</font><blockquote><font class="small">Quote:</font><hr />
cappadocian said:
Which was my point, sort of. Most of us do indeed care more about the serious stuff, but game publishers are not really addressing either party: eye candy or simulation.
The "eye candy" crowd isn't satisfied because it isn't getting the things that it likes to see: realistic cloud movement and an actual affect on the game, accurate stadiums, realistic player models, realistic player animations (pitching and swinging), realistic physics.
The "simulation" crowd isn't happy, either. We're not getting realistic stats (well, if we use sliders we satisfy one area, while diminishing the effectiveness of another), injuries aren't realistic, player fatigue isn't done right, ball physics are incorrect, ratings mean very little since the hitting and pitching is VERY much dependant on the performance of the human using the controller.
Does that make sense to you?
<hr /></blockquote><font class="post">
Makes perfect sense. You will never get "good" stats as long as a human is involved. The less control a player has in a game, the more "real" it can become.
Comment