No More Cursor ??
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No More Cursor ??
Sorry if I am behind, I haven't been reading too much on ESPN. I did read the IGN impressions and it said there is no cursor hitting? How does it work now?My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
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Re: No More Cursor ??
Zone hitting.
I can get a little more in-depth on it some other time (or just copy and paste one of FP's posts).
They still have the option for cursor though. -
Re: No More Cursor ??
Zone hitting.
I can get a little more in-depth on it some other time (or just copy and paste one of FP's posts).
They still have the option for cursor though.Comment
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Re: No More Cursor ??
Zone hitting.
I can get a little more in-depth on it some other time (or just copy and paste one of FP's posts).
They still have the option for cursor though.Comment
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Re: No More Cursor ??
ThanksMy Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
Comment
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Re: No More Cursor ??
ThanksMy Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
Comment
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Re: No More Cursor ??
ThanksMy Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
Comment
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Re: No More Cursor ??
Has FatPitcher discussed how the new hitting works anywhere? I can't find anything.My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
Comment
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Re: No More Cursor ??
Has FatPitcher discussed how the new hitting works anywhere? I can't find anything.My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
Comment
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Re: No More Cursor ??
Has FatPitcher discussed how the new hitting works anywhere? I can't find anything.My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
Comment
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Re: No More Cursor ??
Here's one of the many posts by FP about it (this one isn't as detailed, but is the first one he posted):
</font><blockquote><font class="small">Quote:</font><hr />
The "zone" hitting (it's not really, we call it "cursorless" around here for lack of a better term) works out pretty well. Since it's more intuitive (and therefore easier) than cursor, we sped up pitch speeds to compensate. On every difficulty level except Rookie, pitches come at actual speed (i.e. a 97MPH fastball is moving at 97 MPH). There's an option to slow it down if you want, though. Increasing difficulty (or using crappy hitters) will require you to aim more precisely to make good contact (or contact at all). Hit variety with this mechanism is better than last year, since we've also tweaked the batted ball physics (i.e. bridging the gap between contact and power swings so that they aren't as different from each other as they were last year).
<hr /></blockquote><font class="post">Comment
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Re: No More Cursor ??
Here's one of the many posts by FP about it (this one isn't as detailed, but is the first one he posted):
</font><blockquote><font class="small">Quote:</font><hr />
The "zone" hitting (it's not really, we call it "cursorless" around here for lack of a better term) works out pretty well. Since it's more intuitive (and therefore easier) than cursor, we sped up pitch speeds to compensate. On every difficulty level except Rookie, pitches come at actual speed (i.e. a 97MPH fastball is moving at 97 MPH). There's an option to slow it down if you want, though. Increasing difficulty (or using crappy hitters) will require you to aim more precisely to make good contact (or contact at all). Hit variety with this mechanism is better than last year, since we've also tweaked the batted ball physics (i.e. bridging the gap between contact and power swings so that they aren't as different from each other as they were last year).
<hr /></blockquote><font class="post">Comment
-
Re: No More Cursor ??
Here's one of the many posts by FP about it (this one isn't as detailed, but is the first one he posted):
</font><blockquote><font class="small">Quote:</font><hr />
The "zone" hitting (it's not really, we call it "cursorless" around here for lack of a better term) works out pretty well. Since it's more intuitive (and therefore easier) than cursor, we sped up pitch speeds to compensate. On every difficulty level except Rookie, pitches come at actual speed (i.e. a 97MPH fastball is moving at 97 MPH). There's an option to slow it down if you want, though. Increasing difficulty (or using crappy hitters) will require you to aim more precisely to make good contact (or contact at all). Hit variety with this mechanism is better than last year, since we've also tweaked the batted ball physics (i.e. bridging the gap between contact and power swings so that they aren't as different from each other as they were last year).
<hr /></blockquote><font class="post">Comment
Comment