An attribute that no baseball game has

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  • MuffinMcFluffin
    Banned
    • Feb 2003
    • 4215

    #1

    An attribute that no baseball game has

    That would be a fly-ball tracking a fly ball tracking attribute. This would separate the outfielders from the infielders, the pitchers from every other kind of fielder. Not everybody is so great at tracking down fly balls. Some people are horribly misdirected. Sometimes players aren't familiar with a wind factor. This should be addressed in baseball games.

    Like, remember the old MLB games for PSX? Like MLB '99, 2000, and 2001, etc? Well, they had something that I'm kind of talking about, only not exactly. They showed a big shadow of where the ball was going to land, and it got smaller when the ball got closer. I think that it should kind of be like that, only here's what I think:


    Okay, it's just like variable pitching and pitching accuracy. If the pitcher's not too accurate, and if variable pitching is on high, then the intended location won't always be met, but there is a certain radius to where he's gonna throw the ball. If he is very accurate and variable pitching is set to high, there's a much greater chance that he will hit his intended location, either that or he will be very close to it (because that particular radius is smaller than those with a worse accuracy). If you've ever played Backyard Baseball, then you'd know what I'm talking about right now.

    However, this is for the field on fly balls. With this attribute (fly ball tracking), if it's set to... say... 100, then the player will always know where the ball's going to land, with the wind factor and such. The little ball landing circle is small. If this attribute is set to about 20, then the ball landing circle will be big, so it will land anywhere in that area. When the ball gets closer to you, the circle will get smaller in the location where it will be. That's the case because in real life, when the ball's coming down more and more, you are kind of able to judge it better. For many outfielders, this will be in the high 80s to low 90s (because around that area, wind should be kind of hard to judge for them, and the circle will be bigger until the wind shows the right spot for it to be). Infielders will be around mid 70s to low 80s, and pitchers would be around the 30s or 40s. It just depends on the fielder I guess.


    If anyone knows what I'm talking about, please post on what you think. If you don't know what I mean, I'll slowly go through it again.
  • GCrusher23
    MVP
    • Dec 2002
    • 1170

    #2
    Re: An attribute that no baseball game has

    Yes, and real time lighting should affect how easy it is for the outfielder to see the ball. The sun and stadium lights should affect this.

    Comment

    • GCrusher23
      MVP
      • Dec 2002
      • 1170

      #3
      Re: An attribute that no baseball game has

      Yes, and real time lighting should affect how easy it is for the outfielder to see the ball. The sun and stadium lights should affect this.

      Comment

      • GCrusher23
        MVP
        • Dec 2002
        • 1170

        #4
        Re: An attribute that no baseball game has

        Yes, and real time lighting should affect how easy it is for the outfielder to see the ball. The sun and stadium lights should affect this.

        Comment

        • MuffinMcFluffin
          Banned
          • Feb 2003
          • 4215

          #5
          Re: An attribute that no baseball game has

          Exactly... another good point.

          So, maybe there should be two more attribute for that, daytime effectiveness and nighttime effectiveness or something, and that mainly has to do with fly balls.

          Comment

          • MuffinMcFluffin
            Banned
            • Feb 2003
            • 4215

            #6
            Re: An attribute that no baseball game has

            Exactly... another good point.

            So, maybe there should be two more attribute for that, daytime effectiveness and nighttime effectiveness or something, and that mainly has to do with fly balls.

            Comment

            • MuffinMcFluffin
              Banned
              • Feb 2003
              • 4215

              #7
              Re: An attribute that no baseball game has

              Exactly... another good point.

              So, maybe there should be two more attribute for that, daytime effectiveness and nighttime effectiveness or something, and that mainly has to do with fly balls.

              Comment

              • GCrusher23
                MVP
                • Dec 2002
                • 1170

                #8
                Re: An attribute that no baseball game has

                Personally, I think it should all be dynamic and real time rather than predetermined attributes. Instead of saying, ok it's daytime so it's this hard to see the ball, just making realistic lighting shine on the player's eyes and determine dynamically how hard it will be to see it.

                I think outfielders should also get tired from running in the outfield. It's funny to have my outfielder run across the outfield in a full sprint and never slow down.

                Comment

                • GCrusher23
                  MVP
                  • Dec 2002
                  • 1170

                  #9
                  Re: An attribute that no baseball game has

                  Personally, I think it should all be dynamic and real time rather than predetermined attributes. Instead of saying, ok it's daytime so it's this hard to see the ball, just making realistic lighting shine on the player's eyes and determine dynamically how hard it will be to see it.

                  I think outfielders should also get tired from running in the outfield. It's funny to have my outfielder run across the outfield in a full sprint and never slow down.

                  Comment

                  • GCrusher23
                    MVP
                    • Dec 2002
                    • 1170

                    #10
                    Re: An attribute that no baseball game has

                    Personally, I think it should all be dynamic and real time rather than predetermined attributes. Instead of saying, ok it's daytime so it's this hard to see the ball, just making realistic lighting shine on the player's eyes and determine dynamically how hard it will be to see it.

                    I think outfielders should also get tired from running in the outfield. It's funny to have my outfielder run across the outfield in a full sprint and never slow down.

                    Comment

                    • MuffinMcFluffin
                      Banned
                      • Feb 2003
                      • 4215

                      #11
                      Re: An attribute that no baseball game has

                      </font><blockquote><font class="small">Quote:</font><hr />
                      GCrusher23 said:
                      Personally, I think it should all be dynamic and real time rather than predetermined attributes. Instead of saying, ok it's daytime so it's this hard to see the ball, just making realistic lighting shine on the player's eyes and determine dynamically how hard it will be to see it.

                      I think outfielders should also get tired from running in the outfield. It's funny to have my outfielder run across the outfield in a full sprint and never slow down.


                      <hr /></blockquote><font class="post">

                      Unfortunately I'm not so sure how much power they need to do that and make all essential upgrades to this game. If they are to do this, it is a certain feature whereas the first year it is most likely going to be basic. I don't really know how deep they can get into this without interfering with anything else.

                      Comment

                      • MuffinMcFluffin
                        Banned
                        • Feb 2003
                        • 4215

                        #12
                        Re: An attribute that no baseball game has

                        </font><blockquote><font class="small">Quote:</font><hr />
                        GCrusher23 said:
                        Personally, I think it should all be dynamic and real time rather than predetermined attributes. Instead of saying, ok it's daytime so it's this hard to see the ball, just making realistic lighting shine on the player's eyes and determine dynamically how hard it will be to see it.

                        I think outfielders should also get tired from running in the outfield. It's funny to have my outfielder run across the outfield in a full sprint and never slow down.


                        <hr /></blockquote><font class="post">

                        Unfortunately I'm not so sure how much power they need to do that and make all essential upgrades to this game. If they are to do this, it is a certain feature whereas the first year it is most likely going to be basic. I don't really know how deep they can get into this without interfering with anything else.

                        Comment

                        • MuffinMcFluffin
                          Banned
                          • Feb 2003
                          • 4215

                          #13
                          Re: An attribute that no baseball game has

                          </font><blockquote><font class="small">Quote:</font><hr />
                          GCrusher23 said:
                          Personally, I think it should all be dynamic and real time rather than predetermined attributes. Instead of saying, ok it's daytime so it's this hard to see the ball, just making realistic lighting shine on the player's eyes and determine dynamically how hard it will be to see it.

                          I think outfielders should also get tired from running in the outfield. It's funny to have my outfielder run across the outfield in a full sprint and never slow down.


                          <hr /></blockquote><font class="post">

                          Unfortunately I'm not so sure how much power they need to do that and make all essential upgrades to this game. If they are to do this, it is a certain feature whereas the first year it is most likely going to be basic. I don't really know how deep they can get into this without interfering with anything else.

                          Comment

                          • GCrusher23
                            MVP
                            • Dec 2002
                            • 1170

                            #14
                            Re: An attribute that no baseball game has

                            When I think of an idea I think in terms of making it as realistic as possible without considering the system limitations. One day we'll have a game that mimics the real games; I can't wait.

                            Comment

                            • GCrusher23
                              MVP
                              • Dec 2002
                              • 1170

                              #15
                              Re: An attribute that no baseball game has

                              When I think of an idea I think in terms of making it as realistic as possible without considering the system limitations. One day we'll have a game that mimics the real games; I can't wait.

                              Comment

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