Duel Mode/FPM

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  • ps2baseball
    *S r*s*d*nt s*ck *xp*rt
    • Mar 2003
    • 1460

    #31
    Re: Duel Mode/FPM

    I have no use for it either, but as I often say, different strokes for different folks.

    Muff, why you waiting till summer man? How can you do it?

    Comment

    • MuffinMcFluffin
      Banned
      • Feb 2003
      • 4215

      #32
      Re: Duel Mode/FPM

      </font><blockquote><font class="small">Quote:</font><hr />
      ps2baseball said:
      I have no use for it either, but as I often say, different strokes for different folks.

      Muff, why you waiting till summer man? How can you do it?

      <hr /></blockquote><font class="post">

      Easy, play ESPN until then.

      Comment

      • MuffinMcFluffin
        Banned
        • Feb 2003
        • 4215

        #33
        Re: Duel Mode/FPM

        </font><blockquote><font class="small">Quote:</font><hr />
        ps2baseball said:
        I have no use for it either, but as I often say, different strokes for different folks.

        Muff, why you waiting till summer man? How can you do it?

        <hr /></blockquote><font class="post">

        Easy, play ESPN until then.

        Comment

        • MuffinMcFluffin
          Banned
          • Feb 2003
          • 4215

          #34
          Re: Duel Mode/FPM

          </font><blockquote><font class="small">Quote:</font><hr />
          ps2baseball said:
          I have no use for it either, but as I often say, different strokes for different folks.

          Muff, why you waiting till summer man? How can you do it?

          <hr /></blockquote><font class="post">

          Easy, play ESPN until then.

          Comment

          • StriderNo9
            Pro
            • Mar 2003
            • 673

            #35
            Re: Duel Mode/FPM

            No arms or legs? What's appealing about FPM then? It's like playing as a camera.

            Comment

            • StriderNo9
              Pro
              • Mar 2003
              • 673

              #36
              Re: Duel Mode/FPM

              No arms or legs? What's appealing about FPM then? It's like playing as a camera.

              Comment

              • StriderNo9
                Pro
                • Mar 2003
                • 673

                #37
                Re: Duel Mode/FPM

                No arms or legs? What's appealing about FPM then? It's like playing as a camera.

                Comment

                • MuffinMcFluffin
                  Banned
                  • Feb 2003
                  • 4215

                  #38
                  Re: Duel Mode/FPM

                  Well, there is the bat.

                  I will like it because of the perspective, and the feeling of being on the ground.

                  I swear, the only reason this game's FPM will be a waste of resources that could be used for something else is if they don't continue on improving on it. If they give what's on my Top 10 most needed for FPM list, you know... then it's all good, and totally playable.

                  Comment

                  • MuffinMcFluffin
                    Banned
                    • Feb 2003
                    • 4215

                    #39
                    Re: Duel Mode/FPM

                    Well, there is the bat.

                    I will like it because of the perspective, and the feeling of being on the ground.

                    I swear, the only reason this game's FPM will be a waste of resources that could be used for something else is if they don't continue on improving on it. If they give what's on my Top 10 most needed for FPM list, you know... then it's all good, and totally playable.

                    Comment

                    • MuffinMcFluffin
                      Banned
                      • Feb 2003
                      • 4215

                      #40
                      Re: Duel Mode/FPM

                      Well, there is the bat.

                      I will like it because of the perspective, and the feeling of being on the ground.

                      I swear, the only reason this game's FPM will be a waste of resources that could be used for something else is if they don't continue on improving on it. If they give what's on my Top 10 most needed for FPM list, you know... then it's all good, and totally playable.

                      Comment

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