If I super sim or sim a game, they use their back up players, but when i play an actual game, it's always the AI's starting 8, no matter what.........
No CPU subbing for tired players in franchise?
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No CPU subbing for tired players in franchise?
It appears 2k13 hasn't added any logic for the AI to sub for tired players in franchise when you actually play a game....... has anyone experienced anything different?
If I super sim or sim a game, they use their back up players, but when i play an actual game, it's always the AI's starting 8, no matter what.........Tags: None -
Re: No CPU subbing for tired players in franchise?
This series has never had intelligent sub logic, whether it be for bench players starting, or late inning sub situations. I fiddled around with all that with MLB 2K8: I lowered fielding ratings for many players, otherwise the CPU would only take offensive numbers into consideration when making lineup decisions. Only then would the CPU make late-innings defensive subs. So you could say the sub logic programming is in the game; the problem is the jacked player ratings override the sub logic in a lot of instances. That's probably why the CPU won't sub in bench players for tired starters as well. The NFL 2K series had a slider to determine how often backups would sub in on plays, something the MLB 2K series could have used.Last edited by Yeats; 04-02-2013, 10:20 AM.
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