Anyone else come across some funky lineups like the one I mentioned?
Strange starting lineup decision made by the AI
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Strange starting lineup decision made by the AI
Playing as the Cardinals, I opened up a 3 game series in Houston. For some strange reason, they had Bagwell leading off the game. Maybe Houston sometimes does this as I don't follow them that closely? They did have Biggio follow Bagwell in the order and everything else looked fine. It just seemed rather strange.
Anyone else come across some funky lineups like the one I mentioned?PSN: sportdan30
XBL: sportdan41Tags: None -
Re: Strange starting lineup decision made by the AI
Bagwell has always hit #3 for Houston. I think that the AI probably looks at on base percentage as the measure for who should be a leadoff hitter. It seems to be a flaw in all games this year. MVP would have strange people leading off as well. -
Re: Strange starting lineup decision made by the AI
Bagwell has always hit #3 for Houston. I think that the AI probably looks at on base percentage as the measure for who should be a leadoff hitter. It seems to be a flaw in all games this year. MVP would have strange people leading off as well.Comment
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Re: Strange starting lineup decision made by the AI
Bagwell has always hit #3 for Houston. I think that the AI probably looks at on base percentage as the measure for who should be a leadoff hitter. It seems to be a flaw in all games this year. MVP would have strange people leading off as well.Comment
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Re: Strange starting lineup decision made by the AI
Since the franchise mode includes pre-existing players retiring and newly drafted players coming in, serious roster rearranging by the CPU is inevitable. It's just an unnecessary side-effect of having the depth of the franchise mode. And I agree that it probably has to do with stats, like Bagwell's OBP, as to who the CPU puts where in the order.
About the only fix for it I could think of is hardcoding the existing players who have hit in the same spot almost exclusively their whole career, so the CPU could never put them in any other spot in the order (of course the User would still be able to do what they wish with their own lineup). They could follow whatever logic they are using now to generate their lineups, but would just have to work around any hardcoded players.
That would make for a stiff game-reality, though. In real life, players often have to switch positions, batting order spots, etc. as they get older and less effective (Balco Bonds being the exception).Comment
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Re: Strange starting lineup decision made by the AI
Since the franchise mode includes pre-existing players retiring and newly drafted players coming in, serious roster rearranging by the CPU is inevitable. It's just an unnecessary side-effect of having the depth of the franchise mode. And I agree that it probably has to do with stats, like Bagwell's OBP, as to who the CPU puts where in the order.
About the only fix for it I could think of is hardcoding the existing players who have hit in the same spot almost exclusively their whole career, so the CPU could never put them in any other spot in the order (of course the User would still be able to do what they wish with their own lineup). They could follow whatever logic they are using now to generate their lineups, but would just have to work around any hardcoded players.
That would make for a stiff game-reality, though. In real life, players often have to switch positions, batting order spots, etc. as they get older and less effective (Balco Bonds being the exception).Comment
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Re: Strange starting lineup decision made by the AI
Since the franchise mode includes pre-existing players retiring and newly drafted players coming in, serious roster rearranging by the CPU is inevitable. It's just an unnecessary side-effect of having the depth of the franchise mode. And I agree that it probably has to do with stats, like Bagwell's OBP, as to who the CPU puts where in the order.
About the only fix for it I could think of is hardcoding the existing players who have hit in the same spot almost exclusively their whole career, so the CPU could never put them in any other spot in the order (of course the User would still be able to do what they wish with their own lineup). They could follow whatever logic they are using now to generate their lineups, but would just have to work around any hardcoded players.
That would make for a stiff game-reality, though. In real life, players often have to switch positions, batting order spots, etc. as they get older and less effective (Balco Bonds being the exception).Comment
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Re: Strange starting lineup decision made by the AI
As the Rockies, they'll put Burnitz in #1.
In MVP they put Walker as #1.
It's pretty universal in all baseball games. It sucks and there's not much I can do about it other than not let it happen to my team. For the CPU it does make games feel a bit weird.Comment
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Re: Strange starting lineup decision made by the AI
As the Rockies, they'll put Burnitz in #1.
In MVP they put Walker as #1.
It's pretty universal in all baseball games. It sucks and there's not much I can do about it other than not let it happen to my team. For the CPU it does make games feel a bit weird.Comment
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Re: Strange starting lineup decision made by the AI
As the Rockies, they'll put Burnitz in #1.
In MVP they put Walker as #1.
It's pretty universal in all baseball games. It sucks and there's not much I can do about it other than not let it happen to my team. For the CPU it does make games feel a bit weird.Comment
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Re: Strange starting lineup decision made by the AI
Yea , these are the type of things that need to be polished to bring the games to the next level of AI. We hear a lot of excuses from programmers about time limits, production costs..., licensing hassles and @$$holes etc.. but the fact is i can go online and buy a chess game that has AI programmed by a 5time world champion for maybe fifteen , twenty bucks ?? Yet, i am here praising all things good when i actually draw a freakin walk or if the cpu makes a move somewhat related to the situation. Its no longer should be acceptable for these programmers to fudge on AI issues because "hey it's only a video game". As consumers we need to make it loud and clear that we aren't going to let them slide in the A.I.
For Example Lineups leadoff hitters should have a number of filters= rating = [value of projected onbase%], qualifiers- - [speed greater then 80], [not also the teams first choice at #3] [not one of the teams top 2 projected run producers]
see thats like 4 simple filters that could make the CPU generated lineups at least work.
more AI - this game has a glitch in sac bunts by CPU where the CPU cannot sac bunt.
Double switches - another glitch where you cannot keep the pinch hitter in the game and replace another one of your fielders with him. -The game incorrectly returns you to play when you hit x
The CPU has no idea about double switches and doesn't mess with em
Defensive replacements when a team has a great defensive bench player at an important position who may not hit well enough to start, why does this guy never see the light of day in late innings when his team has the lead ?Comment
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Re: Strange starting lineup decision made by the AI
Yea , these are the type of things that need to be polished to bring the games to the next level of AI. We hear a lot of excuses from programmers about time limits, production costs..., licensing hassles and @$$holes etc.. but the fact is i can go online and buy a chess game that has AI programmed by a 5time world champion for maybe fifteen , twenty bucks ?? Yet, i am here praising all things good when i actually draw a freakin walk or if the cpu makes a move somewhat related to the situation. Its no longer should be acceptable for these programmers to fudge on AI issues because "hey it's only a video game". As consumers we need to make it loud and clear that we aren't going to let them slide in the A.I.
For Example Lineups leadoff hitters should have a number of filters= rating = [value of projected onbase%], qualifiers- - [speed greater then 80], [not also the teams first choice at #3] [not one of the teams top 2 projected run producers]
see thats like 4 simple filters that could make the CPU generated lineups at least work.
more AI - this game has a glitch in sac bunts by CPU where the CPU cannot sac bunt.
Double switches - another glitch where you cannot keep the pinch hitter in the game and replace another one of your fielders with him. -The game incorrectly returns you to play when you hit x
The CPU has no idea about double switches and doesn't mess with em
Defensive replacements when a team has a great defensive bench player at an important position who may not hit well enough to start, why does this guy never see the light of day in late innings when his team has the lead ?Comment
-
Re: Strange starting lineup decision made by the AI
Yea , these are the type of things that need to be polished to bring the games to the next level of AI. We hear a lot of excuses from programmers about time limits, production costs..., licensing hassles and @$$holes etc.. but the fact is i can go online and buy a chess game that has AI programmed by a 5time world champion for maybe fifteen , twenty bucks ?? Yet, i am here praising all things good when i actually draw a freakin walk or if the cpu makes a move somewhat related to the situation. Its no longer should be acceptable for these programmers to fudge on AI issues because "hey it's only a video game". As consumers we need to make it loud and clear that we aren't going to let them slide in the A.I.
For Example Lineups leadoff hitters should have a number of filters= rating = [value of projected onbase%], qualifiers- - [speed greater then 80], [not also the teams first choice at #3] [not one of the teams top 2 projected run producers]
see thats like 4 simple filters that could make the CPU generated lineups at least work.
more AI - this game has a glitch in sac bunts by CPU where the CPU cannot sac bunt.
Double switches - another glitch where you cannot keep the pinch hitter in the game and replace another one of your fielders with him. -The game incorrectly returns you to play when you hit x
The CPU has no idea about double switches and doesn't mess with em
Defensive replacements when a team has a great defensive bench player at an important position who may not hit well enough to start, why does this guy never see the light of day in late innings when his team has the lead ?Comment
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