I've stated it before, and I'll do it again for the sole purpose of this thread: FPM should have been scrapped, and those resources should have been used for improving gameplay issues. I don't know how much work they've put into this b/c I haven't played the game, but I still don't think FPM was NOT worth the time and investment. It's just not something viable in a sports game on a TV/Screen. You need to control multiple players... it's not like in FPS where it's you against everyone else. Until you can LOCK who you control in FPM, you can't really incorporate this right in a sports game...
So I'm asking all the people who are making those negative posts such as "ESPN is the same!" blah blah blah to actually post what Sega should have done to up the ante.
Remember, we haven't played the game, so you can't really say much about improved gameplay. I'm talking about modes and such.
Personally, I like the fully playable minors thing from MVP. EA really came out of nowhere with this idea, and whether it interests you or not, you HAVE TO give them credit. I'm also not crazy about look of the players... they just seem "off." IMO, the HRK models were better when it came to body sizes and frames. ESPN's player models don't seem like they're actually "gripping the ball and throwing it..." Gamecast sounds great, but others have done this same things as well (even MLB! Didn't know that...) It also seems like they didn't use the ESPN presentation as much as they could have... Where's the playable Dead Center cam, just like Sunday Night Baseball? How about cut aways to another game highlight in Baseball tonight? Web gems? HR Hitters of the night? Who's Hot/Who's Not?
But what could Sega have done, that you guys see, that they didn't?

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