smaller than those with a worse accuracy). If you've ever played Backyard Baseball, then you'd know what I'm talking about right now.
However, this is for the field on fly balls. With this attribute (fly ball tracking), if it's set to... say... 100, then the player will always know where the ball's going to land, with the wind factor and such. The little ball landing circle is small. If this attribute is set to about 20, then the ball landing circle will be big, so it will land anywhere in that area. When the ball gets closer to you, the circle will get smaller in the location where it will be. That's the case because in real life, when the ball's coming down more and more, you are kind of able to judge it better. For many outfielders, this will be in the high 80s to low 90s (because around that area, wind should be kind of hard to judge for them, and the circle will be bigger until the wind shows the right spot for it to be). Infielders will be around mid 70s to low 80s, and pitchers would be around the 30s or 40s. It just depends on the fielder I guess.
If anyone knows what I'm talking about, please post on what you think. If you don't know what I mean, I'll slowly go through it again.
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